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  1. #9471
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    772
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Another thing for me is that this tier really had long stretches of time where there is no significant amounts of damage that happen to the party at all. First one that comes to mind is M1S mouser 1 where no big party damage happens for about 2 minutes and its just a tb during that whoile time with some autos. Next we have m2s with I would say beat 2 being pretty light on damage as well. For M3s from the first barrous barrage when also goes into the drought til the next lariat after that is about another minute and a half. M4s then has the transition phase before the arena is discarded with the exception of the transform and knockback aoe. Then you also have Midnight and Twilight sabbaths which are pretty light on damage into the chain lightning. The only thing going for chain lightning is that the boss autos hurt but that's it. Now to be clear, all other tiers and expansions had long periods of downtime but I would say is one of the worst offenders in that regard.
    (2)

  2. #9472
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Well, yes, because the the actual problem is a blue river. I'm always waiting on tanks to fill. I'm always seeing parties that could fill if only there were one or two more tanks.

    Unless, of course, that sort of thing depends on your data center, the time of day you want to raid, the people you normally raid with, your own personal choice of job, etc. etc.

    ===

    I mean, "popularity" strikes me as one of the worst metrics to base class/job design around. It's better that a class/job (or role) attract a dedicated following than the mercurial folk who will jump ship as soon as another hotness appears on the scene.
    2 of 3 NA datacenters have next to no healers, and waiting ages for one in PF.
    (0)
    #FFXIVHEALERSTRIKE

  3. #9473
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BunnyQueen View Post
    2 of 3 NA datacenters have next to no healers, and waiting ages for one in PF.
    2 of 3 NA datacenters have next to no raiders in general. That's a different issue though.
    I've really never noticed any instances where Healers outnumber Tanks, especially in the current raid tier. It's been mitigated a bit in recent weeks though. It feels a little more balanced than week 1. If I had to guess, it's that everyone is just gearing alt classes, and don't want to raid week 1 on Healer because of the general trend of blaming the healer for anything going wrong in prog.
    (0)

  4. #9474
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    211
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GartredZW View Post
    2 of 3 NA datacenters have next to no raiders in general. That's a different issue though.
    I've really never noticed any instances where Healers outnumber Tanks, especially in the current raid tier. It's been mitigated a bit in recent weeks though. It feels a little more balanced than week 1. If I had to guess, it's that everyone is just gearing alt classes, and don't want to raid week 1 on Healer because of the general trend of blaming the healer for anything going wrong in prog.
    As a tank main I don't blame anyone for not wanting to heal in this game with the state it is in RN, the devs at SE are too blind to see what is wrong.

    On WoW I am a healer main and it feels soooo goooooood. They fixed healing over there and are doing more adjusting to make it even better. If you wanna heal 70-90% of the time WoW is where to go. They are still trying to make it so healers gotta heal even more in all content. Blizzard is finally listening to players other then tanks.
    (2)
    Last edited by BunnyQueen; 10-21-2024 at 07:40 AM.
    #FFXIVHEALERSTRIKE

  5. 10-21-2024 07:41 AM

  6. #9475
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I guess there is a small hope for me to want both FF14 and WoW to both succeed and keep each other in check with competition. Although I left for story reasons as well as the gear rewards extremely being lop-sided to raiding. I could of swore even the PvP players got affected by that too. So it wasn't just casuals hit by that. If they did address those few issues, I might have to pretend some of the Shadowlands stuff "didn't happen" and Sylvannas was not getting her personality dragged through the mud while also causing other characters to lose the spotlight.

    If anyone is interested, Captain Grim's parody video should say it all. He borrows some of the cut scenes and injects his humor into it, but it's still not very far off from what happened. He even made a couple for FF14 since he tried the game here too. Pretty much the off part was the end. I would have to check again, but the villain had some major disagreements with outlandish solutions for how the order worked for why he got banished.

    https://www.youtube.com/watch?v=UP9V8Ka3sQM
    (0)

  7. #9476
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    Another thing for me is that this tier really had long stretches of time where there is no significant amounts of damage that happen to the party at all. First one that comes to mind is M1S mouser 1 where no big party damage happens for about 2 minutes and its just a tb during that whoile time with some autos. Next we have m2s with I would say beat 2 being pretty light on damage as well. For M3s from the first barrous barrage when also goes into the drought til the next lariat after that is about another minute and a half. M4s then has the transition phase before the arena is discarded with the exception of the transform and knockback aoe. Then you also have Midnight and Twilight sabbaths which are pretty light on damage into the chain lightning. The only thing going for chain lightning is that the boss autos hurt but that's it. Now to be clear, all other tiers and expansions had long periods of downtime but I would say is one of the worst offenders in that regard.
    Is it really that much worse though? I checked back on Anabaseios and we also had 20-40s of downtime where there's nothing but autos or boss is casting something.

    They really could stand to make the boss cast less though. Casts that set up a mechanic don't have to be that long, in fact, just don't cast to set up mechanics, just have the assets spawn and players can just figure out that it's time for a mechanic and what mechanic it is based on what just spawned. Like Barbarous Barrage really doesn't require a castbar, just spawn the towers.
    (3)

  8. #9477
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,196
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Is it really that much worse though? I checked back on Anabaseios and we also had 20-40s of downtime where there's nothing but autos or boss is casting something.

    They really could stand to make the boss cast less though. Casts that set up a mechanic don't have to be that long, in fact, just don't cast to set up mechanics, just have the assets spawn and players can just figure out that it's time for a mechanic and what mechanic it is based on what just spawned. Like Barbarous Barrage really doesn't require a castbar, just spawn the towers.
    Yeah rather than a 5 second cast that then gives you a 10 second debuff just make the cast instant and give you a 15 second debuff

    Bosses autos get interrupted way too often to cast something that doesn’t need to be cast
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9478
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,651
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    They should have kept Brute Bomber punching the MT even during Fusefield, instead of squatting there for a whole 45s while everyone does their Fuse detonations

    edit: if Provoke didn't have a 900 year long CD, it'd be cool if there was some mechanic there where 'each time a Fuse goes off, BB gets a buff that makes his next autoattack apply Physical Vuln for 5 seconds'. That way, every time someone does their fuse, the tanks would have to tankswap, back and forth for the whole phase
    (4)
    Last edited by ForsakenRoe; 10-21-2024 at 10:45 PM.

  10. #9479
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by BunnyQueen View Post
    As a tank main I don't blame anyone for not wanting to heal in this game with the state it is in RN, the devs at SE are too blind to see what is wrong.

    On WoW I am a healer main and it feels soooo goooooood. They fixed healing over there and are doing more adjusting to make it even better. If you wanna heal 70-90% of the time WoW is where to go. They are still trying to make it so healers gotta heal even more in all content. Blizzard is finally listening to players other than tanks.
    Square Enix absolutely needs to look to WoW for how to make healers fun to play again in FFXIV. Square has been in their ivory tower for far too long.
    (5)

  11. #9480
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Square Enix absolutely needs to look to WoW for how to make healers fun to play again in FFXIV. Square has been in their ivory tower for far too long.
    I'll agree that WoW healing is more fun in a vacuum, I don't think it's the right choice to just transplant that design philosophy into final fantasy.
    For one, the gameplay in WoW is a lot more fast pace and rhythmic. There are very few skills that are off the global cooldown. They can't be weaved in between your attacks, and they have no animation lock. It's designed for fast reactive healing. Now compare this to FFXIV, where the GCD is far slower, and instant casts have long enough cooldowns that you need to manage them.
    In WoW, damage is being output at such a high rate that the default gameplay for healers is to constantly be spamming heals on your tank. Only the really good healers can break for damage. If they tried this in Final Fantasy, because of how strong almost all single target heals are, the tank would be constantly on the edge of death with the healer constantly spamming Cure2. (Maybe even cure 1 because of the MP concerns) Using a GCD for damage could very easily mean the tank dies, and you don't have the time to heal them.

    (also side note, the way healing works in FFXIV is actually a good approximation of how most healers work turn based RPGs. Heal when needed, Damage when not.)

    Now I'm certain that with enough development time, they could find a way to balance this, but there's another massive problem in this "solution" that we've talked about many times in this thread.
    They're not going to change the old fights. Every single Dungeon, Trial, Raid, and even Ultimate in 2.0 to before this change would still use the old design philosophy of healers needing to do a decent amount of damage. So for everything in the first 100 levels, Healers would be stuck just spamming one button with no healing skill curve until they hit the current expansion. Then suddenly their tank dies in five seconds, and they've got no idea what just happened.
    I can guarantee, this will happen for every single player that just plays the game and doesn't look up anything about how the design is changing in live letters and the like. And who are they more likely to blame? Themselves, who are just playing the game as they were taught for the first 100 levels, or the Tank, whom they have no idea the skill level of?

    This is why I think the best solution is to just make healers' damaging buttons just a bit more engaging. If you have fun just hitting buttons when nothing needs healing, then no one will care that barely anything needs to be healed. This is why we don't see a Tank Strike asking for more tank swaps and mitigation checks in normal content.

    And by the way, I think it's just a bit ignorant to claim that Square lives in an Ivory Tower when it comes to the MMO landscape as if A Realm Reborn didn't take heavy inspiration from WoW for most game design aspects, even improving most of them in the process.
    (3)

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