FF14 never had any inspired designs at any point. Maybe a lot more cluttered, convoluted, and filled with poorly designed and outdated ideas.While it's true that some people can barely handle the current design (saying most players can't handle it is a huge stretch), that doesn't mean that they should keep going with uninspired job design that bores a lot of players.
We shouldn't have 'baby's first healer' design slapped onto every job in the role because Jimmy Freecure struggles with clearing savage with full tome gear 2 months after the tier released.
FF14 always had a bad job design from an MMO standpoint, probably because they tried to adapt and translate existing jobs and their spells from their previous games into an MMO counterpart and failed at it. The battle system always was clunky, uninspiring, and unrewarding regardless of the role/job.
Increase damage received by party members by 50% for not having a healer in the party. Call it a passive shield protection that's always active when a healer is present. Give them a split rotation for attacks.




Given how they’ve been treating the jobs as of recently, I’d say they’re sooner to implement a system to deny rewards at all if you’re not running with 1/1/2 or 2/2/4 comps than to give us anything at all lmao.


I’m preparing myself mentally for our jobs to be “merged” with the mobile game jobs to make it easier to maintain.
We get an aoe dps button, a group heal button and a flashy LB button that rezzes all and heals all every 90 to 120 seconds.
You should rename Role to Ringo Starr because you’re not even the best healers in the group.
Dawntrail is what I imagine the entire MSQ as a healer-main.

When healer players are talking I stop listening
Last time I listened to a healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was bad game design.
Never listening to absolute nonsense a healer main says ever again.




When non healer players are talking I stop listening
Last time I listened to a non healer, they said that Sage being unable to stack Eukrasian Dosis and Eukrasian Dyskrasia was good game design.
Never listening to absolute nonsense a non healer main says ever again.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



I realize they're trolling, but in case any lurker's actually wondering, this post is a pretty good explanation of why current E Dyskrasia sucks
They had the option to make it either a loss or neutral with Dosis to prevent it from feeling mandatory to upkeep in single target. It could've also functioned as an extra mobility tool or a safe option to deal with gaze mechanics with less or no losses then.




SGE just got nothing of use and it’s almost hilarious at this point how much square simply does not understand how powerful SCH is
E dyskrasia is useless. Psyche is probably the most interesting of the new healer damage options but is also the most buff averse which is exactly what SGE doesn’t need and philosophia is hilariously underpowered as the GCD healing amplifier on SGE is near useless and the rest of the skill amounts to way too powerful but pointless regen on a way too long CD
how did they look at SCH deleting SGE from existence in DSR, buff holos to make it barely acceptable then introduce a GCD healing buff in the same expansion that SCH got the most overpowered ability since the last overpowered ability it got that deletes its only weakness and got a CD reduction on RECITATION of all skills when SGE got soteria
Like are they that clueless or is this all a big joke to see how far they can buff SCH over SGE before the “I’m afraid of dissipation” crowd finally realises how much of a monster SCH is
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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