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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,887
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean to be fair PCT shows the caster role isn’t completely dead as PCT is unironically a fantastically designed class

    We would far more likely see SMN than PCT but between PCT and SCH the only semblance of decent modern job design exists in the caster role
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    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,424
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean to be fair PCT shows the caster role isn’t completely dead as PCT is unironically a fantastically designed class
    Thinking about it, PCT could literally just be reskinned and it'd work as a SMN design. For example, Muse/Mog/Madeen could be replaced by the lesser primals (Ifrit/Titan/Garuda/Levi/Shiva/Ramuh), Hammer combo by a 3 hit DemiSummoning of Bahamut/Phoenix/another (I'd prefer something more rooted in the lore than Solar but hey), and Starry would be... IDK Dreadwyrm could go here as a 'everyone nearby is infused with Bahamut's aether for a bit for a damage buff, also Star Prism is now Deathflare'

    After all, Summons in older games are known for having really long cast times, so the whole 'paint for 4 seconds' thing would fit with the old-games 'SMN identity'. Also, Carbuncle shielding the party (like old games) rather than Tempera Grassa would make a lot of sense. Just a little odd to me that SMN got the rework that it did, yet they managed to come up with this for PCT when it could have fit SMN pretty well too
    (0)
    Last edited by ForsakenRoe; 12-24-2024 at 01:57 AM.

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    580
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Thinking about it, PCT could literally just be reskinned and it'd work as a SMN design. For example, Muse/Mog/Madeen could be replaced by the lesser primals (Ifrit/Titan/Garuda/Levi/Shiva/Ramuh), Hammer combo by a 3 hit DemiSummoning of Bahamut/Phoenix/another (I'd prefer something more rooted in the lore than Solar but hey), and Starry would be... IDK Dreadwyrm could go here as a 'everyone nearby is infused with Bahamut's aether for a bit for a damage buff, also Star Prism is now Deathflare'

    After all, Summons in older games are known for having really long cast times, so the whole 'paint for 4 seconds' thing would fit with the old-games 'SMN identity'. Also, Carbuncle shielding the party (like old games) rather than Tempera Grassa would make a lot of sense. Just a little odd to me that SMN got the rework that it did, yet they managed to come up with this for PCT when it could have fit SMN pretty well too
    That's one of the changes I would make to SMN: Rather than having Searing Light as the raidwide buff, each major summon (Bahamut, Pheonix, Solar Bahamut (RIP creativity)) has a raidwide effect and each lesser summon has a personal effect. Whether the major summon effect should be a passive for as long as you stay in that phase or just until that summon ends is up for debate, but then that also raises the argument for making major summons like minor summons so you can make strategic choices about which one to summon for it's effect.
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