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  1. #1
    Player
    ateliergrimoire's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Merlgeim Syvindhemwyn
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Just adding my voice to this. I've played DRG as my main since Stormblood, but I hated the 7.0 changes so much I dropped the class. Gutting it even further breaks my heart. I hate that it feels like melee classes are being smoothed down to be as palatable as possible to people who don't play them; I felt that there used to be a scale of "intensity" between the melee classes that's just being lost more and more as time goes on. I played melee because I loved the challenge of managing my rotation against the fights. I barely feel that joy anymore with melee classes, and definitely not in DRG's current state
    (7)

  2. #2
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    If they don't change Dragoon back soon, I think I'll just have to drop the job. Even doing maps last night, it felt so empty - and it makes me sad I can no longer use Nastrond on a group as it appears, because I only have one.
    (6)
    Give me more Keeper of the Moon rep!

  3. #3
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I would also like to remind people that the game itself also has a "Leave a Suggestion" form under Support Desk. Don't just stick to the forums.
    (3)

  4. #4
    Player
    SomeGuy22's Avatar
    Join Date
    Apr 2022
    Posts
    132
    Character
    One-eyed Sveta
    World
    Diabolos
    Main Class
    Gunbreaker Lv 78
    Quote Originally Posted by Schan View Post
    I would also like to remind people that the game itself also has a "Leave a Suggestion" form under Support Desk. Don't just stick to the forums.
    Well yeah, but that one's only for feedback about the support desk itself, for actual game-related suggestions, we're stuck here. Source: the actual game

    (3)

  5. #5
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SomeGuy22 View Post
    Well yeah, but that one's only for feedback about the support desk itself, for actual game-related suggestions, we're stuck here. Source: the actual game

    Wow, my brain has really skipped the support on "support-related" lol

    Well after submitting it says it'll be forwarded to the appropriate teams so... /shrug
    (1)

  6. #6
    Player
    AngelMercury's Avatar
    Join Date
    Mar 2023
    Location
    Gridania
    Posts
    25
    Character
    Delia Adular
    World
    Mateus
    Main Class
    Dragoon Lv 100
    My two cents as another DRG main. The reduction of Nast charges felt like it came out of nowhere.

    DRG being an oGCD heavy and mobile job is its main appeal. A 2.5 gcd feels mind numbingly slow and unfun, but weaving and optimizing my jumps and dashes is fun and engaging. This is what has been the heart of the job and makes it stand out. All the leaping and zipping to a boss after it moves away, the Mix of range and melee feel with a touch of party support, makes it feel good as a job that will never be highest damage vs jobs like Sam and Viper.

    I get the devs are busy homogenizing jobs before 8.0 to focus on Job identity again but... Why reduce what identity DRG still has in the meantime. For the people who complain about the weaving on DRG? There are many other jobs that have almost no weaves, which I personally find really slow and boring. Just maybe those are the jobs for them? Please leave something for those of us who enjoy the busy feel of DRG. The weaves are flexible within burst, it's really fun working to figure out which weaves I might need to adjust based on a mechanic.

    All this to say, if not 3 then give us 2 charges of Nastrond. Make Mirage Drive give a scale charge so we can build up extra Wyrmwinds. This will give us interaction with the gauge and let us work at optimizing mirage and wyrnwind usage. I'm personally in the middle on Life surge. What I do know is that it's not currently used as a recovery tool, it's used for it's crit buff so it may be better to split those functions so our extra self mit/recovery can be used for when it's actually needed and maybe the crit is part of the rotation buffs? Reduce the cooldown on Winged Glide, 60 secs is silly long considering we're slowly losing our jumps.
    (11)

  7. #7
    Player
    Ometoch's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Y'seshnaa Bateh
    World
    Cactuar
    Main Class
    Dragoon Lv 100
    Venturing onto the official forum for the first time in ages to add my voice to the crowd. DRG is a job whose identity is tied up in weaving oGCDs, and the Nastrond change makes our burst feel super hollow.

    This change honestly makes me wonder if anyone on the dev team actually likes playing DRG and understands what's appealing about it. It feels like a change that's meant to make the job more appealing to people who don't play DRG by sanding off a "rough edge", but I really don't think that's a good approach since it makes it less fun for people who like the oGCD-focused style of DRG and probably isn't going to significantly change the opinions of people who main other jobs already anyway.

    We shouldn't be turning every job into mush to address the complaints of people who don't like it when they're leveling it up to the new max level only to put it away for the rest of the expansion.
    (15)

  8. #8
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Even without 3x nastrond, and prior to getting starcross, the burst window is still busy. Call it a skill issue all you want, but the reality is it's just how it feels subjectively. I'm not talking about the difficulty of it, but the feeling of execution itself.

    It's a good level of busy now, but it is objectively busy. Before it was just so busy that I didn't want to play the game, now it feels like a well designed product that is actually something I'd like to engage with.

    Speak for yourselves and only yourselves when you say things like "it's meant to appeal to people who don't play dragoon" or "who asked for this?". Stop acting like you're the authority and only opinions that matter. Extremely entitled and embarrassing behavior. Less use of "we", more use of "me/I".
    (0)
    Last edited by HikariKurosawa; 11-15-2024 at 11:37 PM.

  9. #9
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Even without 3x nastrond, and prior to getting starcross, the burst window is still busy. Call it a skill issue all you want, but the reality is it's just how it feels subjectively. I'm not talking about the difficulty of it, but the feeling of execution itself.

    It's a good level of busy now, but it is objectively busy. Before it was just so busy that I didn't want to play the game, now it feels like a well designed product that is actually something I'd like to engage with.

    Speak for yourselves and only yourselves when you say things like "it's meant to appeal to people who don't play dragoon" or "who asked for this?". Stop acting like you're the authority and only opinions that matter. Extremely entitled and embarrassing behavior. Less use of "we", more use of "me/I".
    Okay, the last time I'm going to engage with you, but the counterevidence is all around you here. Look at how many people have said "I've never posted on the forums before, but came here to add my voice to those who are upset about this." Look at how this is by far the most active English thread about job design. Clearly, there is a substantial "we" who share this opinion. You don't? That's fine, go start a thread talking about how much you love the changes and see how much traction it gets. I'm sure you and the one other person in this whole thread who has defended the changes will have a great time talking between yourselves.

    But let's also be clear about how busy the job is and has been. Right now at level 100 the job is less busy than it was at level 90 during Endwalker. During a two-minute burst window you have 9-11 OGCDs to weave vs 11-13. You're pre-Starcross, so you can take off an additional one. At level 90 currently you can get through your entire burst window with only one double weave in some situations and that's totally optimal. If you double-weave everything then half your burst window is spent just doing your basic GCD rotation with no OGCDs. And it only gets slower the earlier you go. I'm not saying the job needs to be as OGCD heavy during burst at level 100 as it was before the change, which btw is exactly +1 OGCD compared to EW DRG. But there were ways that could have been done that don't make those early levels feel as much worse as they do, and I hope that in the near future they opt to revert the Natrond change and instead put in place one of those alternatives.

    And for those who want to check my math, here's a pastebin where I list out all of the OGCD usage during two-minute buff windows: https://pastebin.com/4aPke9Ks
    Keep in mind that for one-minute windows you also remove Dragonfire and anything related to it as well as Life Surges at 80 and below.
    (15)
    Last edited by HeavenlyArmed; 11-19-2024 at 08:18 AM. Reason: Miscounted, job is even less busy at 100 than I thought

  10. #10
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by HeavenlyArmed View Post
    Okay, the last time I'm going to engage with you, but the counterevidence is all around you here. Look at how many people have said "I've never posted on the forums before, but came here to add my voice to those who are upset about this." Look at how this is by far the most active English thread about job design. Clearly, there is a substantial "we" who share this opinion. You don't? That's fine, go start a thread talking about how much you love the changes and see how much traction it gets. I'm sure you and the one other person in this whole thread who has defended the changes will have a great time talking between yourselves.

    But let's also be clear about how busy the job is and has been. Right now at level 100 the job is less busy than it was at level 90 during Endwalker. During a two-minute burst window you have 10-12 OGCDs to weave vs 11-13. You're pre-Starcross, so you can take off an additional one. At level 90 currently you can get through your entire burst window with only one double weave in some situations and that's totally optimal. If you double-weave everything then half your burst window is spent just doing your basic GCD rotation with no OGCDs. And it only gets slower the earlier you go. I'm not saying the job needs to be as OGCD heavy during burst at level 100 as it was before the change, which btw is exactly +1 OGCD compared to EW DRG. But there were ways that could have been done that don't make those early levels feel as much worse as they do, and I hope that in the near future they opt to revert the Natrond change and instead put in place one of those alternatives.

    And for those who want to check my math, here's a pastebin where I list out all of the OGCD usage during two-minute buff windows: https://pastebin.com/pbpSwszc
    Keep in mind that for one-minute windows you also remove Dragonfire and anything related to it as well as Life Surges at 80 and below.
    I mean it's fine to feel that way, but that's just not how the devs want the game to play. I agree with the devs, not the crybabies on the forums. Also no, I'm not going to make my own thread and let this one become an echo chamber of complaints. Sorry kid.
    (0)

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