Not a fan of making a defensive tool a GCD as this usually means it never gets used due to losing dps. It really should stay off GCD if kept, alterantively it could also be a trait (life leach and crits on drakesbane during life of the dragon for example)By reworking Life Surge into a weaponskill, you save the same amount of weaves as the removal of the NAS charges.
Plus, if more actions gave scales, then it'd be logical to raise the maximum amount of scales to 3 while keeping the cost of WWT at 2. In fact, WWT could consume all scales on use, dealing the damage it does now with 2 scales or 50% more potency with 3. And this kind of changes would make sure that you never use more than two WWTs per burst while also providing flexibility and management with our remaining gauge element.
Life Surge is not a defensive tool currently so this would simply make it a GCD instead of an oGCD to remove the two weaves instead of losing two charges of NAS.
VPR doesn't have a defensive either. While it'd be nice to have one, it's not that big of a problem, in my opinion.
So you want it to just be a regular part of our combos? As a 6th hit? Thats quite a drastic change, if i understood you correctly (timers would need to be reworked etc).Life Surge is not a defensive tool currently so this would simply make it a GCD instead of an oGCD to remove the two weaves instead of losing two charges of NAS.
VPR doesn't have a defensive either. While it'd be nice to have one, it's not that big of a problem, in my opinion.
I dont see the benefit in that if it would just be for flavor. Reducing it to a defensive would be simpler and add a gameplay option that currently doesnt exist in the kit.
If it keeps its 40s CD, it's 3 extra GCDs every 2-minutes. This could have implications in the rotation, particularly with the timers of CT/CS and Power Surge, that the devs would have to consider. It would also provide more gauge management if they decide to have it give a scale on hit.So you want it to just be a regular part of our combos? As a 6th hit? Thats quite a drastic change, if i understood you correctly (timers would need to be reworked etc).
I dont see the benefit in that if it would just be for flavor. Reducing it to a defensive would be simpler and add a gameplay option that currently doesnt exist in the kit.
Making it into a defensive would mean losing 3 actions every 2-minutes just to get a defensive. Right now, the job is too hollow when it comes to decision making and its filler. Life Surge is ironically one of the few things that forces us to think and tackle each burst window differently, because our combo loop is not a multiple of 30. The best example would be the 4-minute window, where it's optimal to use a Life Surge on a 340 potency GCD because that's the second best option available. This may change with the new Piercing Talon opener but it can still be a thing in specific encounters due to downtime or in other full uptime burst windows.
So if this weaponskill keeps the same cool down of 40 seconds, perhaps it could be manipulated so that we get stronger GCDs in burst by pushing weaker ones out. Alternatively, and my personal preference, the new GCD would have a lower CD (30s or ideally 20s) so that it wouldn't just be automatically saved for burst and made the filler more engaging.
In any case, just removing Life Surge without giving something back would strip us of any thought when it comes to burst windows besides checking whether we have to fire WWT or if we're able to fire it after using any of our buffs but before the next Raiden Thrust.
The job is already too automatic and simple. Everything is given and we don't have to earn our burst. If we start removing actions without compensation, we'll quickly realize how hollow it's going to be. This is why I don't agree with removing Mirage Dive or Life Surge. Rework them so that they make sense and interact with the rotation and the kit instead of just taking them away; too many actions just deal damage without zero connection with each other.
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