So, if everything else I've suggested is so unacceptable to you, how do we balance normal content around WAR levels of self sustain? Assuming even that we boost all the other tanks to the same level.
So, if everything else I've suggested is so unacceptable to you, how do we balance normal content around WAR levels of self sustain? Assuming even that we boost all the other tanks to the same level.
Last edited by Alice_Rivers; 08-18-2024 at 07:48 AM.
You buff the other tanks' flat and per-target means of self-sustain, buff healers to proportionately match, buff all content to proportionately match the new values to what you originally had before among non-Warriors, and generally do 20+ times more work for the same result as having reverted Bloodwhetting to healing for a % of damage dealt (but without that reversion's increased gameplay interaction for Warrior)?
/shrug


Me trying to break TBN when it gets buffed to 400% my HP pool:You buff the other tanks' flat and per-target means of self-sustain, buff healers to proportionately match, buff all content to proportionately match the new values to what you originally had before among non-Warriors, and generally do 20+ times more work for the same result as having reverted Bloodwhetting to healing for a % of damage dealt (but without that reversion's increased gameplay interaction for Warrior)?
/shrug
That's what the {every AA one-shots non-tanks} levels of damage is for. You wouldn't want a run to even be imaginable without a tank, right?
Obviously, if a single job is overpowered, we could just scale up every other job in its role, all that the role's non-universal outputs directly interact with, and all encounter damage, right? It's not like we need even a vague modicum of inter-role balance beyond a fixedly tank perspective, surely?
What's a trinity or compositional flexibility anyways? I never understood why we needed such fancy words for "flush the healer once you have enough water pressure, duh."
Last edited by Shurrikhan; 08-18-2024 at 08:10 AM.
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