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  1. #9721
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by mallleable View Post
    Is it really though? A spell with cast time of 0 seconds is still is still a spell, right-? Cast times can go in either direction except for negative numbers, but zero is a valid number. I don't think instant spells or abilities to remove cast times are going away or should be removed. Saying casters should only cast only constricts fight design, and mage design even further, and is just a very Sylphie mindset to have about mages.
    The last thing I want to see is turning mages into sparkly archer when we have traditional archer. Blizzard spells are... Ice Arrows. Fire spells are... Fire Arrows. Bio spells are... Poison Arrows.

    That's not a mage/caster. That's a skin (VFX) on an archer lol.

    EDIT: That's how we ended up with 3-4cast/minute SMN Lmao.
    (0)
    Last edited by Rein_eon_Osborne; 11-18-2024 at 07:58 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #9722
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kohashi View Post
    But how is that SE's fault? It's a solution the players found. What exactly do you want them to do? Apply a dot like p5s or p8s so you cannot simply take the same hit again. It is an EX fight only.
    Every mechanic has several ways of being solved. It's absolutely normal for the players to find and use the brain-dead strategies that offer the most consistent results. You can solve every mechanic in the "intended way" and how you see fit if you wish.
    That's how it ideally should be.

    Over the years however this has become increasingly sparse. We see it more and more in both mechanics and job design that the devs do not want player agency, they see it as a failure when we don't execute fights the "intended" way.
    Damage downs on any hit that you were supposed to dodge, body check instant wipes, completely rigid rotations and mechanics dances, things like the ice phase tether in the current extreme are by far the minority.
    (3)
    Last edited by Absurdity; 11-18-2024 at 07:56 PM.

  3. #9723
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,244
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The last thing I want to see is turning mages into sparkly archer when we have traditional archer. Blizzard spells are... Ice Arrows. Fire spells are... Fire Arrows. Bio spells are... Poison Arrows.

    That's not a mage/caster. That's a skin (VFX) on an archer lol.
    Funny you mention archer because I've been begging for a while now to give BRD, and MCH walking casts like they do in PVP. They feel like a good aiming mechanic, and I don't think having all instant ranged GCDs works for physical ranged.

    But this is a healer thread so uhh healers are still kinda bad, please fix.
    (2)

  4. #9724
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Absurdity View Post
    That's how it ideally should be.

    Over the years however this has become increasingly sparse. We see it more and more in both mechanics and job design that the devs do not want player agency, they see it as a failure when we don't play the game the "intended" way.
    Damage downs on any hit that you were supposed to dodge, body check instant wipes, completely rigid rotations and execution of mechanics, things like the ice phase tether in the current extreme are by far the minority.
    and it is. Join a blind pro group and find your own way to solve the same mechanic.

    Just because people adopt Hector, Rinon, Kobe, or whatever other guide maker says, SE is not removing the player's agency. The only intended way SE wants you is to solve the mechanic and not stand in bad, the rest is up to you. It's absolutely normal for you to be penalized if you fail to resolve a mechanic.

    In addition, every single game that I have played had this "rigid" (optimal) rotation that offered the biggest and most consistent damage or ways to solve mechanics. TERA, WOW, Dragon NEST, Blade and Soul, Guild Wars 2 (just to name only a few), hell even League of Legends which is a MOBA also has a very rigid way of handling lanes and farming as well as skirmish encounters.

    I am not even sure what exactly people want at this point apart from complaining.
    (0)

  5. #9725
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,074
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    A spell with cast time of 0 seconds is still is still a spell, right-?
    In a game that almost never cares about damage types, an offensive spell with no cast time is functionally the same as a ranged weaponskill.

    A non-zero cast time is just about the only readily-available avenue left to meaningfully differentiate "mage" and "spell" from all the weapon-wielding jobs and actions.

    (Unless you think buffs that make a distinction between healing spells and healing actions to be meaningful and not clunk.)
    (0)

  6. #9726
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    In a game that almost never cares about damage types, an offensive spell with no cast time is functionally the same as a ranged weaponskill.

    A non-zero cast time is just about the only readily-available avenue left to meaningfully differentiate "mage" and "spell" from all the weapon-wielding jobs and actions.

    (Unless you think buffs that make a distinction between healing spells and healing actions to be meaningful and not clunk.)
    The distinction between 'zero-cast-time spell' and 'ranged weaponskill' effectively boils down to 'does it break through the Physical Stoneskin or the Magical Stoneskin of Cloud of Darkness in WOD' ever since they removed things like 'Brotherhood affects Physical damage only' or 'Contagion affects Magical damage only', or my personal favourite, 'Embolden affects Physical damage only, except for the RDM who used it, in which case it affects their Magic damage only (even though they have Physical damage actions in their kit)'

    The difference between an action that buffs 'healing magic' and one that buffs 'healing actions' is an annoying quirk of how the tooltips are worded, but I wouldn't call it clunk per se, I think it's fine to keep but it could definitely do with a better tutorial/explanation about the difference between 'healing magic' and 'healing actions'
    (0)

  7. #9727
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kohashi View Post
    But how is that SE's fault? It's a solution the players found. What exactly do you want them to do? Apply a dot like p5s or p8s so you cannot simply take the same hit again. It is an EX fight only.
    Every mechanic has several ways of being solved. It's absolutely normal for the players to find and use the brain-dead strategies that offer the most consistent results. You can solve every mechanic in the "intended way" and how you see fit if you wish.
    Like how they wanted in uwu for Garuda to be awoken in the bubble phase and people just taking 2 stack on a caster for the tether from the adds to do it almost at the end of the phase completely ignoring the “new mechanics”.
    (0)

  8. #9728
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,421
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I think we are at the point where the devs need to start having lots of live letter Q&A sessions with the players in each job to better set things up so 8.0 isn’t a total disaster. I’m not talking about short 15 min per job sessions, more like 2 hours per job.

    Giving a roadmap and telling players their ideas and let us offer feedback will not be spoilers for the next expansion. We know they are looking at the jobs, they need to have more two way communication. In the end, offer voting for players when they say we can only do X or Y or Z.
    (0)

  9. #9729
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    594
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mortex View Post
    Like how they wanted in uwu for Garuda to be awoken in the bubble phase and people just taking 2 stack on a caster for the tether from the adds to do it almost at the end of the phase completely ignoring the “new mechanics”.
    I have only seen Garuda's In/out mechanic a handful of times, I very rarely see Ifrit's dashes to the point I have no clue how to solve it now (lol). Ultima probably has less skip since it actually leaves the arena for a while.
    (0)

  10. #9730
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hyperia View Post
    I think we are at the point where the devs need to start having lots of live letter Q&A sessions with the players in each job to better set things up so 8.0 isn’t a total disaster. I’m not talking about short 15 min per job sessions, more like 2 hours per job.

    Giving a roadmap and telling players their ideas and let us offer feedback will not be spoilers for the next expansion. We know they are looking at the jobs, they need to have more two way communication. In the end, offer voting for players when they say we can only do X or Y or Z.
    no. they have IMPLIED they will look at jobs. in reality we know a grand total of absolutely nothing. nor, in all honesty, is their intention even remotely clear in if they are keeping healers, the trinity or... anything.

    all we have for certain is PR speak telling us to "please wait for it"
    (7)
    #FFXIVHEALERSTRIKE

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