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  1. #221
    Player
    Dante131's Avatar
    Join Date
    Sep 2020
    Posts
    277
    Character
    Dante Ameliev
    World
    Raiden
    Main Class
    Samurai Lv 90
    I wouldn’t call myself a casual player, but from my point of view, Final Fantasy 14 used to have good content for casuals, but lately, they’re no longer focusing on bringing that same level of quality. For me, a casual player is someone who invests little to no time in improving at the game and is content with staying at a "normal" level and that’s absolutely fine. So, for me, content like Palace of the Dead in a group feels like casual content until the last floors, as it’s similar to dungeons with some mechanics that can kill you.

    Eureka was content that not many people liked because of the experience loss from death. Bozja, part 1, was hard at the beginning, but it became easier as you progressed, which I really liked. The thing is, someone who isn't interested in constantly fighting for their life will try this content for a while, then drop it. In my opinion, casual content is something that can be done without feeling like your life is always on the line. Yes, I know people will say, "Stop making the game simple," but that’s what the game is. What keeps the game alive are players hunting for glamour or housing items period.

    Unfortunately, Final Fantasy 14 hasn’t offered much in that department lately. Why not evolve and make the overworld more useful instead of having maps that people never visit again? We have FATEs with some rewards if you do something like 5,000 FATEs for one mount, but let’s be honest who’s doing 5,000 FATEs? It’s Final Fantasy add treasures in areas we don’t usually go to, or random events. Give people something to do instead of standing AFK in Limsa or in their houses.

    Dawntrail should feel like a vacation where we’re adventurers again, so why not give us more to explore? Make achievement points more useful by adding more rewards, or create special content for jobs so people actively want to try different ones, instead of just saying, “I leveled everything.” I think when a typical casual hears the words "EX" or "Savage," they just tune out because that content isn’t for them.

    Variant dungeons were great for casuals, even though some found them a bit hard. You had a manageable dungeon with different paths to take and a mount as a reward. Stuff like that is good casual content, in my opinion. Other things to consider are QoL updates, making the game more alt-friendly, and having events that are bigger than just two quests where you skip the cutscene for a hat.

    Involve older expansions if you want like Blizzard did with the Pandaria remix. I don’t know, but sitting on the idea that we just need more raiding content isn’t how casual players will be satisfied. The key is figuring out how to implement content that pleases all sides. Answering that is no easy task! ( the announced housing stuff is very great but you need a House first which is savage content )
    (17)

  2. #222
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    I liked POTD content but when the 3rd iteration was added, Eureka? No one was running it. Assuming it died out quickly after launch.
    (2)

  3. #223
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sotaris View Post
    I liked POTD content but when the 3rd iteration was added, Eureka? No one was running it. Assuming it died out quickly after launch.
    Orthos had some issues, namely very HP-spongy enemies in early floors that made running it a bit more exhausting. Also, it did not give as good EXP as comparable alternatives did, so it also died out as an alternative to leveling. And it barely innovated, which caused it to feel stale much quicker. Plus, disconnection issues are the bane of solo runs.

    Its a shame cause the base idea is amazing and could be expanded upon for incredible replayability. A more in depth rogue lite experience, where each run unlocks more potential for the next runs, for example.
    (8)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  4. #224
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Heavenchild View Post
    I saw the actual PLL and I wondered why they only introduced more extreme/savage like content to do. The majority of the playerbase is casual, isn't it?
    How can they forget to deliver casual content to do? Did I miss something? What do you think about this?

    And are you also very unsatisfied that they had no new information regarding to the graphics update?

    If you had to rate the current PPL from 1(worst) to 10(best), what would it be?

    I make this thread that people can talk about the newest stuff.
    That's the paradox of mordern MMORPGs.

    Current MMORPGs are succesful by catering to the more casual playerbase, yet a decent amount of development effort are being put in designing content only a small percentage of the playerbase get to see (as proven by the content clear rate accross the board).
    (12)

  5. #225
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ovIm View Post
    Orthos had some issues, namely very HP-spongy enemies in early floors that made running it a bit more exhausting. Also, it did not give as good EXP as comparable alternatives did, so it also died out as an alternative to leveling. And it barely innovated, which caused it to feel stale much quicker. Plus, disconnection issues are the bane of solo runs.

    Its a shame cause the base idea is amazing and could be expanded upon for incredible replayability. A more in depth rogue lite experience, where each run unlocks more potential for the next runs, for example.
    That make sense, thanks for the clarification. I think I ran it twice or thrice and it was always a significant long queue for it.
    (1)

  6. #226
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,145
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Any MMO that caters to endgame too much (Wildstar) or pvp (Any Korean MMO cashgrab pay to win) is doomed to dwindle.

    Casual / middle of the pack is your most numerous playerbase.

    And this dumb take of "just take a break". Hot take for this community. I KNOW, but MMOs are meant to be played and engaged with. You pay a sub to do so. If Square enix want this game to be a singleplayer lonely island game. Just remove sub and add sub for extra perks / housing.
    I really hope they cook a bit more on the patch content. Id rather they future proof the game than wait for players to leave and THEN fix it.
    (14)

  7. #227
    Player
    Lyndina's Avatar
    Join Date
    Oct 2014
    Posts
    85
    Character
    Lucie Bonney
    World
    Shiva
    Main Class
    Astrologian Lv 100
    Thing for me is....they bring out mount after mount after mount...yet you are barely in the open world to use those mounts, except the rare instances of Fate farming or hunting trains. Bozja, Eureka and Stuff is where we could "show" off our achievments. Since endwalker its just...sitting alone on a island and tending daily to your animals and farms...sitting in cities and waiting for Dungeon/raidqueues to pop. There is no engaging open world play. i know people here hate being compared to wow, so am i and i wish we had something alike. Last time i played wow (Battle for azeroth) you were basically doing everything in the open world. Flying to dungeon, flying to world quests and world bosses that spawn regulary, not like "our" world bosses that can spawn in from 2 hours to..i dont know..next week if the stars align well, for some neat rewards like Equip, reputation, arbitrary stuff to raise your playerpower. Yes...if you would do mythic raids it basically was important you did all of that, but on a casual level it was more relaxed and fun. The way i see it...FF will never move from its boring formula.
    (9)

  8. #228
    Player
    Uncle_Jafar's Avatar
    Join Date
    Jul 2024
    Posts
    72
    Character
    Ornstein Smough
    World
    Kraken
    Main Class
    Black Mage Lv 100
    If they’re going to trickle feed us story while largely supporting hardcore content, I’m just gonna unsub until next expansion. Metapho: Rephantazio looks much more interesting atm.
    (9)

  9. #229
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    This thread is the perfect representation of how SE will never be able to satisfy the forums no matter what they do.
    (8)

  10. #230
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    429
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    I'm confused how the "hardcore" base gets catered to in this game.

    Hardcore gets a savage raid every 9 months and an ultimate once a year if they're lucky.

    Casual content gets released every 4.5 months with each patch. A new dungeon, new trial, normal raid or alliance raid.

    Hardcore content only "lasts longer" because of the time it takes to prog. Casual content doesn't last nearly as long because its brain-dead content.

    Hardcore gets a "chaotic" alliance raid that consists of one boss between savage patches and suddenly this game is hardcore focused.
    (5)

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