

my thinking is they wanted to reduce something but since people freak out every time a skill is removed they just reduced the button you press 3x in a row instead of straight up deleting something like mirage.Not a Dragoon main by any means, but someone who's recently grown fond of the job after my main got a bunch of jank added to their kit.
As someone who those changes were probably aimed at, I get WHY the Nastrond changes were made, but they were definitely going to be controversial.
I think it was probably the best of two bad options. I've always found Life Surge to be the more annoying ability to weave in, but it being a form of 'skill expression' would've arguably been the more controversial skill to change or remove.
The change is strange, like part of me kinda gets it, for me I had to double weave all the ogcds just to fit burst, which was fine unless my ping was 6ft under. At lvl 100 it does feel so bad honestly, but it’s definitely a bit awkward at lower lvls though. It kinda feels like pre DT Drg where Nastrond had a cooldown, except the other 2 are gone now. In my opinion I think they should give us the 3 Nastronds and give it the Enchanted Moulinet treatment, it’d probably look/feel a bit better that way. They should also repurpose Mirage Dive into a gcd that you can use after 2 or 3 High Jumps, kind of like the old scales or Wrymwind Thrust


STOP responding to Hikari.
Give me more Keeper of the Moon rep!
I think the only changes they really should make after all of this are 1) repurpose LIFE surge into a purely defensive skill that is used in response to taking damage, so maybe a dragoon can stay in the fray for non-lethal damage instances and immediately recover a significant portion of hp.
2) make it so mirage dive ready only has like a 10 second duration so optimization is even more streamlined.
Other than that though, dragoon feels pretty perfect now. The only two complaints I have are with life surge and the idea of delaying mirage dive so you can fit two in burst. Janky and unintuitive stuff like that is better left out of the game, lowering the duration of dive ready to like 10 seconds would probably solve the issue.
Low level dragoon is another story, but that's something that can be solved easily. It only really matters starting at level 70 because that's when ultimate raids start, but also dragoon at level 70 is already fun so I don't really get the complaints. Maybe the people complaining should do ultimate raids? Below that just maybe add AoE rotation sooner, I don't think it really matters though. How often are you going to be doing content below level 70 realistically speaking?
Life Surge and Mirage Dive are always at the forefront of what people want removed from DRG, even though these are right now the only things that require some planning or thought (if you do double MD), alongside WWT.
Last edited by Aco505; 11-17-2024 at 05:37 AM.
Of all the things to remove, mirage dive should never be taken away from the job. It is probably the most iconic animation the job has. You do the iconic high jump and then it's like the soul of a dragon echoes your impact on the target. High jump without mirage dive would feel absolutely empty. I think they really should remove the viability of double mirage dive though, because it means that optimal play is separating mirage dive from high jump in terms of game feel. It no longer feels like an echo of the jump, but becomes its own thing.
I think that making life surge purely defensive like I outlined is a really cool way of giving dragoon a defensive on top of reducing the business of the burst window. A cool interaction they could add to this change would be for it to grant a scale if damage is taken and increase the amount of scales we're able to hold at a time to 3. It would be similar to samurai's third eye, but different enough that I wouldn't count it as homogenization. No damage reduction, just raw healing + a scale upon taking damage. To me this is much more interesting than the current iteration of life surge and I think most people would agree. The idea of standing in a non-lethal AoE(or just using it during a raidwide, but this is wasteful and less consistent because healers deal with raidwides) is fun because you are being rewarded for greed, as the scale would make it optimal to do this as often as possible.
I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.

I like this idea a lot, but if they do something like that I feel that it would have to be a full rework.I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
It would be super fun to see a dragoon rework that really focuses jumping as the classes main skill though.
To be honest, when I was a sprout and only just hit 30, I was so disappointed that my job stone didn't immediately turn me into a jump main. Would be really nice to see a rework where low level jumping was emphasized. And with how many melees we have it would also make some sense to not have every melee be strictly melee. Let maiming classes as a group have a bit more ranged skills maybe?
I'm getting a bit off topic though, this is more ideas for when they get to 8.0 to be fair.
They should just make it build dragon eyes again and give you both of them for free at the start of a fight like they do with other jobs. Delaying life windows wasn't super intuitive for a new player but the route they chose was like stubbing your toe and the doctor amputates your leg.
I think they should just make high jump an AoE attack along with mirage dive. Our AoE is already really good but I think it'd be cool to have more to it. We are using those abilities in our AoE rotation regardless because they are oGCD, might as well make them AoE and make mirage dive generate a scale too.I actually think they should further expand on Mirage Dive as a mechanic. Like what if they put every jump on the GCD, and every jump procs Mirage Dive which is an oGCD version of the jump that was just executed, and maybe doesn't displace your character like a regular jump. More jumps per jump.
Very melodramatic reaction to them doing away with a clunky unintuitive mechanic. Is it frustrating that you have to work harder to stand out in your parses now?They should just make it build dragon eyes again and give you both of them for free at the start of a fight like they do with other jobs. Delaying life windows wasn't super intuitive for a new player but the route they chose was like stubbing your toe and the doctor amputates your leg.
Last edited by HikariKurosawa; 11-18-2024 at 01:49 AM.
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