

this is the most unhinged reply in the entire thread lmaoI would love to see SE sue the creators of FFLOGs and have the website shut down permanently. FFLOGs is a blight on this game, and the average player doesn't have the intelligence necessary to use the website in a reasonable manner.
Hell, last night I was in a party for Chaotic and somebody insulted me for having less than 20 logged clears. (I had 19.) Even though I've cleared all content in the game, including all ultimates, most on patch, since 2.0.
FFlogs provides fuel for morons and the community would be better off without it.

What's crazy about it? It's a website that violates SE terms of service, and quite possibly some of their IP and copyrights. They have every right to try to shut it down and they should. If you don't think FFLOGs is used in a ridiculous manner by the community then you're simply willfully ignorant.
Agreed, but not for the reason you think. FFlogs lets us see what this game really is behind the cutesy characters. In a competitive game like this, people are vicious and mean. People will harm you just to advance their own reputations. This game does not have a kind community, and that’s just a part of life. FFlogs exposes the lie.
But you know the good thing about logs? If other people use them, so can you. Your enemies aren’t safe from having their logs pulled up and thrown in their faces. People can’t be afraid to be a little mean in this game, especially when Square Enix obviously doesn’t care about enforcing their own ToS. It’s anarchy which means you’re responsible for your own safety. And this is what people want, so isn’t it fair?


Lie? The only people who unironically thought that this game was the perfect community heard in fairy tales and rumors are people blissfully ignorant of anything said around them. It's an mmo. There's mmo toxicity.
Nothing competitive about FF14 aside maybe from top 10 savage ranking (world prog)Agreed, but not for the reason you think. FFlogs lets us see what this game really is behind the cutesy characters. In a competitive game like this, people are vicious and mean. People will harm you just to advance their own reputations. This game does not have a kind community, and that’s just a part of life. FFlogs exposes the lie.
But you know the good thing about logs? If other people use them, so can you. Your enemies aren’t safe from having their logs pulled up and thrown in their faces. People can’t be afraid to be a little mean in this game, especially when Square Enix obviously doesn’t care about enforcing their own ToS. It’s anarchy which means you’re responsible for your own safety. And this is what people want, so isn’t it fair?
A bit extreme opinion, for sure (the one you’re replying to), but what is the real added value of FF logs anyway, if all harder content in this game follows the same formula? Every piece of hard content progression I’ve seen or experienced first hand went like this:
1. Learn the mechanics
2. Try to die as little as possible
3. As long as you know your class and there aren’t too many deaths, the party will eventually clear
PF usually does a good job at filtering out players who are obviously unaware of how their job is played. No need to see logs for that (unless you are forming a static and want to play with the best of the best).
Usually, people do know their jobs and gear / correct DPS rotations aren’t the problem - mechanics are usually the problem and staying alive enough to meet the DPS check at enrage. Therefore raiding in this game isn’t that much skill-bound, rather than awareness and memory-bound.
I’ve honestly never seen a party in which no more than 2-3 players died during a duty to be unable to clear. Ultimates might be an exception, I’ve never tried those, but the standard harder content (Savage and Extremes) do not seem to be DPS-checks oriented, but they are rather a “dance” of which when you learn the moves, you’ll be safe and clear eventually.
So why is there even a need for something like FF logs in the case of FF XIV? I know it can analyse a player’s performance during a fight and offer recommendations, but that only makes it a good education tool.
I just really don’t see the need to min-max and optimise the **** out of one’s DPS if the game is more focused on understanding the fight, rather than chasing DPS checks.
Again, this might not apply to statics, where I do understand why people are looking to play with consistent enough players with a track record.
Pay your surgeon very well to break the spell of ageing.


You forget one thing... "but muh beeg numbers for all 2 see!"A bit extreme opinion, for sure (the one you’re replying to), but what is the real added value of FF logs anyway, if all harder content in this game follows the same formula? Every piece of hard content progression I’ve seen or experienced first hand went like this:
1. Learn the mechanics
2. Try to die as little as possible
3. As long as you know your class and there aren’t too many deaths, the party will eventually clear
PF usually does a good job at filtering out players who are obviously unaware of how their job is played. No need to see logs for that (unless you are forming a static and want to play with the best of the best).
Usually, people do know their jobs and gear / correct DPS rotations aren’t the problem - mechanics are usually the problem and staying alive enough to meet the DPS check at enrage. Therefore raiding in this game isn’t that much skill-bound, rather than awareness and memory-bound.
I’ve honestly never seen a party in which no more than 2-3 players died during a duty to be unable to clear. Ultimates might be an exception, I’ve never tried those, but the standard harder content (Savage and Extremes) do not seem to be DPS-checks oriented, but they are rather a “dance” of which when you learn the moves, you’ll be safe and clear eventually.
So why is there even a need for something like FF logs in the case of FF XIV? I know it can analyse a player’s performance during a fight and offer recommendations, but that only makes it a good education tool.
I just really don’t see the need to min-max and optimise the **** out of one’s DPS if the game is more focused on understanding the fight, rather than chasing DPS checks.
Again, this might not apply to statics, where I do understand why people are looking to play with consistent enough players with a track record.


This reply kinda proves you have no idea what features fflogs actually has, and also don't take prog very seriously.A bit extreme opinion, for sure (the one you’re replying to), but what is the real added value of FF logs anyway, if all harder content in this game follows the same formula? Every piece of hard content progression I’ve seen or experienced first hand went like this:
1. Learn the mechanics
2. Try to die as little as possible
3. As long as you know your class and there aren’t too many deaths, the party will eventually clear
PF usually does a good job at filtering out players who are obviously unaware of how their job is played. No need to see logs for that (unless you are forming a static and want to play with the best of the best).
Usually, people do know their jobs and gear / correct DPS rotations aren’t the problem - mechanics are usually the problem and staying alive enough to meet the DPS check at enrage. Therefore raiding in this game isn’t that much skill-bound, rather than awareness and memory-bound.
I’ve honestly never seen a party in which no more than 2-3 players died during a duty to be unable to clear. Ultimates might be an exception, I’ve never tried those, but the standard harder content (Savage and Extremes) do not seem to be DPS-checks oriented, but they are rather a “dance” of which when you learn the moves, you’ll be safe and clear eventually.
So why is there even a need for something like FF logs in the case of FF XIV? I know it can analyse a player’s performance during a fight and offer recommendations, but that only makes it a good education tool.
I just really don’t see the need to min-max and optimise the **** out of one’s DPS if the game is more focused on understanding the fight, rather than chasing DPS checks.
Again, this might not apply to statics, where I do understand why people are looking to play with consistent enough players with a track record.
It is immensely valuable for diagnosing wipes. Being able to see what mitigation people had, being able to check how much they were overkilled by, how many heals they received leading up to wipes. This is invaluable for progression.
Here's an image that demonstrates this:
Additionally, as I have said earlier in the thread, it's useful as a tool for double checking what abilities people are using at what times, and ensuring they're being used to maximum value.
It's also valuable as a comparison tool. If I'm playing a healer and I'm unsure about what mit to use, I can literally check a bunch of logs from high ranking healers and compare what they're using, and when. Similarly as a DPS, I can check what fight specific optimisations people are using, and apply that myself. FRU had a LOT of this, so it was very useful to be able to check what the best players are doing.
If you think fflogs isn't useful for prog, you're not serious about prog.
also lol, the average PF player is terrible at their job
Last edited by Collin_Sky; 01-23-2025 at 08:54 AM.
You can get all this information in the in-game battle log or by talking to your party members. You should be able to prog a fight without looking up other people's logs and using them as a guide. Sounds like you're using FFLogs as a crutch.
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