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  1. #1
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    713
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Battle High is also a problem. I get that it incentivizes faster games and to seak each other for kills, but once a team is dominating in battle fevers, the match is usually decided. There is just no coming back unless the Battle Fever team neglects the PvE aspects in favor of killing.

    It's almost more optimal to ignore any of the targetted objectives at the start to rack of Battle Highs/Fevers and then storm the targets later when you can crush them with the power imbalance.
    (6)
    99.99% chance probably a Titanman alt

  2. #2
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bonoki View Post
    Battle High is also a problem. I get that it incentivizes faster games and to seak each other for kills, but once a team is dominating in battle fevers, the match is usually decided. There is just no coming back unless the Battle Fever team neglects the PvE aspects in favor of killing.

    It's almost more optimal to ignore any of the targetted objectives at the start to rack of Battle Highs/Fevers and then storm the targets later when you can crush them with the power imbalance.
    Yes, it is. Shame more players haven't understood this.
    (0)

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bonoki View Post
    Battle High is also a problem. I get that it incentivizes faster games and to seak each other for kills, but once a team is dominating in battle fevers, the match is usually decided. There is just no coming back unless the Battle Fever team neglects the PvE aspects in favor of killing.

    It's almost more optimal to ignore any of the targetted objectives at the start to rack of Battle Highs/Fevers and then storm the targets later when you can crush them with the power imbalance.
    Battle High is pretty much the worst mechanic in Frontlines and has been for a long time. If SE hadn't completely neglected Frontlines, I doubt the mechanic would have been in the game for so long.
    (4)

  4. #4
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Wait, what happened to Frontline?
    (0)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  5. #5
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    414
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    They need to iterate faster but we're stuck for months on end without changes.
    (3)

  6. #6
    Player
    Dionysius's Avatar
    Join Date
    Jun 2018
    Posts
    212
    Character
    Zeack Crosse
    World
    Masamune
    Main Class
    Red Mage Lv 90
    The mode need a proper "commander' integration at the beginning of each match, vote a commander and a captain (after player's volunteer). Give them proper command and instructions to lead.
    This will be the start instead of relying on Macros and messy callouts.

    edit: Embrace the meta.
    (3)
    Last edited by Dionysius; 01-28-2024 at 12:42 AM. Reason: Embrace the Meta

  7. #7
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dionysius View Post
    The mode need a proper "commander' integration at the beginning of each match, vote a commander and a captain (after player's volunteer). Give them proper command and instructions to lead.
    This will be the start instead of relying on Macros and messy callouts.

    edit: Embrace the meta.
    Finally found someone else who likes the idea of dedicated commander for each team!!! And it hadn't actually occurred to me it might also reduce this awful macro spam that many of the self-appointed ad hoc commanders seem to believe is essential. Although I've come to the conclusion that, in most cases, these are simply individuals who regard FL as a stage on which they perform in front of their adoring (?) fans.

    And yes. Embracing and/or countering the meta is how PvP evolves. Never thought I'd say this, but a few days ago I had a really enjoyable experience on Shatter. Shout out to commander Xael Jehuty for implementing a novel and effective strat.
    (0)

  8. #8
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    Shatter just sucks, too much time hitting ice instead of hitting the opponents.
    (2)

  9. #9
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,188
    Character
    Jitah'li Habhoka
    World
    Lich
    Main Class
    Archer Lv 100
    I don't think premades are such a big thing as people make them out to be.
    People generally playing like they had blinders on and reacting at snail speed is what is making you lose that game.
    (5)

  10. #10
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    174
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Burmecia View Post
    I don't think premades are such a big thing as people make them out to be.
    People generally playing like they had blinders on and reacting at snail speed is what is making you lose that game.
    It isn't always, but when a team has one it's obvious. Even more obvious when one is on your alliance or multiple matches in a row. You'll see 4 people act in tandem (sometimes a bit too perfectly, making me think bots or tools is involved) and they will rack up early kills and even BH5, and usually win handily.

    You can't always blame it for the loss, and sometimes teams are just more on the ball. But it does highlight other issues. The range of Hard CC in PVP that is very potent in Frontlines, and the games issue with not rejecting all types of automated inputs.
    (10)
    Last edited by SalamanderIX; 01-28-2024 at 09:55 AM.

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