

my thinking is they wanted to reduce something but since people freak out every time a skill is removed they just reduced the button you press 3x in a row instead of straight up deleting something like mirage.Not a Dragoon main by any means, but someone who's recently grown fond of the job after my main got a bunch of jank added to their kit.
As someone who those changes were probably aimed at, I get WHY the Nastrond changes were made, but they were definitely going to be controversial.
I think it was probably the best of two bad options. I've always found Life Surge to be the more annoying ability to weave in, but it being a form of 'skill expression' would've arguably been the more controversial skill to change or remove.
Life Surge and Mirage Dive are always at the forefront of what people want removed from DRG, even though these are right now the only things that require some planning or thought (if you do double MD), alongside WWT.
Last edited by Aco505; 11-17-2024 at 05:37 AM.
Of all the things to remove, mirage dive should never be taken away from the job. It is probably the most iconic animation the job has. You do the iconic high jump and then it's like the soul of a dragon echoes your impact on the target. High jump without mirage dive would feel absolutely empty. I think they really should remove the viability of double mirage dive though, because it means that optimal play is separating mirage dive from high jump in terms of game feel. It no longer feels like an echo of the jump, but becomes its own thing.
I think that making life surge purely defensive like I outlined is a really cool way of giving dragoon a defensive on top of reducing the business of the burst window. A cool interaction they could add to this change would be for it to grant a scale if damage is taken and increase the amount of scales we're able to hold at a time to 3. It would be similar to samurai's third eye, but different enough that I wouldn't count it as homogenization. No damage reduction, just raw healing + a scale upon taking damage. To me this is much more interesting than the current iteration of life surge and I think most people would agree. The idea of standing in a non-lethal AoE(or just using it during a raidwide, but this is wasteful and less consistent because healers deal with raidwides) is fun because you are being rewarded for greed, as the scale would make it optimal to do this as often as possible.
I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
They should just make it build dragon eyes again and give you both of them for free at the start of a fight like they do with other jobs. Delaying life windows wasn't super intuitive for a new player but the route they chose was like stubbing your toe and the doctor amputates your leg.
I think they should just make high jump an AoE attack along with mirage dive. Our AoE is already really good but I think it'd be cool to have more to it. We are using those abilities in our AoE rotation regardless because they are oGCD, might as well make them AoE and make mirage dive generate a scale too.I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
Very melodramatic reaction to them doing away with a clunky unintuitive mechanic. Is it frustrating that you have to work harder to stand out in your parses now?They should just make it build dragon eyes again and give you both of them for free at the start of a fight like they do with other jobs. Delaying life windows wasn't super intuitive for a new player but the route they chose was like stubbing your toe and the doctor amputates your leg.
Last edited by HikariKurosawa; 11-18-2024 at 01:49 AM.

I like this idea a lot, but if they do something like that I feel that it would have to be a full rework.I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
It would be super fun to see a dragoon rework that really focuses jumping as the classes main skill though.
To be honest, when I was a sprout and only just hit 30, I was so disappointed that my job stone didn't immediately turn me into a jump main. Would be really nice to see a rework where low level jumping was emphasized. And with how many melees we have it would also make some sense to not have every melee be strictly melee. Let maiming classes as a group have a bit more ranged skills maybe?
I'm getting a bit off topic though, this is more ideas for when they get to 8.0 to be fair.

I'm in the same boat as a lot of others here, made this purely to at least try to voice my concerns that MIGHT be heard.
Out of all the options (mainly Life Surge and Mirage Dive) why Nastrond? The lvl 70 capstone skill that just feels good to press? Typing this inbetween Prae cutscenes levelling Ninja because i'll probably swap to it for DSR prog since it just feels awful to play after what we used to have.
Genuinely mind boggling change that has to get reverted, right? As others have stated aswell, if people want a less busy job, play a less busy job?? You have so many absolutely boring options, why target the jobs that actually require a teeny tiny bit of thought to properly execute? Jesus christ man
The irony of this complaint.... lol. You wanted them to target life surge and mirage dive, the primary two aspects of the job that require thought.... then complain about them removing nastrond and suggest that it would have taken more thought to press nastrond 3 times per burst in lieu of managing mirage dive and life surge optimally?
Like............ It's very disingenuous. Almost as disingenuous as the people calling me a troll.
Just voicing my opinion, with others who are unhappy with the change.
It is not good, the job feels very empty now, especially during odd minutes.
In general the Dawntrail changes were abysmal, realistically not giving anything interesting to DRG aside from Winged Glide, level 100 was basically the same as 90 during Endwalker and now level 90 even before the 7.1 change was boring and now even more so.
Horrendous timing as well, removing fun from a already suffering job due to poor handling by the designer team who for whatever reason did not go through with the hinted at ((((rework))))) 2 weeks before an ultimate raid.
So DRG now will only become worse or get reworked entirely next expansion.
Worst part is, it is likely to be even worse or if they don't go through with the rework we will simply gain a different flavor of buttons to what we already had like giving us 2 Nastrond casts instead of 1.
For the most part I don't understand why DRG was touched during 7.1 in the first place and why was Nastrond changed instead of Life Surge or Mirage Dive.
While I am personally not a fan of Mirage Dive as it doesn't serve a real purpose as it did and is just there as a reminder/leftover ability, it does serve as a fun optimization for those that want to go for it as awkward as it might be.
However, why is Life Surge in the game? There is no way someone who actually levelled the job to 100 in the last month would consider removing Nastrond over Life Surge.
Really hoping DRG gets a change in 7.11 for Eden, as unlikely as that is.
TL;DR Job designer team is lost and will continue to make DRG worse at this rate.
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