I think that’s intentional design of SCH, it has a lot of skills but very little actual bloatWhat I noticed with SCH's "jank" when leveling it is that almost all of it can be attributed to hotbar bloat. I tried mapping my SCH hotbar in a way that matched how my SGE hotbar is set up, but it kept pushing back. I would always end up with some actions that I could not find a comfortable place to up them without moving something else. Trying to make a mental model of what everything does, and how they interact with each other was incredibly frustrating. I felt like an idiot, like I'm not big enough nerd to understand it. So I think just doing some tidying up on SCH hotbars, commit to certain ideas, and clean up some redundancies would do a lot of heavy lifting in terms of cleaning up the "jank" -- especially if we want a little more offensive actions, and mechanics.
Learning or relearning a nnew class should be a fun experience, and not like trying to navigate the mogstation.
About the only skill I think you’ll find most people agree is bloat is blessing
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
This is kinda old news but I wanted to share this during the height of the thread before DT launch. My friend got mass reported by people because she had a PF up linking this thread and inviting people for discussion. She got issued a "caution" the day she logged in after maintenance, for using PF in the unintended way.
Maybe a really whacky idea, but I think they could cut Energy Drain, and Ruin II, and replace them with a reworked version of Miasma. Just make a simple GCD that applies a dot, but the catch is that the dot debuff can stack on itself with multiple applications. Having to apply it two or three times also means the timer naturally desyncs from Biolysis' timer.
A little anectodal, but to the people who say only forum goers are the only ones who complain about healers, every time I mention the role being dull in game people agree with me.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
I find myself using Blessing a lot more often than I do Fey Illumination. Protraction's also pretty mid, but that one could be given an incredibly potent new lease on life by having it be Deployable. Blessing is boring as a button, but it's 320p, 80% of an Indom for free is a pretty good deal. The Job could also lose 'Summon Faerie' (having her be summoned automatically when equipped, like how Gatherers have Auto-Sneak) pretty comfortably, I'd expect.
I've already ranted about Lucid, but one action on my bars I hadn't considered before that I'm now looking at, is Surecast. Rather than 'you avoid knockback because you pressed Surecast', bringing back the concept of 'you avoid knockback because you blocked it with a Barrier', like the intended strategy for UWU's Vulcan Burst. Repose and Rescue are also 'meme tier' abilities that I would not miss were they removed tomorrow
Could also just have Ruin2 upgrade at some level into a different DOT, such that the potency for using the DOT 'optimally' is slightly higher than Broil, but spamming it is possible to allow for mobility (as Ruin 2 achieves now). It's kind of along the lines of what Miasma 2 achieved in SB (but that required combo'ing it with an ED) So, for example, what's Ruin 2 atm, 220p? And that's after all of the traits that boost it. So Miasma (at max level) could be a 24s DOT that deals 220p on cast (same as R2), plus 15p per tick for 8 ticks, for a total of 120p over time, and an overall total of 340p. By comparison, Broil is 310p at max level, so if you have to use Miasma for mobility, it's only a 'loss' if it has 4 or more ticks remaining on the duration. And because each of these hypothetical ticks is so low in potency (15p per), holding Miasma for a GCD or two and not refreshing it on time on purpose, while a 'loss' in the short term, can become a gain in the longer-term due to being able to get a full-effect Miasma in a GCD where you'd otherwise have to lose a GCD to movement, or overwrite an existing Miasma DOTMaybe a really whacky idea, but I think they could cut Energy Drain, and Ruin II, and replace them with a reworked version of Miasma. Just make a simple GCD that applies a dot, but the catch is that the dot debuff can stack on itself with multiple applications. Having to apply it two or three times also means the timer naturally desyncs from Biolysis' timer.
As for Energy Drain, I've said before somewhere and I'll say it again: having multiple single-target DOT options (eg this Miasma) would give a reason for Bane to exist again. So, simply have Energy Drain upgrade into Bane. This means ED is AOE (solves ED feeling 'pointless' in AOE pulls), allows easier DOT application in big pulls (meaning we use single-target buttons in AOE situations more, increasing rotational variety), and if we don't include the 'resets duration of DOT' aspect of Bane that SB's version had, we could include a line that says 'Bane spreads Chain Stratagem', which would mean that Chain is able to be AOE (which then synergises with the AOE DOT they locked behind it)
Last edited by ForsakenRoe; 11-21-2024 at 07:05 AM.
That's because they play tank and don't wanna lose the role of being the only one that matters, people are selfish d**ks that only care about themselves and not those around them.
Saying that as a War main lol.
#FFXIVHEALERSTRIKE
I think a big part of our issues is that they don’t tune healers for the 99% of the games content but mostly for the ultimates and some savage.
The game is going to be separate from this game so no it won't ruin this games classes lolOof, after the mobile game announcement and the implication that job changes were done on PC with the mobile version in mind, I think that might be the final nail that healers are not going to improve but may in fact get simplified further over time.
And to think, we were only joking about auto-heal auras...
I guess my main question is "How can they simplify the healer role any further than it is now while still requiring player input?", because I don't really see a way.Oof, after the mobile game announcement and the implication that job changes were done on PC with the mobile version in mind, I think that might be the final nail that healers are not going to improve but may in fact get simplified further over time.
And to think, we were only joking about auto-heal auras...
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