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  1. #341
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    -They used exactly ZERO clemencies during uptime
    -90% of the healing game from the tanks, only 10% from the dps
    -cover was only used so they could say they did it without tank LB3
    -they failed 4 mechanics and had 2 deaths
    -this is still a competitive speed kill in spite of above because of how much extra damage tanks do
    They did use Clemency during downtime, there's a gap between 0 Clemency during the whole fight and 0 Clemency during uptime.
    They also used cover to tank the party stack with only 2 players.
    Unless I'm reading it wrong, the DPS did 28% of the healing.
    The death was a DNC death 30 seconds before the kill and snowballed into a second death. Also, that death was recoved by SMN.

    It's a work from the whole party, not the tanks only.
    Can we stop making up informations now?
    (2)

  2. #342
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Given this is yet another complaint topic where minority is demanding sweeping changes,

    please show any evidence of JP mirroring your complaints?

    If not, you can put the matter to rest, since SE does not listen to you, only western content creators and they are only - rightfully - unhappy with DRK.
    (1)

  3. #343
    Player
    Vinter's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Fenn Rau
    World
    Balmung
    Main Class
    Warrior Lv 78
    Quote Originally Posted by Supersnow845 View Post
    That doesn’t count to them

    Their (impressively high barrier) for where they would consider tanks to be out of line is if the M4S healerless clear becomes standard PF strats. Casual content not requiring a healer, savage being possible to clear without a healer, even ultimate being cleared without a healer is irrelevant to them, they only see a problem if healers are actively being locked out of all content

    It’s pointless arguing with them, because they see the problem they just pretend they don’t because they are in the beneficiary position
    Unironically yes. The game isn't balanced for the 1% savage raiders, it's balanced for the 99% of casuals who just play for fun. It might sound harsh but y'all are a minority of players and therefore don't actually matter.
    (1)

  4. #344
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Somnolence View Post
    Given this is yet another complaint topic where minority is demanding sweeping changes,

    please show any evidence of JP mirroring your complaints?

    If not, you can put the matter to rest, since SE does not listen to you, only western content creators and they are only - rightfully - unhappy with DRK.
    JP currently have exactly the same green river as NA does in reference to their PF’s being unable to recruit healers. Images of massive healer gaps are circulating on JP twitter and 2 chan is currently having a meltdown about it

    Why are the JP forums the assumed combined voice of the JP playerbase but the NA forums are an ignorable minority

    Quote Originally Posted by Vinter View Post
    Unironically yes. The game isn't balanced for the 1% savage raiders, it's balanced for the 99% of casuals who just play for fun. It might sound harsh but y'all are a minority of players and therefore don't actually matter.
    Casual or hardcore healers are useless in casual content. The tank doesn’t even need your consent to basically ignore you in casual content, that’s got nothing to do with balancing around savage raiders. You see it every time with moogle events, people will always run without healers. Healers survive in casual content because of DF restrictions, that’s not balance that’s being an enforced burden
    (3)
    Last edited by Supersnow845; 08-18-2024 at 08:05 PM.

  5. #345
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by MikoRemi View Post
    You can be sad about it all you want, doesn't change anything. Meanwhile in content that actually matters, yknow on the higher end? Yeah, it's a good general use cooldown that doesn't break anything. I don't care about silly opinions not rooted in reality though yes. Go ahead and just try a healerless run in an average PF party of EX1 as a WAR and tell me how that goes though~. If you can somehow heal all of that without a cotank doing all the healing or needing some summoners and red mages, I won't believe it.
    Nah I don't play pf I have a static that's your problem dude, we normally drop 1 healer after a couple of months when we're geared but looking at the raid tier might get to do it early since besides M3S it's pretty piss easy.
    Also why would I play WAR it's a brainless boring job the only tanks I play are PLD and DRK, playing WAR is as boring as playing a healer.

    Quote Originally Posted by MikoRemi View Post
    And I run with two buds for general content. The times I don't though, hoo boy. Clearly you don't get that though so already shows your general bias. Look on any normal PF ever, and they won't be locking out healers unless they're trap, in which case they're doing everyone a favor.
    Awesome opinion, I find WAR fun because I can fight back when things go wrong, and it hits hard and consistently. It's almost like there's all sorts of jobs out there for all sorts of different people. Imagine that. Just like I refuse to play DRK because you're at the mercy of others, which hey if you prefer that you do you. How's Dark Mind in savage by the way? Real useful yet?
    Ok you need to max self heal every 25 seconds as a crutch, a strong and regen every 60 seconds as a crutch and all of that ontop of strong mitigation and a raid heal every 90 seconds. Are NA healers so bad at this game you need that lmao?
    I also do PF pretty regularly for EX mount farms and most of the worst players are WHMs, VIPs, WARs and SMNs.
    You don't want to play a trinty game and it seems like you don't even want to play an MMO, imagine that having the tank have to rely on a healer like literally every other trinity MMO ever, this isn't elden ring its a team based game if you get shitty team mates either join a static or play a different game.
    (1)
    Last edited by Ramiee; 08-18-2024 at 09:06 PM.

  6. #346
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ramiee View Post
    Nah I don't play pf I have a static that's your problem dude, we normally drop 1 healer after a couple of months when we're geared but looking at the raid tier might get to do it early since besides M3S it's pretty piss easy.
    Also why would I play WAR it's a brainless boring job the only tanks I play are PLD and DRK, playing WAR is as boring as playing a healer.
    And I run with two buds for general content. The times I don't though, hoo boy. Clearly you don't get that though so already shows your general bias. Look on any normal PF ever, and they won't be locking out healers unless they're trap, in which case they're doing everyone a favor.
    Awesome opinion, I find WAR fun because I can fight back when things go wrong, and it hits hard and consistently. It's almost like there's all sorts of jobs out there for all sorts of different people. Imagine that. Just like I refuse to play DRK because you're at the mercy of others, which hey if you prefer that you do you. How's Dark Mind in savage by the way? Real useful yet?
    (0)
    *Job effectiveness will vary depending on player skill

  7. #347
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MikoRemi View Post
    It's almost like there's all sorts of jobs out there for all sorts of different people. Imagine that.
    Yeah. Which is why I desperately wish people would stop requesting to homogenize TBN to be one of the other 3 boring short mits and/or make DRK flat out self-sufficient


    Just like I refuse to play DRK because you're at the mercy of others, which hey if you prefer that you do you. How's Dark Mind in savage by the way? Real useful yet?
    Yeah, the healer actually has to heal me when I play Dark Knight. Y'know. Healing. Their job. If I'm playing a trinity based game I'm going to make sure I feel like it matters. If I didn't care about the trinity I would just play Guild Wars 2 instead.

    Dark Mind is already widely discussed and there's an absolute mountain of feedback for both Dark Mind, Oblation, TBN, and Dark Missionary.

    Dark Mind as it is currently is busted when it can be used and just sorta exists when it isn't. So people either see it as god tier when you can use it and others just mock it 100% of the time for being a pure magic mit.
    (5)

  8. #348
    Player
    MikoRemi's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Miko Remi
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zairava View Post
    Yeah. Which is why I desperately wish people would stop requesting to homogenize TBN to be one of the other 3 boring short mits and/or make DRK flat out self-sufficient




    Yeah, the healer actually has to heal me when I play Dark Knight. Y'know. Healing. Their job. If I'm playing a trinity based game I'm going to make sure I feel like it matters. If I didn't care about the trinity I would just play Guild Wars 2 instead.

    Dark Mind is already widely discussed and there's an absolute mountain of feedback for both Dark Mind, Oblation, TBN, and Dark Missionary.

    Dark Mind as it is currently is busted when it can be used and just sorta exists when it isn't. So people either see it as god tier when you can use it and others just mock it 100% of the time for being a pure magic mit.
    Consistency, not homogenization. Big difference. TBN really could just be better but that's just DRK in a nutshell. Hence why there's little satisfaction in it outside of a few people still clinging on to the idea that dying in Living Dead is somehow a benefit, and that Dark Mind is really useful.

    That'd be great if they weren't so good at eating the floor from casual content! Good thing I'm not playing DRK! Helps especially in higher tiered content where healers are needing any assistance they can get because things start actually hitting hard! Or most deep dungeons in general where any configuration of party works, farming clusters in Bozja or any sort of work in Eureka content in general, it's a very handy thing. I like FF14 for actually being a good game though, so I'll just stick with that, thank ya much. I've tried enough MMO's for my liking and would rather stick with the one that managed to come back from 1.0. Truly inspiring.

    Good, that would be great to have more interest on DRK. At this point it could use a rework in general, but I'll see what ends up happening. I'd love for it to just be more fun in general though but it's also just not my kind of job. Either way, much more of a discussion to be had with DRK than just trying to nerf WAR which just isn't going to happen. Again, this isn't a new discussion, this has been around since before DT was even announced, I called it that they wouldn't nerf the self sustain, and well, here we are. /shrug

    I mean at that point it's on the level of Damnation/Vengeance with the physical reflect, except even if that doesn't work in a magic fight, it works as a mitigation tool regardless so I find it desperate personally. I wouldn't even mind if it was as simple as 10% physical mit and 20% magic mit, just something, anything.
    (0)
    *Job effectiveness will vary depending on player skill

  9. #349
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,556
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s not homogenisation it’s homogenisation

    What a fantastic start to a 4 paragraph word salad
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #350
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    725
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Shurrikhan View Post
    Fair. And same. Or, I wouldn't want to lose the agency it provides... but would be happy to see some of that compressed into fewer but more frequently usable and more interwoven/interactive actions.
    Consolidation would be fine, especially if there were more interesting synergies or interactions between abilities, and it would help keep hotbars neat and organized. More frequent uses would pair well with higher, more numerous, and less predictable party damage so if we did go in that direction I'd support it.


    Largely agreed there, too. I'd love to see more (frequent and integral) active mitigation and shifting priorities (with ways to actually act differently on them / in accordance with them).
    Especially for the offtank. While having 2 tanks and 2 healers is a sizable safety net it's rare that it actually comes into play. Most of the time the second support player doesn't get to do very much. It's often the less skilled parties that are the most fun since mistakes mean more need for healing or party defense.

    Quote Originally Posted by Vinter View Post
    Unironically yes. The game isn't balanced for the 1% savage raiders, it's balanced for the 99% of casuals who just play for fun. It might sound harsh but y'all are a minority of players and therefore don't actually matter.
    Then let's keep that casual content balanced by making sure that jobs function as they are supposed to. Tank isn't supposed to be the healer, even in dungeons.
    (0)

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