
This is just cringe,boring and disgusting gimmick fights that nobody wants as proven by people skipping dungeons like that in rolo.By not adhering to the format of a fixed number of bosses and trash. They could incorporate mechanics such as:
Hopping on a mount and chasing someone.
Falling in the sky like in Byakko.
Using the G-Warrior or Magitek Armor or similar ideas.
Melee DPS pilots a mount the whole party is on (like the raft in Dawntrail's first dungeon), while the ranged jobs attack from a distance and the tank tries to defend them.
The fight with cannons in Stone Vigil HM.
A dungeon that works similar to how Steps of Faith used to.
Much of a mess as it is, the tentacle fight in Hullbreaker Isle is different and you have 2 routes to pick.
Having interrupts on random trash mobs (they did this well in Shadowbringers dungeons and hunts as well as criterion). You can still make some pulls easier by interrupting these right.
It's not that hard to just make bosses and trash be more interesting alongside the combat not being a snoozefest instead of gimmicks.
Well, those ideas are at least better than the slop we are being served currently. Sure, there will always be people that CBA to do certain mechs, but we see what happens to the game when it is being designed in that way. And personally, I'd rather CS3 experiment more with gimmicks and try to keep the game fresh than serve us the same dungeon again and again.
And yes, I agree - its not hard to make interesting trash and boss fights. CS3 have literally shown that they can (Criterion), if they are allowed to.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
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