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  1. #9921
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    A friend and me were trying to work out 'how much damage could you remove from PCT's Muses, to make 'the damage it gains by painting in downtime' lower, while keeping the overall damage output the same'

    I think my maths came out as 'if you have an OGCD that can be used after Star Prism for 1200p, and remove 200p from each Muse (plus Mog and Madeen), it works out as roughly equal overall output' (ofc, raidbuff window means that 1200p is boosted somewhat and the maths gets wonky but I wasn't in the mood to get super-nerdy about a job I don't really care for)

    The fact that you could knock 200p off of each of the Muses and they'd STILL be worth painting in full uptime, over a Subtractive Combo, shows how bloated the Muse potencies really are. They have no business being that strong



    I think it's more likely at this point for SE to go 'hey SCH has Fey Illumination, and SGE has nothing as an analogue. Also SCH has button bloat issues, so let's delete FI to make the two more comparable. Also, I know we said SCH has button bloat issues, but remember to keep Repose as a button, it's very important. Also keep Summon Faerie as a button to press instead of making it auto-summoned as a passive, it's very important that a SCH who dies in raid has to spend a whole GCD to resummon, as well as losing their MP, their Faerie Gauge and their Aetherflow'
    I think that the muses are also a matter of potency perception by the playerbase. I’ve seen many people lose their minds that the subtractive pallet combo is whack because it’s 4 hits in a row of an attack that has an on hit potency rivalling xenoglossy not understanding that the subtractive combo’s PPS is actually very low. I’m assuming the muse potency is partially to compensate for this, the perception of “if this was weaker I wouldn’t “feel” like casting this even if I know it’s a gain” because PCT is one of those rare classes where your perception of its relative PPS really doesn’t line up well with reality

    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #9922
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As for SCH I can 100% see them acting like deleting illumination would be an incredible buff for SGE considering it’s the easiest thing to point out as a clear “advantage” SCH has if you have no idea why SCH is actually better and we all know Square has no idea why SCH is better
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    (2)

  3. #9923
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    SCH lost its one true weakness years ago, we discuss how Seraphism deleted its movement healing weakness and expedient/seraph deleted its “everything has a cost” weakness but really SCH lost its true weakness when we deleted random damage out of encounters

    SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest

    As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #9924
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,843
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
    if only we could rely on it only being two years... I somehow am not able to foresee any good changes coming, I dont think SE has it in them
    (2)
    #FFXIVHEALERSTRIKE

  5. #9925
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest
    Exploiting that weakness requires damage to actually be threatening enough to pressure your resources. SCH's trouble with adapting to suddenly bad situations was due to the limitations of Aetherflow, but with the way they design fights now, even that's no longer much of a weakness.

    A lot of the tools we get end up being so vestigial that if we ported SCH directly from HW into the current game, it would have no trouble healing savage. Imagine that, damage is so non-threatening nowadays that a lv60 job from 6 years ago can heal through it.
    (2)

  6. #9926
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Exploiting that weakness requires damage to actually be threatening enough to pressure your resources. SCH's trouble with adapting to suddenly bad situations was due to the limitations of Aetherflow, but with the way they design fights now, even that's no longer much of a weakness.

    A lot of the tools we get end up being so vestigial that if we ported SCH directly from HW into the current game, it would have no trouble healing savage. Imagine that, damage is so non-threatening nowadays that a lv60 job from 6 years ago can heal through it.
    Yeah honestly that was my point

    Random damage has to be non trivial to really unseat SCH and right now it simply doesn’t exist

    When they removed non trivial random damage that’s really the point that SCH lost its last real weakness
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #9927
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

    I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

    Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition
    (0)

  8. #9928
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

    I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

    Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition
    Just a side thought, but if enemy crits did come back couldn’t that potentially open a whole new path for ‘critical resistance’? I mean, we know it can go down , but having effects on certain abilities that put it up could become an option too. They could even have like a ‘critical hit defense’ substat that’s like an inversion of ‘critical hit rate’. Though maybe that’d run the risk of negating the need for healers if everyone could just stack up materia or whatever to whatever ‘crit resistance’ is recommended for the content. Or, maybe they could just add a role skill that grants a ‘Nullifies the next crit’, like Stoneskin or something.

    The only problem I really forsee with it is that Scholar’s Deployment might make it hard for the criticals to be a real threat because of barrier spreading. But then, that’s easily solved by having Deployment only spread the shield effects and not the crit nullification.
    (0)

  9. #9929
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    The only problem I really forsee with it is that Scholar’s Deployment might make it hard for the criticals to be a real threat because of barrier spreading. But then, that’s easily solved by having Deployment only spread the shield effects and not the crit nullification.
    Only two things could Crit a party member back then, an autoattack (which should be hitting a Tank), or very specific Physical Tankbusters (which are guaranteed to Crit every time, and should also be hitting a Tank). As such, for a SCH to make the Crits 'not be a real threat via Deployment' would A: require Deployment a lot more often than is available, to cover all the autoattacks, and B: cost a GCD almost every time to apply Adlo/Succor to the Tank. I'd imagine it'd be more a case of 'Oh Tera Slash (guaranteed crit) is coming soon, I'll Adlo the tank in advance because I don't know if they have many CDs left and it's better to be safe than sorry', rather than trying to keep 100% uptime on barriers to completely negate autoattack crits

    Also, the game rolled for 'is it a Crit' before 'is it Blocked', even when the Block Rate was 100% (ie with Sheltron), so PLD would be disproportionately screwed by such a system, unless Holy Sheltron was adjusted to give some Barrier instead of 1000p of regen. IDK why Bloodwhetting has 400p of barrier, but Holy Sheltron doesn't. I guess PLD does get Guardian's massive barrier effect though. And DRK gets TBN, and GNB gets (sometimes) Brutal Shell, so maybe this wouldn't actually change anything after all
    (0)

  10. #9930
    Player
    BelegErkhten's Avatar
    Join Date
    Aug 2020
    Location
    Not Finland
    Posts
    114
    Character
    Beleg Erkhten
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Only two things could Crit a party member back then, an autoattack (which should be hitting a Tank), or very specific Physical Tankbusters (which are guaranteed to Crit every time, and should also be hitting a Tank). As such, for a SCH to make the Crits 'not be a real threat via Deployment' would A: require Deployment a lot more often than is available, to cover all the autoattacks, and B: cost a GCD almost every time to apply Adlo/Succor to the Tank. I'd imagine it'd be more a case of 'Oh Tera Slash (guaranteed crit) is coming soon, I'll Adlo the tank in advance because I don't know if they have many CDs left and it's better to be safe than sorry', rather than trying to keep 100% uptime on barriers to completely negate autoattack crits

    Also, the game rolled for 'is it a Crit' before 'is it Blocked', even when the Block Rate was 100% (ie with Sheltron), so PLD would be disproportionately screwed by such a system, unless Holy Sheltron was adjusted to give some Barrier instead of 1000p of regen. IDK why Bloodwhetting has 400p of barrier, but Holy Sheltron doesn't. I guess PLD does get Guardian's massive barrier effect though. And DRK gets TBN, and GNB gets (sometimes) Brutal Shell, so maybe this wouldn't actually change anything after all
    *Hits Crack pipe* What if we made Clemency apply a Barrier equal to the damage healed? That's probably fair right? Can I have the ability to raise while I am at it. (I am serious about the last part, let Paladin Raise KO'd players, PLEASE. Make it cost all my MP I don't care.)
    (0)

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