I was thinking about how much fun I had in p5s during ProtoCarby's dashes and realised I am really missing spineshatter's use and feel as a damaging gap closer... I remember fondly someone saying in p10s 'You look like you're having so much fun leaping around like that' as I navigated the poison gaps during burst... The feeling of being in the air even though my pixel will always be tied to the ground cause giving DRGs 1 sec invulns while airborne would likely break the game.
Since the Devs dislike thinking about animation locked jumps and movement (as much as I love thinking about them) and there's a lack of adding more oGCD Jumps with our follow ups being ranged attacks instead (my psudo-ranged mobile DRG dream seems further and further away these days) I'm going to toss in my latest silly idea that some folks might hate.
I think to bring back some 'job fantasy' bring back spineshatter with potency but on the GCD and Potency Neutral to you next combo hit, whatever it might be. Using it doesn't break combo, it sits outside the 10 string combo either as it's own thing or as a 'replacement' hit after you disengage or on the button with Elusive, similar to reapers Regress but boss targeted and damaging. Elusive's cooldown is so long it doesn't make a difference if you can't use it or can only use it to return to your target and stab them with your spear (As a DRG should!). When Dragoons are forced to disengage we can Backflip, talon, and re-engage with Spineshatter, then continue the GCD loop as intended... Maybe the tradeoff is you can't weave after it so you have to manage what's being woven if you need to re-engage during burst? It would make for some fun encounter specific refinements that high-end raiders could play with without making it 'unoptimal' or more difficult for casual DRGs.
I have generally been of the mind that all the oGCDs should be jumps(or at least ranged). I don't want to break or mess with the 10string combo, that's the heart of the job and I think it shouldn't change, it should be worked with. So this is more a wip idea I think it could add something interesting to the job that isn't just Another follow up button and something that is a jump you have to work around but also is useful and contributes to the whole theme of the job which is, We jump, We dive, We stab.
Maybe everyone will hate this, maybe someone else has suggested something similar... I dunno, I just wish I was jumping and weaving more and not less these days.

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