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  1. #9201
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    @Ayalu

    I was just responding to Lorika that ForsakenRoe was suggesting something additional to one of the old systems we have. In a way, a fix to the old systems in a roundabout way? So that if the devs do accept the idea, it gives us a reason to either press Esuna or use our extremely superfluous healing kit. It could also end up being a Savage raid combo. The Doom mechanic paired with setting the HP to one is barely blinked at if all the cooldowns I listed are up to be used. If a heal absorb is added to that, then it might give a reason to use one or two of those burst AoE heals we almost never use like Cure 3 and Medica.
    (3)

  2. #9202
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    The thing about a new mechanic to try to fix the healing is like putting a bandaid on a gaping wound...
    But the main problem about fixing the healing will be the scream of the tanks (and especially WAR) when they wiill be nerfed.... Because fixing the healing is nerfing the self-healing and sustain of a lot of jobs :/
    (5)

  3. #9203
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Lorika View Post
    The thing about a new mechanic to try to fix the healing is like putting a bandaid on a gaping wound...
    But the main problem about fixing the healing will be the scream of the tanks (and especially WAR) when they wiill be nerfed.... Because fixing the healing is nerfing the self-healing and sustain of a lot of jobs :/
    That's the great part, say a mechanic in a dungeon adds a Heal Absorb to the whole party. In fact, let me list more exact details of what this hypothetical mechanic does:

    - Mechanic does a partywide effect, which takes 5% of the player's max HP, and turns it into a Heal Absorb.
    - Additionally, for each 3s (on the DOT tick) that a player has the Heal Absorb active on them, another 5% is converted. This means that after 20s, you will have 1HP left, and the rest of your HP is converted to 'Heal Absorb'.
    - The mechanic's HP draining effect cannot kill you (will leave you at 1HP), but any damage you take from something else will kill you (since you're at 1HP). EG any raidwides would finish you off
    - Esuna immediately removes the debuff, turning the Heal Absorb back into real HP.
    - This mechanic is applied roughly every 30 seconds.

    It'd be a nerf to tanks only in their ability to heal the team, their ability to cleanse their own Heal Absorb would be completely unaffected. Bloodwhetting would still be able to instantly solve whatever healing WAR needs to do to itself, but Shake It Off wouldn't be up often enough (and Nascent Flash not able to target all 3 non-tanks at once) to deal with the mechanic, only a Healer would have the access to the tools required to handle such a mechanic.

    In the above example, the faster you deal with it, the less resources you need to invest into it (because the amount you have to heal is very low). Literally one Indom right as it goes out, and it's already dealt with. But a Tank can't do that kind of healing, to the party, every time it comes out. So such a mechanic existing would massively clamp down on the '1 tank 3 DPS' runs we see in EX Roulette, or force the 3DPS to play very weirdly to make it function, eg a SMN forced to hold Phoenix cos they need the heal, or prioritizing taking a BRD specifically because of the Warden's Paean Esuna effect. And that extra barrier of 'its annoying to make it work' would dissuade a lot of players from persisting in participating in 1T3D runs

    But the main reason for the idea, is that it 'rebalances' how much healing we do, vs how much damage we do, as a healer. It gives us more reason to be needing to press healing buttons (or Esuna), and decreases how often we hit Glare/Dosis/the others, which brings us a little more towards the ratio of Heal/Damage we had going in Stormblood (often cited as having a better 'balance' between the two responsibilities compared to now)
    (9)
    Last edited by ForsakenRoe; 09-22-2024 at 10:40 AM.

  4. #9204
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    It's an elegant solution, ForsakenRoe. You idea is easier to implement than most of the other suggestions made by healers, such as my idea of nerfing the healing abilities of non-healers in duties and raids.

    I don't think many people would disagree healers should be doing doing less button pushing for damage and more button pushing for healing. In addition, your proposal wouldn't require a major overhaul of the mechanics used in instances and raids.

    While, I'm no programmer or game developer, I cannot see it being too difficult to add the Heal Absorb effect to certain pre-existing boss abilities across the board. After all, many of the same mechanics are used among bosses repeatedly.
    (4)

  5. #9205
    Player
    Basteala's Avatar
    Join Date
    Apr 2022
    Posts
    411
    Character
    Basteala Thayne
    World
    Mateus
    Main Class
    Gladiator Lv 90
    I think a counterpoint some healers would rightly make is that such a mechanic would normally be expected to be a healing test. A mechanic for healers to use some of those big CDs they have to get through these mechanics, and failure to handle them puts the entire raid in trouble. In the past, in other games, this *was* a healer mechanic.

    And we're talking about it right now as a way to handle Shake it Off.

    Also this is still going? Damn.
    (2)

  6. #9206
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Basteala View Post

    Also this is still going? Damn.
    has SE made any changes to the healer role or even mentioned a problem with how dull they are? Damn.

    personally, at this point, I think we will get the trademarked "changes in 8.0!!! look forward to it" which is getting old
    (7)
    #FFXIVHEALERSTRIKE

  7. #9207
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    477
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    In terms of utility a job can provide, esuna effects are one of the few left unexplored.
    (5)

  8. #9208
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,680
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Basteala View Post
    I think a counterpoint some healers would rightly make is that such a mechanic would normally be expected to be a healing test. A mechanic for healers to use some of those big CDs they have to get through these mechanics, and failure to handle them puts the entire raid in trouble. In the past, in other games, this *was* a healer mechanic.

    And we're talking about it right now as a way to handle Shake it Off.
    Yes! Let's have a reason to use those big healing bombs Square Enix has been giving us!

    Quote Originally Posted by Basteala View Post
    Also this is still going? Damn.
    Chugga chugga chugga CHOO CHOO!
    (4)

  9. #9209
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    998
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by OliviaLugria View Post
    In terms of utility a job can provide, esuna effects are one of the few left unexplored.
    Sometimes I wonder if it would be utilised more if it came with a small heal or regen. Though of course they would actually have to let us Esuna debuffs in the first place, which they seem to be absolutely allergic to.
    (1)

  10. #9210
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I’d very much be delighted to have some sort of agency to pick a priority system to which debuff I want to cleanse instead of randomly picking one. Always love to see RNG picking that one bleed with 3s remaining when the target have couple more debilitating debuff or 15s+ bleed going on lol.

    Idk, just some random nitpicky stuff that came to my mind when Esuna is mentioned.
    (5)

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