You should rename Role to Ringo Starr because you’re not even the best healers in the group.
You should rename Role to Ringo Starr because you’re not even the best healers in the group.
Dawntrail is what I imagine the entire MSQ as a healer-main.

When healer players are talking I stop listening
Last time I listened to a healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was bad game design.
Never listening to absolute nonsense a healer main says ever again.




When non healer players are talking I stop listening
Last time I listened to a non healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was good game design.
Never listening to absolute nonsense a non healer main says ever again.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Player



I realize they're trolling, but in case any lurker's actually wondering, this post is a pretty good explanation of why current E Dyskrasia sucks
They had the option to make it either a loss or neutral with Dosis to prevent it from feeling mandatory to upkeep in single target. It could've also functioned as an extra mobility tool or a safe option to deal with gaze mechanics with less or no losses then.




SGE just got nothing of use and it’s almost hilarious at this point how much square simply does not understand how powerful SCH is
E dyskrasia is useless. Psyche is probably the most interesting of the new healer damage options but is also the most buff averse which is exactly what SGE doesn’t need and philosophia is hilariously underpowered as the GCD healing amplifier on SGE is near useless and the rest of the skill amounts to way too powerful but pointless regen on a way too long CD
how did they look at SCH deleting SGE from existence in DSR, buff holos to make it barely acceptable then introduce a GCD healing buff in the same expansion that SCH got the most overpowered ability since the last overpowered ability it got that deletes its only weakness and got a CD reduction on RECITATION of all skills when SGE got soteria
Like are they that clueless or is this all a big joke to see how far they can buff SCH over SGE before the “I’m afraid of dissipation” crowd finally realises how much of a monster SCH is
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself
Said it to some people I know and I'll say it again, the trait could have said 'Soteria's CD is reduced to 15s' and I'd still have said SCH made out like a bandit comparatively. Recitation is a ridiculously powerful action, and reducing its CD is crazy. Also, because of being able to get a free Succor/Adloquium cast every 60s now instead of 90s, SCH's MP economy in progression is absolutely mad, 3850mp per minute from Lucid, AND 2000mp per minute from Aetherflow, and now also effectively 1000mp (well, I guess it's 900 now cos of the 7.1 change?) per minute saved via Recitation if you spend it on a spell instead of an Indom/Excog
SGE, the 'easier SCH' as it were, does not get anything like that, only having Lucid (3850) and 3x Addersgall (700 each, so 2100 per min). They also can Rhizomata for a free Addersgall but for whatever reason, SE thinks that Soteria and Recitation are comparable, so Rhizomata is still 90s, so you don't even get 'one per minute' like with Recitation, meaning that instead of it being 700p, it's more like 66% of 700 per minute (466mp apparently). So SGE, despite being 'SCH but simpler/more accessible/easier to learn and execute' etc, actually has a stricter MP economy. And one that requires the player to remember to do silly things, like overhealing yourself on purpose to dump excess Addersgall. Why is that an element of gameplay that is encouraged? Why not simply have a passive that increases your natural MP regeneration per tick, when you're at 3 Addersgall, such that spending 20s capped is equal to spending an Addersgall and generating a new one? 700/20 is 35, so just have the player regenerate 35MP per second while capped on Addersgall



Thank you for the link!
It's all got me wondering who is actually playtesting our jobs? Anyone who's gotten all their healers to at least level 90 can tell there is a real difference in power between them.
In spite of its reputation about being more difficult to play, I have found SCH to be less stressful to heal with than SGE. In fact, I find healing with SCH quite rewarding. It's my second favorite healer after WHM.
SGE feels both too busy and too weak at the same time. Don't get me started on how pitiful the heals are from its damage spells. SGE falls far short of its job fantasy.



That may be your opinion, but I found some of the HW/SB job kits interesting and rewarding when doing high-end optimisation.
Regardless, let's take what you said at face value and say that it has never been good. Ok, now what's the reasoning in making the kits less interactive and worse? Just because something is bad doesn't justify making it worse.


None of us can have fun because some people decided that the damage gain of pressing a different two buttons once every 30 seconds is just too small to care, and someone might point it out that it's still probably a good idea to do.
Just about every optimization in the game makes a microscopic difference. This is just how MMO players work. Obviously you don't need to do any of that to beat the boss, but the point is that it's better than just pressing Dosis, and hitting eukrasia in-between once every 30 seconds.
If someone's being a dick about your lack of perfection, then report and leave. This isn't a problem for the vast majority of the playerbase. Even if someone does point out that you should probably be using E.Dys, you could just go "It's only a gain of 30 potency total." and they'd probably understand. Just like if someone somehow noticed that you overcapped on Aetherflows, then you could just say "Mind your own business" and they'd know that they could get in trouble for pushing the issue.
Hell, if this was still in the game, I would actually use this regularly. But not for the damage, for the movement. In situations where you need to move, and are close enough to the boss, you could just use the AOE Dot to keep moving and save some of your toxicons or Phlegmas in-case you might need it later. Just need to make sure not to do it when you're too far away, or if the Dot is already on your target. This further enhances Sage's slim identity as a healer with interesting movement allowance mechanics, and a move that requires lower range.
|
|
![]() |
![]() |
![]() |
|
|