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  1. #1
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kohashi View Post
    4.) I personally don't mind the 2-minute burst window. I always thought combat was the weakest point of FF14, however, it makes sense if you tie it together with everything else in-game and the awful code behind it.
    The combat and different UI elements honestly gave me the impression of an Arcade-like version of WoW. From the cast bar countdown, damage/heal bar indicators, timers on duties and field ops, to even when you have that blinking "INTERRUPTED!" UI. The combat itself is based off of Yoshida and his team playing WoW Cata and referencing off of that, yet given their own spin on it with combo followups. As expansion after expansion came into planning along with the subsequent trying to deal with button bloat, the tweaking and removing of abilities started into that descent of losing job identity; and adjusting things towards the 2 minute meta because of the players that asked for it proliferated that degrading of job identity. Does anyone remember before SHB when tanks used to have a DPS stance and a Tank stance?

    So the question becomes should CS3 piss off the high end and other players that want that 2 minute meta or keep it?
    (1)

  2. #2
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    681
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Manamaru View Post
    The combat and different UI elements honestly gave me the impression of an Arcade-like version of WoW. From the cast bar countdown, damage/heal bar indicators, timers on duties and field ops, to even when you have that blinking "INTERRUPTED!" UI. The combat itself is based off of Yoshida and his team playing WoW Cata and referencing off of that, yet given their own spin on it with combo followups. As expansion after expansion came into planning along with the subsequent trying to deal with button bloat, the tweaking and removing of abilities started into that descent of losing job identity; and adjusting things towards the 2 minute meta because of the players that asked for it proliferated that degrading of job identity. Does anyone remember before SHB when tanks used to have a DPS stance and a Tank stance?

    So the question becomes should CS3 piss off the high end and other players that want that 2 minute meta or keep it?
    It's nothing new for games to copy from one another but it's also the main reason why I have played every single other MMO out there before FF14. I never like WoW combat style and also lowkey wished they didn't copy that system.

    I mean for the most part looking at how fights evolved, dungeons, or high-end duty I would say bringing back tank stances is simply redundant at this point.

    IMO to really make jobs truly unique they need to completely re-design fighting as a whole, including dungeons, raids, and whatnot. The likelihood for this to happen is very slim, let's be real now. They couldn't update old systems in 11 years and they just did a GFX upgrade after 10 years and you want a complete overhaul..heheh.

    I mean..hope dies last no?
    As long as they can give me skill expression, complexity, and rewarding, fun experience while executing combos, with none of the button bloat I am all for a completely new design. If they make this Combat Action while they are at it, all the better .
    (0)