Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    120
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xapapetsu View Post
    I unfortunately don't know how you could adjust the dungeons to make them more enjoyable. Maybe people could give more constructive feedback on this subject.
    Either make trash pulls interesting or remove them entirely. Dungeons are not enjoyable because there's a ton of nothing between bosses; XIV trash is a bunch of training dummies to AoE down that almost never do anything except auto attack. Origenics turtle is a great example of what NOT to do
    (11)

  2. #2
    Player
    syldon's Avatar
    Join Date
    May 2016
    Posts
    51
    Character
    Hagar Cheekybuns
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Router View Post
    Either make trash pulls interesting or remove them entirely. Dungeons are not enjoyable because there's a ton of nothing between bosses; XIV trash is a bunch of training dummies to AoE down that almost never do anything except auto attack. Origenics turtle is a great example of what NOT to do
    I am new back to FFxiv. I haven't even started the last expansion yet. I am looking back in the direction of FF because of the shabby practises Blizzard are adopting to push token sales. This aside...

    The worst Dungeon Wow ever made was Trial of the Crusader in WOTLK. There was no trash. Bosses just appeared for you one by one. I knew of no one who liked it. Trash sets the tone for the dungeon. It reminds people of the mechanics as you approach the boss. Getting the amount of trash before the boss is the key, or at least make them interesting. Hunt mechanics are always a twist to make people feel good when they find a spy or such like (court of stars - wow). Giving players other than the tank a role to play is always a decent call imho. Make it a race or wipe scenario and that makes people feel good when they get it right. IE: the faster some one does a job the less hp the boss has, or he has lower output.
    (5)