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  1. #1
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    I was thinking about how much fun I had in p5s during ProtoCarby's dashes and realised I am really missing spineshatter's use and feel as a damaging gap closer... I remember fondly someone saying in p10s 'You look like you're having so much fun leaping around like that' as I navigated the poison gaps during burst... The feeling of being in the air even though my pixel will always be tied to the ground cause giving DRGs 1 sec invulns while airborne would likely break the game.

    Since the Devs dislike thinking about animation locked jumps and movement (as much as I love thinking about them) and there's a lack of adding more oGCD Jumps with our follow ups being ranged attacks instead (my psudo-ranged mobile DRG dream seems further and further away these days) I'm going to toss in my latest silly idea that some folks might hate.

    I think to bring back some 'job fantasy' bring back spineshatter with potency but on the GCD and Potency Neutral to you next combo hit, whatever it might be. Using it doesn't break combo, it sits outside the 10 string combo either as it's own thing or as a 'replacement' hit after you disengage or on the button with Elusive, similar to reapers Regress but boss targeted and damaging. Elusive's cooldown is so long it doesn't make a difference if you can't use it or can only use it to return to your target and stab them with your spear (As a DRG should!). When Dragoons are forced to disengage we can Backflip, talon, and re-engage with Spineshatter, then continue the GCD loop as intended... Maybe the tradeoff is you can't weave after it so you have to manage what's being woven if you need to re-engage during burst? It would make for some fun encounter specific refinements that high-end raiders could play with without making it 'unoptimal' or more difficult for casual DRGs.

    I have generally been of the mind that all the oGCDs should be jumps(or at least ranged). I don't want to break or mess with the 10string combo, that's the heart of the job and I think it shouldn't change, it should be worked with. So this is more a wip idea I think it could add something interesting to the job that isn't just Another follow up button and something that is a jump you have to work around but also is useful and contributes to the whole theme of the job which is, We jump, We dive, We stab.

    Maybe everyone will hate this, maybe someone else has suggested something similar... I dunno, I just wish I was jumping and weaving more and not less these days.
    (6)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,384
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AngelMercury View Post
    I have generally been of the mind that all the oGCDs should be jumps(or at least ranged).

    I mean I kinda agree, but lately I felt that the job would have a lot more "job fantasy" if the GCDs were all jumps. That is, having actual airtime. Could even go as far as making some extra-slow (3,5s-5,0s) GCDs that keep you airborne and manually aim the landing like in PvP with the LB, and like there we're invulnerable while airborne. This would also make the job inherently interesting as something that can work around nearly any mechanic but inherently struggles to perform not getting around mechanics (as in, wanting to be hit, since our GCDs cause us to become untargetable).
    (2)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I don’t really understand the logic behind making drg less busy and jumpy. Is this a way of clearing space for giant summoned dragon limbs to be the new focus or to make crits matter more? It really doesn’t feel like a dragoon, but maybe that’s just because I associate drg with being well designed.

    Don’t worry lad, I’ll believe you’re not a troll if you like.
    I hope you grasp what you’ve asked people to think of you.
    (6)

  4. #4
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by fulminating View Post
    I don’t really understand the logic behind making drg less busy and jumpy. Is this a way of clearing space for giant summoned dragon limbs to be the new focus or to make crits matter more? It really doesn’t feel like a dragoon, but maybe that’s just because I associate drg with being well designed.

    Don’t worry lad, I’ll believe you’re not a troll if you like.
    I hope you grasp what you’ve asked people to think of you.
    Dragoon on average is far more busy, and busy right out of the gate now. We have far more buttons to press, and a far more busy opener. We gained a really cool jump(starcross) and lost a crappy one with an extremely dated animation in exchange for a gap closer(what spineshatter dive was supposed to be).

    It's okay to call me a troll, just like it's okay to have hot takes like dragoon going in a bad direction. Even with the nastrond changes in 7.1, we're still at 13 oGCD uses per 2 minute burst window. Difference is we get that from the start now.

    Less jumpy too, I don't really get this as we're doing stardiver way more often in dawntrail, on top of having starcross too. Maybe you're just not playing the job right?
    (0)
    Last edited by HikariKurosawa; 11-19-2024 at 04:24 AM.

  5. #5
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Your daily reminder to stop responding to Hikari.
    (15)
    Give me more Keeper of the Moon rep!

  6. #6
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Nikoto View Post
    Your daily reminder to stop responding to Hikari.
    Is this how you respond to reason? By putting your head in the sand?
    (0)

  7. #7
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Nikoto View Post
    Your daily reminder to stop responding to Hikari.
    Anyway, going back to this being the policy of the thread now. Just couldn't sit here with this troll feeding misinformation about how the job plays for anyone who might need the numbers handy.
    (10)

  8. #8
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,317
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    PVP DRG kept the deal more damage the further you are from your target on certain attacks mechanic, but BRD didn't. I wonder if it's being considered for 8.0 DRG.
    (0)

  9. #9
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,624
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    There's also quite a disconnect between the animations and gameplay now which I went over in my own DRG breakdown thread. They've moved away from many of the weighty animations that had lots of impact into these very quick (and often anatomically nonsensical) animations while also gutting half the job. So your character is darting around like out of an anime without really doing much of anything gameplay wise. It actually would have made more sense to stick with the slower, more powerful hits if this is the direction they were going.
    (6)

  10. #10
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by CidHeiral View Post
    There's also quite a disconnect between the animations and gameplay now which I went over in my own DRG breakdown thread. They've moved away from many of the weighty animations that had lots of impact into these very quick (and often anatomically nonsensical) animations while also gutting half the job. So your character is darting around like out of an anime without really doing much of anything gameplay wise. It actually would have made more sense to stick with the slower, more powerful hits if this is the direction they were going.
    I saw your post, it was very good and I wholly agree about the animations. As someone who works in a related field I'm kinda shocked some of those poses made it through. I'm sure the animation team is working very hard but a lot of those bits feel quite overlooked. In general it feels like there's a lack of care directed at DRG lately. It's like after freaking out the DRG player base with the word Rework they tossed their hands up and said 'Fine, we just won't try anything then' and now we get these awful decisions.

    I mean I guess JP is happy to weave less? But I'd say the same thing to them as I do to folks here on the English forums. Instead of trying to change the few things that make a job different from the others because you don't like how this one job plays maybe it's ok that we have a job that has skills that move you and lots of weaves. If you don't like those things there's 20 other jobs to try that don't do that and probably a few more jobs in the future.
    (11)

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