They need to go back and adjust all dungeons level sync, hard sync all stats, boost standard damage, make more damage unavoidable. Boom both tank and healer are more engaging.
They need to go back and adjust all dungeons level sync, hard sync all stats, boost standard damage, make more damage unavoidable. Boom both tank and healer are more engaging.
#FFXIVHEALERSTRIKE



It's not only the quantity of damage that could do with some tweaking. It's also the pacing.
Predictable damage can provide only so much engagement. Predictable means it eventually becomes rote.
Crit autos need to make a come back. Random chip damage to random party members. Non-fatal mechanics where the likely outcome is that people avoid some but not all of the outgoing damage. Etc.
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