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Results 281 to 284 of 284
  1. #281
    Player
    VerySadDRG's Avatar
    Join Date
    Jul 2024
    Posts
    30
    Character
    Pryanik Pancechi
    World
    Cerberus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Since the animations could just be red reskins of existing animations it might be more likely than you think.
    Yep, and also there's still a few animations Nidstinien used that we haven't gotten yet, so Square can just take those. Don't think it'll take a lot of effort for them add to those mid-expansion.
    (1)

  2. #282
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,385
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by jonimated View Post
    I would be completely down for fewer button presses that are more meaningful and amalgamating basic combos into a single button, but SE would have to add in some more engaging mechanics to the job kits. The way job design is right now though removing buttons directly translates into removing engagement, and it's why there's always a massive outcry whenever it's done.
    Yeah that's kinda my point, we need mechanics that aren't just "static rotation perfection". Which can be fun, but usually you have 1-2 damage classes that have this as their central mechanism, the rest are either priority-based, resource-based or proc-based. Which FFXIV has none of, closest we get is Dancer which is kiiiinda priority-based in some aspects, but mostly just follows a static rotation, too. Everyone else: Static rotation with incredibly marginal variations, even Red Mage.
    (0)

  3. #283
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by VerySadDRG View Post
    Yep, and also there's still a few animations Nidstinien used that we haven't gotten yet, so Square can just take those. Don't think it'll take a lot of effort for them add to those mid-expansion.
    Looks like they added the red mirage dive to mobile ffxiv lol, could be coming here next.
    (0)

  4. #284
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    Since they removed the tether, Dragon Sight just wasn't the same. If the tether was brought back though...
    I haven't been on here in AGES otherwise I would have posted before but...

    I still do miss bellygoon tether though I'm one of those people that used the F keys to select people to target during my opener rather than use a macro because the lag is so horrible... Anyway it was fun and silly seeing it fly around while you jumped, etc. I liked that skill and still miss it.

    For me also rather than boss attacks which is kind of whatever having a bunch of nastronds made AoE dmg like 2% less likely to fall asleep while doing expert roulette. I actually like aimed AoE attacks like how Monk used to be though only problem is tab targeting is horrendous in this game which can make it a pain.

    Not much to add besides what people already said here otherwise, dragoon was awesome and the best melee design in endwalker, now not as much.
    (1)

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