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  1. #231
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by MisterNublet View Post
    I'm confused how the "hardcore" base gets catered to in this game.

    Hardcore gets a savage raid every 9 months and an ultimate once a year if they're lucky.

    Casual content gets released every 4.5 months with each patch. A new dungeon, new trial, normal raid or alliance raid.

    Hardcore content only "lasts longer" because of the time it takes to prog. Casual content doesn't last nearly as long because its brain-dead content.
    The assumption that casual content should be braindead or quickly finished is the reason people are making this thread.
    (15)

  2. #232
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    428
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stanelis View Post
    The assumption that casual content should be braindead or quickly finished is the reason people are making this thread.
    Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.

    I would love to have more difficult casual content, but a vast majority of the playerbase still can't even play their job at level 100. Tanks not mitigating, healers still spamming cure 1 and dps who can't even press their basic combo 1-2-3.

    Lets be real, there is unreal and extreme trials but that would require some effort on their part. Most people in this thread want more braindead casual content, not difficulty.
    (9)

  3. #233
    Player
    DonutSteel's Avatar
    Join Date
    Jun 2024
    Posts
    36
    Character
    Ordo Bairon
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Mid November means the patch is gonna drop like a week or so after my sub ends ;_;

    Hopefully there will be a mogtome event that I'll get to do beforehand.
    (0)

  4. #234
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,153
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    Quote Originally Posted by MisterNublet View Post
    Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.

    I would love to have more difficult casual content, but a vast majority of the playerbase still can't even play their job at level 100. Tanks not mitigating, healers still spamming cure 1 and dps who can't even press their basic combo 1-2-3.

    Lets be real, there is unreal and extreme trials but that would require some effort on their part. Most people in this thread want more braindead casual content, not difficulty.
    You seem pleasant. I hope I never run into you in-game or get stuck in a roulette with you.
    (8)
    "The worst foe lies within the self."

  5. #235
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    428
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by DynnDiablos View Post
    You seem pleasant. I hope I never run into you in-game or get stuck in a roulette with you.
    You don't have to worry. I don't run dungeons, trails, normal raids, and the alliance raids because they're boring and put me to sleep.
    (5)
    Last edited by MisterNublet; 10-02-2024 at 03:09 AM.

  6. #236
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MisterNublet View Post
    I'm confused how the "hardcore" base gets catered to in this game.
    The whole "hardcore" vs "casual" debate just distracts from the real issue - lack of content with long shelf life that helps bridge the time until the next patch. This is something lots of us, hopefully, can agree on: that a good amount of gameplay content which is played for longer than just a few hours total is positive for an MMOs playerbase and the games health.
    (17)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #237
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    576
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Thank you for all the feedback! There are many cool ideas that people mentioned here. Maybe it can be useful for SE. : 3
    (2)
    ♥♥♥

  8. #238
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by DynnDiablos View Post
    You seem pleasant. I hope I never run into you in-game or get stuck in a roulette with you.
    I mean, let's not pretend he is wrong. Yoshida himself even said ppl were complaining about difficulty when DT launched and they have repeatedly nerfed casual content if it was even slightly challanging and there is barely anything that requires your full attention. There is a reason they put a "very easy" option in msq content and fights like the solo duty in S9 require absolutely no input from the player who can just sit on the sidelines, go afk and let it play out.

    Outside of disabled players, the inability to use 3 buttons, or heaven's forbid 5, is squarely on the shoulders of ppl who just don't want to even try but loudly exclaim that they should be the primary focus.
    (13)

  9. #239
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    428
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by ovIm View Post
    The whole "hardcore" vs "casual" debate just distracts from the real issue - lack of content with long shelf life that helps bridge the time until the next patch. This is something lots of us, hopefully, can agree on: that a good amount of gameplay content which is played for longer than just a few hours total is positive for an MMOs playerbase and the games health.
    I agree with this completely. Which is why I think its absolutely moronic that they wait until halfway through the expansion to release the field operations and relic weapon grind. Deep Dungeons could have been great too, but all they do is rehash the same basic system and are seemingly incapable of improving it. I wanted to like variant dungeons, but after the third or fourth time I'd start falling asleep, when it had the potential to be interesting, if they used WoW's mystic system or added different conditions each week... something, anything.
    (6)

  10. #240
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MisterNublet View Post
    Hardcore content only "lasts longer" because of the time it takes to prog. Casual content doesn't last nearly as long because its brain-dead content.
    You're pretending that casual content could never be long lasting when this game has previously had long lasting casual content, like bozja, eureka and relic quests.
    (8)

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