Quote Originally Posted by Rein_eon_Osborne View Post
What's everybody else's thought?
I honestly think lack of confidence in direction is only one part of it. There's also the lack of creativity and crippling fear of upsetting certain players.

Let's look at VPR, they said they want a fast and technical job. There's many ways to achieve it, first thing that comes to my mind is short GCD, mode switching, maybe with poison application and consumption for various buffs or debuffs. What did they do? They ripped out timers from MNK so they can slap timers onto VPR, that shows lack of creativity. Another thing that shows lack of creativity is when SGE launched as a 80% copy of SCH, but we already beat that one to dust already.

Now, as for crippling fear of upsetting players, we only need to look at the latest balance patch. The easiest way to make sure all is balanced for the savage patch is to nerf PCT and give some minor buffs to other jobs that are lacking a bit, but they instead massively buffed everything else (not you MCH) to compensate, which led to an undertuned savage raid and a nightmare of future balancing. They're so scared of upsetting people that they don't even dare deal out necessary nerfs.