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  1. #241
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    428
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Reinha View Post
    You're pretending that casual content could never be long lasting when this game has previously had long lasting casual content, like bozja, eureka and relic quests.
    I recall people were crying about Eureka because it was too hardcore with the exp grind and exp loss on death, and how Bozja was too grindy too and not for the casuals when both field operations were released. Not very casual content per the casuals.

    Now, I don't consider Eureka or Bozja to have been particularly difficult. But I didn't include Field Operations because it contains multiple systems whereas dungeons, trails, and n.&a.raids are their own separate system.

    Easier to just say there is an overall lack of content in FFXIV without having to labeling everything casual, mid-core, hardcore.
    (4)
    Last edited by MisterNublet; 10-02-2024 at 04:10 AM.

  2. #242
    Player
    Fatch38's Avatar
    Join Date
    Sep 2015
    Posts
    177
    Character
    Fatch Leknaat
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinha View Post
    You're pretending that casual content could never be long lasting when this game has previously had long lasting casual content, like bozja, eureka and relic quests.
    and yet he isn't wrong because eureka and bozja are the most braindead "content" (because to me grind isn't content) that game ever had.

    anyway casuals content will never be interesting if the rewards s*ck, and to have better rewards SE should make a better gearing system and better substats. but we all know that they will stick to the boring formula to the death
    (0)

  3. #243
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MisterNublet View Post
    Easier to just say there is an overall lack of content in FFXIV without having to labeling everything casual, mid-core, hardcore.
    A lack of rewarding, long lasting content that doesn't require scheduling and progging due to it's difficulty level.
    (13)

  4. #244
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by MisterNublet View Post
    Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.

    I would love to have more difficult casual content, but a vast majority of the playerbase still can't even play their job at level 100. Tanks not mitigating, healers still spamming cure 1 and dps who can't even press their basic combo 1-2-3.

    Lets be real, there is unreal and extreme trials but that would require some effort on their part. Most people in this thread want more braindead casual content, not difficulty.
    That's the main issue with players in MMORPG and has been for years : it seems the only feedback they can provide is whether the content is too easy or too hard, without voicing any opinion in order to determine what is actually fun. But a game isn't fun merely if it is easy/hard, it is fun because it is well designed. The difficulty is only the factor that determines the implication required to clear the content. Casual content could be a meaningful easy and fun content that has replay value (and not only because of a reward at the end).
    (9)

  5. #245
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    I mean, let's not pretend he is wrong. Yoshida himself even said ppl were complaining about difficulty when DT launched and they have repeatedly nerfed casual content if it was even slightly challanging and there is barely anything that requires your full attention. There is a reason they put a "very easy" option in msq content and fights like the solo duty in S9 require absolutely no input from the player who can just sit on the sidelines, go afk and let it play out.

    Outside of disabled players, the inability to use 3 buttons, or heaven's forbid 5, is squarely on the shoulders of ppl who just don't want to even try but loudly exclaim that they should be the primary focus.
    and lets not forget the people who scream "GATING" if things require anything reasonable... like knowing how to do your job past level 80....
    (3)
    #FFXIVHEALERSTRIKE

  6. #246
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kes13a View Post
    and lets not forget the people who scream "GATING" if things require anything reasonable... like knowing how to do your job past level 80....
    I still remember when Steps of Faith was current content and people were lamenting that they could not just hit boss and dodge mechanics, instead having to actually understand the gimmicks of the encounter. The only adjustment Square should have done should have been an easier way to restart the instance if everyone knew they had failed...
    (9)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  7. #247
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,026
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fatch38 View Post
    and yet he isn't wrong because eureka and bozja are the most braindead "content" (because to me grind isn't content) that game ever had.

    anyway casuals content will never be interesting if the rewards s*ck, and to have better rewards SE should make a better gearing system and better substats. but we all know that they will stick to the boring formula to the death
    Things like grinding the not-FATEs or clusters were braindead to be sure, but Eureka had some extra layers with things like the different ways mobs can aggro actually being useful information. Save the Queen was a lot better in this regard IMO; duels were a great idea and should absolutely exist outside of those two zones, CLL, Delubrum, and Dalriada felt like they were at a decent difficulty level for casual large-scale content, and CLL in particular had some novel encounter ideas. Lost Actions being obtained through gachapon was awful, but the actions themselves were decent. I omitted BA and Delubrum Savage as I never did them and can't judge them through personal experience.
    (8)

  8. #248
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Eureka came as a content any player reaching lv70 could start, tailor made to be done in a party of players, in a game that until then nurtured a culture that any content that wasn't high-end raiding could be done solo/without player to play communication. A game with field zones that always had 0 sense of danger. I still can't believe they were surprised by the negative reactions.

    Anyway I'd be a lot more positive towards the game if they had a whole team dedicated to field operations so they could keep those around from X.1 onwards for the players who like that long-term slow burn MMO within the MMO experience. Love Eureka and love Bozja (a bit less).
    If I could have that, I wouldn't care how bad the rest of the game became.
    (4)
    Last edited by ReynTime; 10-02-2024 at 06:03 AM.

  9. #249
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Havenchild View Post
    This thread is the perfect representation of how SE will never be able to satisfy the forums no matter what they do.
    I don't think SE aims (or should) to please forum users, but they should pay attention what they customers/players are unhappy with. Might be an unpopular take though.


    Quote Originally Posted by MisterNublet View Post
    Given that the playerbase cried because In the cold and the Wuk Lamat fight was too difficult, there is a reason casual content is braindead.
    What fight?
    (2)
    Last edited by Sotaris; 10-02-2024 at 06:08 AM.

  10. #250
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ovIm View Post
    I still remember when Steps of Faith was current content and people were lamenting that they could not just hit boss and dodge mechanics, instead having to actually understand the gimmicks of the encounter. The only adjustment Square should have done should have been an easier way to restart the instance if everyone knew they had failed...
    I find this FAR more interesting than " just hit boss and dodge mechanics". There's only so many AOEs, puddles, lasers, etc that a game can throw at me before I'll just say "screw it" and walk away. it's not enjoyable after a certain point. However, throw me into a beautifully designed dungeon, with an encounter that takes some knowledge of the boss and my skills- that is far more interesting.

    As a simple example- it could be phases where attacking the boss with certain skills will kill me due to reflect that type of damage (like magic), or specific debuffs that require a healer to remove or the party gets wiped. It could get more complex in higher difficulty encounters. The point is that it's more interesting that just playing the "Simon says" or "dodge the bullet" type of encounters.
    (6)

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