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  1. #8811
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    > Healers are a point of failure in the party and that causes friction amongst players.

    SE: "Let's give more healing to DPS jobs, and let's also make tanks immortal (not you, DRK) for good measure!"

    > Immortal tank wasting everyone's time by soloing a boss for 15 minutes and causing friction within the party as people are telling the tank to stop wasting time and wipe.

    SE: "Eh, working as intended."
    (5)

  2. #8812
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ramiee View Post
    What I always found weird is tank mastery is a trait at level 1 for tanks but healers get nothing but main and mend which they share with casters.
    Tbf, neither role should have either of those traits. In practice, Tank Mastery just means that all non-tanks take 25% more damage from attacks meant to be tanked, while concern for levels 1-30 potency balance is so far gone that any value the devs could find had in using percent multipliers instead of potency bumps to upgrade healer/caster/ranger* skills over that level span just bloats damage calculations for no benefit.

    So we've got a "can't dispense with this role" trait on the role already least able to be fully dispensed with... and we've got a role with hidden damage nerfs with zero in-game hints at that nerf's existence beyond stat-to-actual-output analysis, a role that deals the actual potency stated, a role that does 20% more effect than per potencies stated, and two roles that do 30% more output than per potencies stated for... what purpose exactly?
    (2)

  3. #8813
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    In my opinion, if you don't want any «point of failure» in your game, you simply don't put any defensive roles in it.
    Period.

    Tanks and healers are by nature «defensive roles».
    They exist for the sole reason to keep the party alive.
    So it's supposed to be NORMAL that the team collapses if one of them fall.

    But I guess a good majority of players simply can't stand to depend on others (especially if others = random people who may be bad)
    So here we are : devs made tanks invincible, healers irrelevant, and they balanced the game around the use of bots («trusts»).

    Greeeeat...
    I guess I can go back to play better solo rpgs then.
    (8)

  4. #8814
    Player

    Join Date
    May 2023
    Posts
    343
    If you don't want any points of failure, don't allow humans to play your game. Lmao.
    (6)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #8815
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except there currently is one party member who’s the point of failure-> it’s the tank

    The entire party falls apart when the tank is garbage and can’t do their job, why is that allowed but healers have to be made irrelevant to avoid this
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    (0)

  6. #8816
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Not really. If the tank is bad/new he won't pull wall to wall and do nothing and if needed will be told to just take it slower. Not to mention dungeons are made how they are made and it's not that easy to one-shot a tank if it can happen the boss for example is stationary and won't be that annoying to others while the tank gets a rez. In 8-man there are 2 tanks.

    And if for whatever reason tank is taking excess damage due to for example lack of gear then if the healer isn't bad it still will be fine. You need a really bad tank and healer for a dungeon group to fail/struggle.

    It's their design, it works, and has some flaws, but still checks out. There won't be any sudden changes, at best we can "hope" they put some time and effort into 8.0 in ~2 years. And if not pray return for 9.0...
    Your comment basically amounts to

    “The tank isn’t a point of failure because the tank has to be pretty bad to be a point of failure and if the tank is bad they can go slower to mitigate this”

    Which doesn’t refute my point at all, if anything you acknowledge it you just don’t see it as a problem even though the same arguments can be applied to the healer
    (6)

  7. #8817
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Your comment basically amounts to

    “The tank isn’t a point of failure because the tank has to be pretty bad to be a point of failure and if the tank is bad they can go slower to mitigate this”

    Which doesn’t refute my point at all, if anything you acknowledge it you just don’t see it as a problem even though the same arguments can be applied to the healer
    what you want to hear? That the game is functional and have been for many expansions? It's not WoW and probably never will be when it comes to trinity design and actual challenging endgame. It also won't be Monster Hunter World "healers" either.

    Dawntrail got worse MSQ and now people are starting to see more cracks in the template yet SE can coast on the template for few expansions at minimum with little effort while pushing most of the profits into other mismanaged projects of the company. If you want to force a change - go play a game you like. If people quit they will be forced to make changes. Complaining on forums will not redress your salt so pray make the best choice and go have fun. Shadowlands happened, they nearly lost the game and had to kick few people, start actually listening to their customers.

    Any post on the forums is usually pointless as a "feedback" as they have everyone sub money and if healers are busy arguing how very specific comp for savage can clear it without healers or perfect dungeon run requires barely any healing is the biggest problem then they already won as they can divide and conquer with minimal effort. If they loose 50% of their revenue from subs for patch 7.1-7.55 that's something they will have to act upon, as investors will want answers, management will want answers and heads will roll just like in Blizzard.

    And the OG #healerstrike was about making healers fun to play, not to make the game healer competitive directly. Healers can be fun even in current "chill" version of the game.
    (1)
    Last edited by sharknado; 08-24-2024 at 08:36 PM.

  8. #8818
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    what you want to hear? That the game is functional and have been for many expansions? It's not WoW and probably never will be when it comes to trinity design and actual challenging endgame. It also won't be Monster Hunter World "healers" either.

    Dawntrail got worse MSQ and now people are starting to see more cracks in the template yet SE can coast on the template for few expansions at minimum with little effort while pushing most of the profits into other mismanaged projects of the company. If you want to force a change - go play a game you like. If people quit they will be forced to make changes. Complaining on forums will not redress your salt so pray make the best choice and go have fun. Shadowlands happened, they nearly lost the game and had to kick few people, start actually listening to their customers.

    Any post on the forums is usually pointless as a "feedback" as they have everyone sub money and if healers are busy arguing how very specific comp for savage can clear it without healers or perfect dungeon run requires barely any healing is the biggest problem then they already won as they can divide and conquer with minimal effort. If they loose 50% of their revenue from subs for patch 7.1-7.55 that's something they will have to act upon, as investors will want answers, management will want answers and heads will roll just like in Blizzard.

    And the OG #healerstrike was about making healers fun to play, not to make the game healer competitive directly. Healers can be fun even in current "chill" version of the game.
    If feedback on the forum is so meaningless why do you make it your personal mission to constantly tell us that our feedback is useless and the only real feedback is quitting the game entirely

    I don’t play healers anymore, I am not filling the healer queues and as we can see from PF this is making people unhappy. I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me. If the only way to give feedback is to quit entirely that’s just a symptom of a broken feedback system and not one that should be “defended” by people like you who seem intent on hiding behind “yeah it’s all pointless so why bother”

    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    (6)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #8819
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    (3)

  10. #8820
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    The last time I checked, no one is asking for WoW or Monster Hunter, I only saw people asking for Stormblood. Weird.
    Didn't heard OP talking about Stormblood. But still, assuming it would be the solution what would make a company admit that 3+ expansions were wrong and now they will dump substantial amount of time and money into revamping the whole game? If they can print next expansion from the same template, get the preorder and sub money without doing all of that they will. They will print another healer job, make new healer relics and healer relic armor that is super shiny and problem "solved". Blizzard or SE aren't our friends. YoshiP can make content but corporate decide about the money. And the already know about healers feedback.

    Quote Originally Posted by Supersnow845 View Post
    I am not filling the healer queues and as we can see from PF this is making people unhappy.
    So as of now the strike only impacted PF for Savage assuming it's the strike and not just people uninterested wiping in savage with randoms. DF role in need is in majority still tank (even when queue for tanks increased by few seconds).

    Quote Originally Posted by Supersnow845 View Post
    I am unhappy with the state of healers in this game, not the state of the game as a whole. Do quitting entirely doesn’t benefit me.
    They said many time that they can do cool feature "X" but they won't as it would cost some amount of money while not making any money in return. Their focus is on features/content that brings money $_$. Healers won't be changed if the change would not bring back noticeably amount of lost income.

    Quote Originally Posted by Supersnow845 View Post
    “yeah it’s all pointless so why bother”
    Welcome to WoW Shadowlads. They lost a lot of addicted players and got shocked they can actually quit their addiction unhappy with the game.

    Quote Originally Posted by Supersnow845 View Post
    If it’s so pointless to discuss anything on here because the feedback system is broken why are you here
    I still have 3 weeks of sub so can finish BRD and AST leveling. Then probably wait for 7.55... Yoshi already started calming hype down for the Moon exploration base content from 7.1 so my crafter senses aren't tingling -_-
    (0)

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