Quote Originally Posted by Aravell View Post
While it's true that some people can barely handle the current design (saying most players can't handle it is a huge stretch), that doesn't mean that they should keep going with uninspired job design that bores a lot of players.

We shouldn't have 'baby's first healer' design slapped onto every job in the role because Jimmy Freecure struggles with clearing savage with full tome gear 2 months after the tier released.
FF14 never had any inspired designs at any point. Maybe a lot more cluttered, convoluted, and filled with poorly designed and outdated ideas.

FF14 always had a bad job design from an MMO standpoint, probably because they tried to adapt and translate existing jobs and their spells from their previous games into an MMO counterpart and failed at it. The battle system always was clunky, uninspiring, and unrewarding regardless of the role/job.