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  1. #171
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by mallleable View Post
    I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
    I think they should just make high jump an AoE attack along with mirage dive. Our AoE is already really good but I think it'd be cool to have more to it. We are using those abilities in our AoE rotation regardless because they are oGCD, might as well make them AoE and make mirage dive generate a scale too.

    Quote Originally Posted by CidHeiral View Post
    They should just make it build dragon eyes again and give you both of them for free at the start of a fight like they do with other jobs. Delaying life windows wasn't super intuitive for a new player but the route they chose was like stubbing your toe and the doctor amputates your leg.
    Very melodramatic reaction to them doing away with a clunky unintuitive mechanic. Is it frustrating that you have to work harder to stand out in your parses now?
    (0)
    Last edited by HikariKurosawa; 11-18-2024 at 01:49 AM.

  2. #172
    Player
    KaliG's Avatar
    Join Date
    Nov 2024
    Location
    Gridania
    Posts
    8
    Character
    Kali Granvell
    World
    Exodus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by mallleable View Post
    I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
    I like this idea a lot, but if they do something like that I feel that it would have to be a full rework.
    It would be super fun to see a dragoon rework that really focuses jumping as the classes main skill though.

    To be honest, when I was a sprout and only just hit 30, I was so disappointed that my job stone didn't immediately turn me into a jump main. Would be really nice to see a rework where low level jumping was emphasized. And with how many melees we have it would also make some sense to not have every melee be strictly melee. Let maiming classes as a group have a bit more ranged skills maybe?

    I'm getting a bit off topic though, this is more ideas for when they get to 8.0 to be fair.
    (1)

  3. #173
    Player
    Hartzbefehl's Avatar
    Join Date
    Nov 2024
    Location
    Limsa Lominsa
    Posts
    1
    Character
    Bon Ten
    World
    Zodiark
    Main Class
    Dragoon Lv 100

    Aw mane

    I'm in the same boat as a lot of others here, made this purely to at least try to voice my concerns that MIGHT be heard.

    Out of all the options (mainly Life Surge and Mirage Dive) why Nastrond? The lvl 70 capstone skill that just feels good to press? Typing this inbetween Prae cutscenes levelling Ninja because i'll probably swap to it for DSR prog since it just feels awful to play after what we used to have.

    Genuinely mind boggling change that has to get reverted, right? As others have stated aswell, if people want a less busy job, play a less busy job?? You have so many absolutely boring options, why target the jobs that actually require a teeny tiny bit of thought to properly execute? Jesus christ man
    (9)

  4. #174
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Hartzbefehl View Post
    Out of all the options (mainly Life Surge and Mirage Dive) why Nastrond?

    why target the jobs that actually require a teeny tiny bit of thought to properly execute?
    The irony of this complaint.... lol. You wanted them to target life surge and mirage dive, the primary two aspects of the job that require thought.... then complain about them removing nastrond and suggest that it would have taken more thought to press nastrond 3 times per burst in lieu of managing mirage dive and life surge optimally?

    Like............ It's very disingenuous. Almost as disingenuous as the people calling me a troll.
    (0)

  5. #175
    Player
    FrostbyteXIV's Avatar
    Join Date
    Nov 2024
    Posts
    1
    Character
    Riven Feedlane
    World
    Omega
    Main Class
    Dragoon Lv 100
    Just voicing my opinion, with others who are unhappy with the change.

    It is not good, the job feels very empty now, especially during odd minutes.

    In general the Dawntrail changes were abysmal, realistically not giving anything interesting to DRG aside from Winged Glide, level 100 was basically the same as 90 during Endwalker and now level 90 even before the 7.1 change was boring and now even more so.

    Horrendous timing as well, removing fun from a already suffering job due to poor handling by the designer team who for whatever reason did not go through with the hinted at ((((rework))))) 2 weeks before an ultimate raid.

    So DRG now will only become worse or get reworked entirely next expansion.

    Worst part is, it is likely to be even worse or if they don't go through with the rework we will simply gain a different flavor of buttons to what we already had like giving us 2 Nastrond casts instead of 1.

    For the most part I don't understand why DRG was touched during 7.1 in the first place and why was Nastrond changed instead of Life Surge or Mirage Dive.

    While I am personally not a fan of Mirage Dive as it doesn't serve a real purpose as it did and is just there as a reminder/leftover ability, it does serve as a fun optimization for those that want to go for it as awkward as it might be.

    However, why is Life Surge in the game? There is no way someone who actually levelled the job to 100 in the last month would consider removing Nastrond over Life Surge.

    Really hoping DRG gets a change in 7.11 for Eden, as unlikely as that is.

    TL;DR Job designer team is lost and will continue to make DRG worse at this rate.
    (10)

  6. #176
    Player
    Ajisaii's Avatar
    Join Date
    Jun 2024
    Posts
    109
    Character
    Ajisai Phylla
    World
    Sophia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    The irony of this complaint.... lol. You wanted them to target life surge and mirage dive, the primary two aspects of the job that require thought.... then complain about them removing nastrond and suggest that it would have taken more thought to press nastrond 3 times per burst in lieu of managing mirage dive and life surge optimally?

    Like............ It's very disingenuous. Almost as disingenuous as the people calling me a troll.
    Apart from double mirage dive which is painfully boring I don't see how it takes any thought at all, life surge on the other hand actually does require a thinking brain to press optimally since boss fights aren't striking dummies and shouldn't be removed.

    Also you are a troll but I took the bait because I like life surge :^)
    (5)

  7. #177
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ajisaii View Post
    Apart from double mirage dive which is painfully boring I don't see how it takes any thought at all, life surge on the other hand actually does require a thinking brain to press optimally since boss fights aren't striking dummies and shouldn't be removed.

    Also you are a troll but I took the bait because I like life surge :^)
    So you agree with what I am saying, yet I am a troll lol. What does that make you?
    (0)

  8. #178
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    24
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    I was thinking about how much fun I had in p5s during ProtoCarby's dashes and realised I am really missing spineshatter's use and feel as a damaging gap closer... I remember fondly someone saying in p10s 'You look like you're having so much fun leaping around like that' as I navigated the poison gaps during burst... The feeling of being in the air even though my pixel will always be tied to the ground cause giving DRGs 1 sec invulns while airborne would likely break the game.

    Since the Devs dislike thinking about animation locked jumps and movement (as much as I love thinking about them) and there's a lack of adding more oGCD Jumps with our follow ups being ranged attacks instead (my psudo-ranged mobile DRG dream seems further and further away these days) I'm going to toss in my latest silly idea that some folks might hate.

    I think to bring back some 'job fantasy' bring back spineshatter with potency but on the GCD and Potency Neutral to you next combo hit, whatever it might be. Using it doesn't break combo, it sits outside the 10 string combo either as it's own thing or as a 'replacement' hit after you disengage or on the button with Elusive, similar to reapers Regress but boss targeted and damaging. Elusive's cooldown is so long it doesn't make a difference if you can't use it or can only use it to return to your target and stab them with your spear (As a DRG should!). When Dragoons are forced to disengage we can Backflip, talon, and re-engage with Spineshatter, then continue the GCD loop as intended... Maybe the tradeoff is you can't weave after it so you have to manage what's being woven if you need to re-engage during burst? It would make for some fun encounter specific refinements that high-end raiders could play with without making it 'unoptimal' or more difficult for casual DRGs.

    I have generally been of the mind that all the oGCDs should be jumps(or at least ranged). I don't want to break or mess with the 10string combo, that's the heart of the job and I think it shouldn't change, it should be worked with. So this is more a wip idea I think it could add something interesting to the job that isn't just Another follow up button and something that is a jump you have to work around but also is useful and contributes to the whole theme of the job which is, We jump, We dive, We stab.

    Maybe everyone will hate this, maybe someone else has suggested something similar... I dunno, I just wish I was jumping and weaving more and not less these days.
    (6)

  9. #179
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,228
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AngelMercury View Post
    I have generally been of the mind that all the oGCDs should be jumps(or at least ranged).

    I mean I kinda agree, but lately I felt that the job would have a lot more "job fantasy" if the GCDs were all jumps. That is, having actual airtime. Could even go as far as making some extra-slow (3,5s-5,0s) GCDs that keep you airborne and manually aim the landing like in PvP with the LB, and like there we're invulnerable while airborne. This would also make the job inherently interesting as something that can work around nearly any mechanic but inherently struggles to perform not getting around mechanics (as in, wanting to be hit, since our GCDs cause us to become untargetable).
    (2)

  10. #180
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I don’t really understand the logic behind making drg less busy and jumpy. Is this a way of clearing space for giant summoned dragon limbs to be the new focus or to make crits matter more? It really doesn’t feel like a dragoon, but maybe that’s just because I associate drg with being well designed.

    Don’t worry lad, I’ll believe you’re not a troll if you like.
    I hope you grasp what you’ve asked people to think of you.
    (6)

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