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  1. #131
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by KaliG View Post
    Y'know... That's actually an awesome idea? Right now the Jump->Mirage Dive combo feels so disconnected. Giving it a scale would really help it feel like it's part of the rotation again.
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    (1)

  2. #132
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    953
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HeavenlyArmed View Post
    While it really doesn't have much to do with the overall problem, I actually also love this idea. I do forsee a concern around it only exacerbating the "there's too much weaving" complaint because it'd in many cases create an extra Wyrmwind usage in burst windows, but it would be a genuine improvement to the cohesiveness of the job and I think it's worth putting forward while we're talking about the overall design direction of DRG. Still, the weave concern would be there, so there's a decent chance we would either lose something else if they did take this into consideration, or at least not gain back our Nastronds, which means we would still have problems with the job being very dull at levels before we have access to Wyrmwind. Basically, it's a generally good idea, but won't necessarily help up resolve the current main problem.
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    (4)

  3. #133
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    If you don't like the game's direction, just quit. It's the best thing you can do if you want things to change.
    This line of thinking is braindead. If everyone who was unhappy with the game direction left, and all you had left were people who were fine with it, then nothing would change. SE would have no reason to make changes for a player base who didn't want anything to change.
    (8)

  4. #134
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.

    Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    (0)

  5. #135
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by jonimated View Post
    SE would have no reason to make changes for a player base who didn't want anything to change.
    It depends on the numbers. If enough people quit in response to changes to cause a financial loss relative to those like me who come back in response to the changes, then they would absolutely rethink the changes implemented. If you continue to sub, then all they are getting is increased financial success from the changes and obviously they will not revert them.

    Unless what you're getting at is that, only a tiny portion of the community actually dislikes the changes. Which then yeah, you're right. Nothing would change. This is capitalism after all, the majority rules, and that's how it should be. Games don't exist for a minority who is attached to things being a way that most people dislike. That's crazy entitlement. If you're unhappy with the game, and it's not going to change, then the best thing you can do is move on. Not to get the game changed back to how you want it to be, but to just do better things with your short life. Maybe the people complaining about the changes are the majority though, and if that's true then you should absolutely unsubscribe from the game if you want things to change.

    You act like they do not have complete awareness over the financial success of their game at any given point lol. It's laughable how simple and entitled the perspectives being posted here are. If you are with the majority, you will get what you want. If you don't get what you want, I hate to say it but that's just the way it is. You should have had better taste.

    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    What they should do is just remove the damage component from life surge and make it purely defensive. Still keep it to being only one charge of nastrond per burst window though. It was way too many oGCD in the burst window.
    (0)
    Last edited by HikariKurosawa; 11-15-2024 at 06:24 AM.

  6. #136
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    953
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ChaozK View Post
    Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)
    Life Surge is not a defensive tool currently so this would simply make it a GCD instead of an oGCD to remove the two weaves instead of losing two charges of NAS.

    VPR doesn't have a defensive either. While it'd be nice to have one, it's not that big of a problem, in my opinion.
    (1)

  7. #137
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Unless what you're getting at is that, only a tiny portion of the community actually dislikes the changes.
    It's not specifically that a tiny portion of the community likes the changes. You're just severely overestimating how many people either like or don't like them at all. The people that post feedback in forums and on social media about FFXIV are such an unbelievably small minority of the overall player base. Whether you are on the side of liking the way the game is or not you have to understand on either side you are part of a minority. The vast majority either don't notice or don't care either way, and will never post about it.

    As soon as you silence one vocal minority all you're left with is the other vocal minority, and a vast silent majority. Nothing would change.
    (4)

  8. #138
    Player
    Awatatata's Avatar
    Join Date
    Nov 2024
    Posts
    2
    Character
    Red Bloom
    World
    Ravana
    Main Class
    Summoner Lv 80
    I made an account in the forums just to make a thread like this, it seems someone beat me to it. All i have to ask of you and the team yoshida-san is "why?" actually why?.
    (16)

  9. #139
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    27
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    My two cents as another DRG main. The reduction of Nast charges felt like it came out of nowhere.

    DRG being an oGCD heavy and mobile job is its main appeal. A 2.5 gcd feels mind numbingly slow and unfun, but weaving and optimizing my jumps and dashes is fun and engaging. This is what has been the heart of the job and makes it stand out. All the leaping and zipping to a boss after it moves away, the Mix of range and melee feel with a touch of party support, makes it feel good as a job that will never be highest damage vs jobs like Sam and Viper.

    I get the devs are busy homogenizing jobs before 8.0 to focus on Job identity again but... Why reduce what identity DRG still has in the meantime. For the people who complain about the weaving on DRG? There are many other jobs that have almost no weaves, which I personally find really slow and boring. Just maybe those are the jobs for them? Please leave something for those of us who enjoy the busy feel of DRG. The weaves are flexible within burst, it's really fun working to figure out which weaves I might need to adjust based on a mechanic.

    All this to say, if not 3 then give us 2 charges of Nastrond. Make Mirage Drive give a scale charge so we can build up extra Wyrmwinds. This will give us interaction with the gauge and let us work at optimizing mirage and wyrnwind usage. I'm personally in the middle on Life surge. What I do know is that it's not currently used as a recovery tool, it's used for it's crit buff so it may be better to split those functions so our extra self mit/recovery can be used for when it's actually needed and maybe the crit is part of the rotation buffs? Reduce the cooldown on Winged Glide, 60 secs is silly long considering we're slowly losing our jumps.
    (11)

  10. #140
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Aco505 View Post
    Life Surge is not a defensive tool currently so this would simply make it a GCD instead of an oGCD to remove the two weaves instead of losing two charges of NAS.

    VPR doesn't have a defensive either. While it'd be nice to have one, it's not that big of a problem, in my opinion.
    So you want it to just be a regular part of our combos? As a 6th hit? Thats quite a drastic change, if i understood you correctly (timers would need to be reworked etc).
    I dont see the benefit in that if it would just be for flavor. Reducing it to a defensive would be simpler and add a gameplay option that currently doesnt exist in the kit.
    (1)

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