Quote Originally Posted by Aravell View Post
It actually doesn't take a coordinated premade to stop a coordinated premade. I've seen most people make the mistake of marking the DRK so they can see them plunging in, but when the DRK goes in, it's generally already too late to counter.

What should be done is marking the DRGs. If you see them jump up into the sky, the burst is coming and you can immediately disrupt the RPR to cause the burst to fail entirely.

It's very likely that the one calling the shots is the DRK. If you disrupt the DRK directly, they could call a halt to the burst. But if you disrupt the supporting cast (Meteodrive the RPR or Salted Earth their backline), it takes a bit longer to react.

I also want to point out that melee jobs are stupidly tanky and it would require over 10 people to wake up and focus fire on you to kill you. A single premade won't be able to burst you down, especially since they don't pack anything that goes through Purify (unless the DRK intends to waste Salted Earth on 1 person). So disrupting them with a MNK or RPR is generally free, especially early game.
Couple of points.

1. I've literally never seen an enemy DRG marked, even tho it might very well be a good idea. Unfortunately the usual reaction to a known premade isn't for people to play better, it's to give up. Happened on my one-and-done on Shatter today when you-know-who and her minions appeared.

2. The purpose of the premade isn't for those four people to burst you down, because as you say it wouldn't work on melee/tank. They act as a nucleus for the rest of their team members who are somewhat awake to pile on top. And while I agree that for 12+ members of a team to get wiped out in a single dive likely shows a lack of observational skills, it happens quite regularly.

What really amuses me is these premades actually believe they are "doing PvP" and are good at it. I imagine they also think dropping a hand grenade into a barrel of fish is an extremely sophisticated form of hunting.

And I'm pretty sure that if SE thinks about FL at all, they never intended the presence of 4 people on a team to swing the win-rate from 33% to 80%. It runs completely counter to their philosophy.