If they don't change Dragoon back soon, I think I'll just have to drop the job. Even doing maps last night, it felt so empty - and it makes me sad I can no longer use Nastrond on a group as it appears, because I only have one.


If they don't change Dragoon back soon, I think I'll just have to drop the job. Even doing maps last night, it felt so empty - and it makes me sad I can no longer use Nastrond on a group as it appears, because I only have one.
Give me more Keeper of the Moon rep!
At my current level I had experienced everything but starcross and passive changes that have no influence on the rotation.
Nice try though. If I already felt it was too busy and disorganized during the burst window at level 92, then introducing starcross would only make it worse. Which is part of the reason why I unsubscribed, I knew that another button was being added to a burst window that I already felt was too much. What even is this perspective you're expressing other than delusional gatekeeping?
At the end of the day, you're not going to get what you want.
I also want to reiterate the capitalist perspective and people talking about how I am "not playing the game". The changes this patch led me to resubscribe and post praise for the dev's direction on the forums. Who do you think they want playing their game, people like me who respect and appreciate their design yet don't play as often. Or people like you who continue to play the game with a negative perspective when you clearly don't appreciate what they are doing. Your playtime over mine doesn't mean you pay more for the game. We both pay the same subscription fee. The difference is that you're actively complaining about the game and likely often in game, making the gameplay experience worse for everyone by being a negative influence.
When I play the game, I have nothing but good things to say about it and I enjoy my engagement with the game and the community. The moment I stop enjoying it, I just unsubscribe and do something else with my life. I don't stick around making the world a worse place. I just move on if I'm not happy.
So again, who do you think they want playing their game and paying the same subscription fee? You're not giving them more money by playing more, if anything you are actively harming the experience by engaging while being unhappy.
If you don't like the game, unsubscribe and move on. Negative players are nothing but a detriment. Put your money where your mouth is.


Genuinely a skill issue. Your only contribution to any Dragoon conversation is borderline trolling and how your own inability should be catered to.
I get so much second hand embarrassment when you post, please stop.
Give me more Keeper of the Moon rep!


I would also like to remind people that the game itself also has a "Leave a Suggestion" form under Support Desk. Don't just stick to the forums.
Well yeah, but that one's only for feedback about the support desk itself, for actual game-related suggestions, we're stuck here. Source: the actual game
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Wow, my brain has really skipped the support on "support-related" lol
Well after submitting it says it'll be forwarded to the appropriate teams so... /shrug
Since the alteration of the job gauge in Dawntrail, it irked me that Mirage Dive was just... still there. It no longer has a defined use so it's removal wouldn't have impacted many if anyone at all. This change grants players at level 70 a single burst of Nastrond. The change to Nastrond is either an oversight prioritising future job changes rather than the current iteration, based on anecdotal information or misguided attempt at QoL. While I understand the development teams intention of a more homogeneous class design, it can rob players of class identity and overall depth of interest in the class. A busy rotation is not a bad thing or an aspect to be shunned. It can be fun and engaging. Classes have their own appeal with playstyle, fashion and visuals, a busy rotation is what makes Dragoon fun and I would argue an integral part of it. It would be akin to reducing the amount of combinations a Ninja player can do or reducing the mana consumption of Black Mage fire spells. It may provide ease of access to new players and be defined as "QoL" yet paradoxically it provides little for a players retention or to be attracted to in terms of class design. I hope that Nastrond is altered back to its previous iteration of having 3 of them and that the notion that "Busy is bad and should be reduced" is not a universal goal applied to every class.
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