You yourself admit that you constantly engage in lethargic behavior. So yes, it can actually be reasonably assumed that quite a number of people basically did "nothing at all" the whole time.
"I deliberately and actively engage in behavior I know is detrimental to my team's success, why are my teams not having much success?"
You are playing a team game. Your ego will have to take a back seat for 12 mins. You are the Warrior of Light only in terms of story, you aren't really the center of the universe. To the enemies, you are just <jobname>. Stop being so unbelievably entitled in a competitive game mode, and start working on your own attitude.
Or, you know, stop queueing. That is an option. If you don't intent do be a net positive for your own team anyway, just stay away.
If you cannot motivate yourself to engage in a gamemode you voluntarily queued for yourself, why should this burden then somehow fall on others? You have excuses for everything, but show very little personal responsibility for anything it seems.
You get the community you foster. By enabling feeders, griefers, afkers, dps who don't aoe in a dungeon, NINs that use doton on single targets, healers that only heal, healers that don't heal at all, tanks who don't mitigate, never calling anyone out for these behaviors but aggressively shouting down anyone that does, you get a community of precisely that. Which makes the few people who actually do give a damn about the game that they pay money for, and invest a lot of time in, actually stand out like a sore thumb. Also, PvP content isn't "cooperative", it's competitive. Just because Frontline doesn't have some league mode or similar, doesn't mean it's not competitive. The other teams aren't interested in giving you a fun match, they are there to win, and that means killing you as often as possible whenever possible. And YOU should have the same motivation.
"Exploit". DRK's pull in doesn't have 20000 km range, stop standing together tightly packed every single second of every single game. The maps are 3D and offer lots of space and at times verticality to have map presence without being an easy target.

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