Quote Originally Posted by PyurBlue View Post
So I understand your question, you're asking why healing skills have to account for more a healer's ability set than mitigation does for tanks?
Yep.

If so I'm not implying that as a metric, but I do like the amount of healing options we have now and I'd like them to feel meaningful. Cutting a few for DPS would be OK, but I wouldn't want to lose most of them.
Fair. And same. Or, I wouldn't want to lose the agency it provides... but would be happy to see some of that compressed into fewer but more frequently usable and more interwoven/interactive actions.

When it comes to tanks, there are a lot of situations where they feel like DPS lite and in those situations they're not the most exciting classes. It's another issue to address.
Largely agreed there, too. I'd love to see more (frequent and integral) active mitigation and shifting priorities (with ways to actually act differently on them / in accordance with them).