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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,516
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Last time I listened to a non healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was good game design.
    With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself

    Quote Originally Posted by Supersnow845 View Post
    how did they look at SCH deleting SGE from existence in DSR, buff holos to make it barely acceptable then introduce a GCD healing buff in the same expansion that SCH got the most overpowered ability since the last overpowered ability it got that deletes its only weakness and got a CD reduction on RECITATION of all skills when SGE got soteria

    Like are they that clueless or is this all a big joke to see how far they can buff SCH over SGE before the “I’m afraid of dissipation” crowd finally realises how much of a monster SCH is
    Said it to some people I know and I'll say it again, the trait could have said 'Soteria's CD is reduced to 15s' and I'd still have said SCH made out like a bandit comparatively. Recitation is a ridiculously powerful action, and reducing its CD is crazy. Also, because of being able to get a free Succor/Adloquium cast every 60s now instead of 90s, SCH's MP economy in progression is absolutely mad, 3850mp per minute from Lucid, AND 2000mp per minute from Aetherflow, and now also effectively 1000mp (well, I guess it's 900 now cos of the 7.1 change?) per minute saved via Recitation if you spend it on a spell instead of an Indom/Excog

    SGE, the 'easier SCH' as it were, does not get anything like that, only having Lucid (3850) and 3x Addersgall (700 each, so 2100 per min). They also can Rhizomata for a free Addersgall but for whatever reason, SE thinks that Soteria and Recitation are comparable, so Rhizomata is still 90s, so you don't even get 'one per minute' like with Recitation, meaning that instead of it being 700p, it's more like 66% of 700 per minute (466mp apparently). So SGE, despite being 'SCH but simpler/more accessible/easier to learn and execute' etc, actually has a stricter MP economy. And one that requires the player to remember to do silly things, like overhealing yourself on purpose to dump excess Addersgall. Why is that an element of gameplay that is encouraged? Why not simply have a passive that increases your natural MP regeneration per tick, when you're at 3 Addersgall, such that spending 20s capped is equal to spending an Addersgall and generating a new one? 700/20 is 35, so just have the player regenerate 35MP per second while capped on Addersgall
    (0)

  2. #2
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    With the update to Dosis's potency, the gain of using E.Dys over a Dosis would now be a mere 30p per 30s. Literally one potency per second. It'd have been entirely ignoreable for anyone who doesn't want to use it. The problem is that if something is a damage gain, no matter how small or irrelevant to securing the clear it is, people insist that it's absolutely 100% mandatory and if you don't make use of it your game uninstalls itself
    None of us can have fun because some people decided that the damage gain of pressing a different two buttons once every 30 seconds is just too small to care, and someone might point it out that it's still probably a good idea to do.
    Just about every optimization in the game makes a microscopic difference. This is just how MMO players work. Obviously you don't need to do any of that to beat the boss, but the point is that it's better than just pressing Dosis, and hitting eukrasia in-between once every 30 seconds.
    If someone's being a dick about your lack of perfection, then report and leave. This isn't a problem for the vast majority of the playerbase. Even if someone does point out that you should probably be using E.Dys, you could just go "It's only a gain of 30 potency total." and they'd probably understand. Just like if someone somehow noticed that you overcapped on Aetherflows, then you could just say "Mind your own business" and they'd know that they could get in trouble for pushing the issue.

    Hell, if this was still in the game, I would actually use this regularly. But not for the damage, for the movement. In situations where you need to move, and are close enough to the boss, you could just use the AOE Dot to keep moving and save some of your toxicons or Phlegmas in-case you might need it later. Just need to make sure not to do it when you're too far away, or if the Dot is already on your target. This further enhances Sage's slim identity as a healer with interesting movement allowance mechanics, and a move that requires lower range.
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