
Yep, and also there's still a few animations Nidstinien used that we haven't gotten yet, so Square can just take those. Don't think it'll take a lot of effort for them add to those mid-expansion.


Yeah that's kinda my point, we need mechanics that aren't just "static rotation perfection". Which can be fun, but usually you have 1-2 damage classes that have this as their central mechanism, the rest are either priority-based, resource-based or proc-based. Which FFXIV has none of, closest we get is Dancer which is kiiiinda priority-based in some aspects, but mostly just follows a static rotation, too. Everyone else: Static rotation with incredibly marginal variations, even Red Mage.I would be completely down for fewer button presses that are more meaningful and amalgamating basic combos into a single button, but SE would have to add in some more engaging mechanics to the job kits. The way job design is right now though removing buttons directly translates into removing engagement, and it's why there's always a massive outcry whenever it's done.
Looks like they added the red mirage dive to mobile ffxiv lol, could be coming here next.


I haven't been on here in AGES otherwise I would have posted before but...
I still do miss bellygoon tether though I'm one of those people that used the F keys to select people to target during my opener rather than use a macro because the lag is so horrible... Anyway it was fun and silly seeing it fly around while you jumped, etc. I liked that skill and still miss it.
For me also rather than boss attacks which is kind of whatever having a bunch of nastronds made AoE dmg like 2% less likely to fall asleep while doing expert roulette. I actually like aimed AoE attacks like how Monk used to be though only problem is tab targeting is horrendous in this game which can make it a pain.
Not much to add besides what people already said here otherwise, dragoon was awesome and the best melee design in endwalker, now not as much.
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