The assumption that casual content should be braindead or quickly finished is the reason people are making this thread.I'm confused how the "hardcore" base gets catered to in this game.
Hardcore gets a savage raid every 9 months and an ultimate once a year if they're lucky.
Casual content gets released every 4.5 months with each patch. A new dungeon, new trial, normal raid or alliance raid.
Hardcore content only "lasts longer" because of the time it takes to prog. Casual content doesn't last nearly as long because its brain-dead content.
Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.
I would love to have more difficult casual content, but a vast majority of the playerbase still can't even play their job at level 100. Tanks not mitigating, healers still spamming cure 1 and dps who can't even press their basic combo 1-2-3.
Lets be real, there is unreal and extreme trials but that would require some effort on their part. Most people in this thread want more braindead casual content, not difficulty.
Mid November means the patch is gonna drop like a week or so after my sub ends ;_;
Hopefully there will be a mogtome event that I'll get to do beforehand.
You seem pleasant. I hope I never run into you in-game or get stuck in a roulette with you.Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.
I would love to have more difficult casual content, but a vast majority of the playerbase still can't even play their job at level 100. Tanks not mitigating, healers still spamming cure 1 and dps who can't even press their basic combo 1-2-3.
Lets be real, there is unreal and extreme trials but that would require some effort on their part. Most people in this thread want more braindead casual content, not difficulty.
"The worst foe lies within the self."
Last edited by MisterNublet; 10-02-2024 at 03:09 AM.
The whole "hardcore" vs "casual" debate just distracts from the real issue - lack of content with long shelf life that helps bridge the time until the next patch. This is something lots of us, hopefully, can agree on: that a good amount of gameplay content which is played for longer than just a few hours total is positive for an MMOs playerbase and the games health.
RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.
Thank you for all the feedback! There are many cool ideas that people mentioned here. Maybe it can be useful for SE. : 3
♥♥♥
I mean, let's not pretend he is wrong. Yoshida himself even said ppl were complaining about difficulty when DT launched and they have repeatedly nerfed casual content if it was even slightly challanging and there is barely anything that requires your full attention. There is a reason they put a "very easy" option in msq content and fights like the solo duty in S9 require absolutely no input from the player who can just sit on the sidelines, go afk and let it play out.
Outside of disabled players, the inability to use 3 buttons, or heaven's forbid 5, is squarely on the shoulders of ppl who just don't want to even try but loudly exclaim that they should be the primary focus.
I agree with this completely. Which is why I think its absolutely moronic that they wait until halfway through the expansion to release the field operations and relic weapon grind. Deep Dungeons could have been great too, but all they do is rehash the same basic system and are seemingly incapable of improving it. I wanted to like variant dungeons, but after the third or fourth time I'd start falling asleep, when it had the potential to be interesting, if they used WoW's mystic system or added different conditions each week... something, anything.The whole "hardcore" vs "casual" debate just distracts from the real issue - lack of content with long shelf life that helps bridge the time until the next patch. This is something lots of us, hopefully, can agree on: that a good amount of gameplay content which is played for longer than just a few hours total is positive for an MMOs playerbase and the games health.
You're pretending that casual content could never be long lasting when this game has previously had long lasting casual content, like bozja, eureka and relic quests.
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