Quote Originally Posted by Basteala View Post
Honestly, for the casual fanbase, I think we really need to see a return of optional dungeons--with an appropriate award that would appeal to those players as well
But then if you think about it, we do get 3 optional dungeons: variant dungeons. The issue is hiding them away not even in a roulette and the NPC guide taking ages to appreciate the surroundings. And there are potential issues with how difficult they can make them when a DPS has to be able to tank them solo, although the last bosses were usually decently tough.
the MSQ needs more solo duties.
One thing I've thought is that, maybe due to the technology and graphics update, they haven't needed solo duties as much. Now that we can see NPCs follow us and we can follow them in the open world, it means we no longer need solo duties to achieve that.

The main benefit of solo duties now is if we are entering a special area we normally can't, or if the NPCs will be helping us fight, or if the enemy will have dungeon-like mechanics. But these things do make it more interesting than open world mobs.