I've said before in another thread, they may have the data, but are they parsing the data correctly? Data without feedback is worthless.Also we don't really know how they're analyzing what data they've gathered.
I'm led to believe they saw the population spike during ShB and decided the job changes were in the right direction, then they decided to double down on it from the second spike they got in EW, when really the former was from the pandemic and the latter was the WoW exodus. The story and what gameplay there was left was what gave the game staying power.
You can see pieces of how they parse data by looking at BLU. They consider BLU a success, while in reality, it's interacted with (by the players who do actually interact with it) for like 48 hours after each update it gets to level, learn new actions, and then the absolute vast majority drops it until the next update. A small amount of players continue to use it for the weekly Masked Carnivale challenges, and an incredibly small number use it for doing the raid challenges (source: Morbol acquisition rate is incredibly low even now).
Yet SE considers it a 'success', enough that they're willing to do a second Limited Job, even in the face of all the negative feedback about how 'it sucks to take a fan favourite job from older games, and limit it to 'old content' etc. And that's to say nothing of the fact that, with two Limited Jobs, they'll have to do a BLU update, and also a BST update, where previously it was just a BLU update. So they'll now have twice as much workload in the 'limited jobs' pipeline. I don't think they will be able to keep up, and my prediction is that BLU will stop seeing updates once BST comes out
You're missing another component. What they're looking for in the data may not align with what individual groups of players want them to be looking for.
I thought it pretty interesting that in all the interviews coming out of Gamescon, there didn't seem to be any comments about healing. Seems like they still don't consider the current state of healing as an issue to be addressed.
Did you stop to consider that someone interacting with one specific form of side content for 48 hours of time played is a genuine success? There are successful full games on the market that don't engage players for more than 20 hours.You can see pieces of how they parse data by looking at BLU. They consider BLU a success, while in reality, it's interacted with (by the players who do actually interact with it) for like 48 hours after each update it gets to level, learn new actions, and then the absolute vast majority drops it until the next update. A small amount of players continue to use it for the weekly Masked Carnivale challenges, and an incredibly small number use it for doing the raid challenges (source: Morbol acquisition rate is incredibly low even now).
So what if the Morbol acquisition rate is low? Not everyone picking up BLU is interested in doing Savage raid content with it.
This is a good example of a case where what you feel should be valued doesn't align with what other players and the developers choose to value.
By the same measure, they could just be discussing it behind close doors. Look at Stormblood lilies, first we had everything talked about them and how everyone saw how useless they would be. Yoshi-P said "give it a try", most of us said it sucked. Then they were silent for 2 yeasr about it only to come out and say, ya it sucked and it was inefficient.You're missing another component. What they're looking for in the data may not align with what individual groups of players want them to be looking for.
I thought it pretty interesting that in all the interviews coming out of Gamescon, there didn't seem to be any comments about healing. Seems like they still don't consider the current state of healing as an issue to be addressed.
You're trying to spin it as them being satisfied because they don't bring up the topic, but history shows us that they barely communicate regardless.
What did they say on the topic of healers from the massive changes in ShB all the way to now? Just 2 things:
- Go play ultimates
- Please give healers a try
That's it, that's all they said about healers for 6-7 years.
That said, the results of their flawed vision speaks for itself. People are complaining about incompetent healers and another green river is forming in PF.
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