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  1. #9481
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,029
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    Another thing for me is that this tier really had long stretches of time where there is no significant amounts of damage that happen to the party at all. First one that comes to mind is M1S mouser 1 where no big party damage happens for about 2 minutes and its just a tb during that whoile time with some autos. Next we have m2s with I would say beat 2 being pretty light on damage as well. For M3s from the first barrous barrage when also goes into the drought til the next lariat after that is about another minute and a half. M4s then has the transition phase before the arena is discarded with the exception of the transform and knockback aoe. Then you also have Midnight and Twilight sabbaths which are pretty light on damage into the chain lightning. The only thing going for chain lightning is that the boss autos hurt but that's it. Now to be clear, all other tiers and expansions had long periods of downtime but I would say is one of the worst offenders in that regard.
    Is it really that much worse though? I checked back on Anabaseios and we also had 20-40s of downtime where there's nothing but autos or boss is casting something.

    They really could stand to make the boss cast less though. Casts that set up a mechanic don't have to be that long, in fact, just don't cast to set up mechanics, just have the assets spawn and players can just figure out that it's time for a mechanic and what mechanic it is based on what just spawned. Like Barbarous Barrage really doesn't require a castbar, just spawn the towers.
    (3)

  2. #9482
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,744
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Is it really that much worse though? I checked back on Anabaseios and we also had 20-40s of downtime where there's nothing but autos or boss is casting something.

    They really could stand to make the boss cast less though. Casts that set up a mechanic don't have to be that long, in fact, just don't cast to set up mechanics, just have the assets spawn and players can just figure out that it's time for a mechanic and what mechanic it is based on what just spawned. Like Barbarous Barrage really doesn't require a castbar, just spawn the towers.
    Yeah rather than a 5 second cast that then gives you a 10 second debuff just make the cast instant and give you a 15 second debuff

    Bosses autos get interrupted way too often to cast something that doesn’t need to be cast
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #9483
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,356
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    They should have kept Brute Bomber punching the MT even during Fusefield, instead of squatting there for a whole 45s while everyone does their Fuse detonations

    edit: if Provoke didn't have a 900 year long CD, it'd be cool if there was some mechanic there where 'each time a Fuse goes off, BB gets a buff that makes his next autoattack apply Physical Vuln for 5 seconds'. That way, every time someone does their fuse, the tanks would have to tankswap, back and forth for the whole phase
    (4)
    Last edited by ForsakenRoe; 10-21-2024 at 10:45 PM.

  4. #9484
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by BunnyQueen View Post
    As a tank main I don't blame anyone for not wanting to heal in this game with the state it is in RN, the devs at SE are too blind to see what is wrong.

    On WoW I am a healer main and it feels soooo goooooood. They fixed healing over there and are doing more adjusting to make it even better. If you wanna heal 70-90% of the time WoW is where to go. They are still trying to make it so healers gotta heal even more in all content. Blizzard is finally listening to players other than tanks.
    Square Enix absolutely needs to look to WoW for how to make healers fun to play again in FFXIV. Square has been in their ivory tower for far too long.
    (5)

  5. #9485
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Square Enix absolutely needs to look to WoW for how to make healers fun to play again in FFXIV. Square has been in their ivory tower for far too long.
    I'll agree that WoW healing is more fun in a vacuum, I don't think it's the right choice to just transplant that design philosophy into final fantasy.
    For one, the gameplay in WoW is a lot more fast pace and rhythmic. There are very few skills that are off the global cooldown. They can't be weaved in between your attacks, and they have no animation lock. It's designed for fast reactive healing. Now compare this to FFXIV, where the GCD is far slower, and instant casts have long enough cooldowns that you need to manage them.
    In WoW, damage is being output at such a high rate that the default gameplay for healers is to constantly be spamming heals on your tank. Only the really good healers can break for damage. If they tried this in Final Fantasy, because of how strong almost all single target heals are, the tank would be constantly on the edge of death with the healer constantly spamming Cure2. (Maybe even cure 1 because of the MP concerns) Using a GCD for damage could very easily mean the tank dies, and you don't have the time to heal them.

    (also side note, the way healing works in FFXIV is actually a good approximation of how most healers work turn based RPGs. Heal when needed, Damage when not.)

    Now I'm certain that with enough development time, they could find a way to balance this, but there's another massive problem in this "solution" that we've talked about many times in this thread.
    They're not going to change the old fights. Every single Dungeon, Trial, Raid, and even Ultimate in 2.0 to before this change would still use the old design philosophy of healers needing to do a decent amount of damage. So for everything in the first 100 levels, Healers would be stuck just spamming one button with no healing skill curve until they hit the current expansion. Then suddenly their tank dies in five seconds, and they've got no idea what just happened.
    I can guarantee, this will happen for every single player that just plays the game and doesn't look up anything about how the design is changing in live letters and the like. And who are they more likely to blame? Themselves, who are just playing the game as they were taught for the first 100 levels, or the Tank, whom they have no idea the skill level of?

    This is why I think the best solution is to just make healers' damaging buttons just a bit more engaging. If you have fun just hitting buttons when nothing needs healing, then no one will care that barely anything needs to be healed. This is why we don't see a Tank Strike asking for more tank swaps and mitigation checks in normal content.

    And by the way, I think it's just a bit ignorant to claim that Square lives in an Ivory Tower when it comes to the MMO landscape as if A Realm Reborn didn't take heavy inspiration from WoW for most game design aspects, even improving most of them in the process.
    (3)

  6. #9486
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by GartredZW View Post
    *snip*

    And by the way, I think it's just a bit ignorant to claim that Square lives in an Ivory Tower when it comes to the MMO landscape as if A Realm Reborn didn't take heavy inspiration from WoW for most game design aspects, even improving most of them in the process.
    That was ten years ago, Gartred.

    My statement about Square Enix living in an ivory tower is based on their actions and inactions over the past five years. It is clear the devs are in an echo chamber of their own ideas.
    (6)

  7. #9487
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    That was ten years ago, Gartred.

    My statement about Square Enix living in an ivory tower is based on their actions and inactions over the past five years. It is clear the devs are in an echo chamber of their own ideas.
    unfortunately... there is no healer echo chamber since that one got too good. if its not an ivory tower, then it is certain that they have forgotten where thy came from, their former values and former intentions. I think when Blizzard imploded recently... SE just.. gave up trying to outdo WoW. now they are coasting while singing in their cubicles.... I think thats called flying fat, dumb and happy while they head for a mountain
    (6)
    #FFXIVHEALERSTRIKE

  8. #9488
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Where have I seen this before...?

    With its influence extending across the majority of the isle of Kholusia, this powerful military nation once stood firm against the onslaught of the sin eaters. Recent years have seen a drastic shift in Eulmore's position, with the wealthy upper classes turning their backs on the plight of the world, indulging in an endless parade of decadence and debauchery.
    (3)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  9. #9489
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Anyone else just.. quit the game? With so little content to do and jobs being this boring, it's hard to find a reason to care about this game anymore.

    These past few years really eroded my trust in SE. From "If you want engaging healing go play ultimate", "Job identity is coming in 8.0" to "enhanced encounter design" or the recent YoshiP interviews just showing a lack of understanding why people aren't happy with the game.

    I just don't have faith in the devs anymore.
    (10)

  10. #9490
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kes13a View Post
    unfortunately... there is no healer echo chamber since that one got too good. if its not an ivory tower, then it is certain that they have forgotten where thy came from, their former values and former intentions. I think when Blizzard imploded recently... SE just.. gave up trying to outdo WoW. now they are coasting while singing in their cubicles.... I think thats called flying fat, dumb and happy while they head for a mountain
    I mean the job development team has measly 4 people and you can guess how many of these 4 people are healer or p range mains…………
    (0)

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