Well now it's time to just speculate if there would be any changes for classes in prep for 7.15 but it in all honesty the only class to get any possible changes would be sge and smn.



Well now it's time to just speculate if there would be any changes for classes in prep for 7.15 but it in all honesty the only class to get any possible changes would be sge and smn.



That’s not how you spell ‘buffs for Warrior and Pictomancer’.
And don’t forget ‘Increased the potency of abilities’ (it’s one, just one ability).




We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE
1) soteria is now a 75% increase up from 70%
2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)
We believe these changes will better balance the shield healers
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess





Don't forget the 5 extra potencies on WHM/SGE DoT ticks. That will surely save the role. Yoshi-P promised us.
:v



A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'
I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)
The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong
I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'We understand SGE is struggling as SCH is currently deemed stronger by the playerbase that’s why we have decided on these extensive buffs for SGE
1) soteria is now a 75% increase up from 70%
2) philosophia’s CD is now 2 minutes (note Seraphism will also be changed to 2 minutes)
We believe these changes will better balance the shield healers
Last edited by ForsakenRoe; 12-16-2024 at 10:41 AM.




I think that the muses are also a matter of potency perception by the playerbase. I’ve seen many people lose their minds that the subtractive pallet combo is whack because it’s 4 hits in a row of an attack that has an on hit potency rivalling xenoglossy not understanding that the subtractive combo’s PPS is actually very low. I’m assuming the muse potency is partially to compensate for this, the perception of “if this was weaker I wouldn’t “feel” like casting this even if I know it’s a gain” because PCT is one of those rare classes where your perception of its relative PPS really doesn’t line up well with realityA friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'
I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)
The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong
I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.




SCH lost its one true weakness years ago, we discuss how Seraphism deleted its movement healing weakness and expedient/seraph deleted its “everything has a cost” weakness but really SCH lost its true weakness when we deleted random damage out of encountersIf SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.
SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest
As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Exploiting that weakness requires damage to actually be threatening enough to pressure your resources. SCH's trouble with adapting to suddenly bad situations was due to the limitations of Aetherflow, but with the way they design fights now, even that's no longer much of a weakness.SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest
A lot of the tools we get end up being so vestigial that if we ported SCH directly from HW into the current game, it would have no trouble healing savage. Imagine that, damage is so non-threatening nowadays that a lv60 job from 6 years ago can heal through it.
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