Do you live under a rock? Does the PF generally clear without a healer? Does the average party in PF clear without a healer? No? Most still need a standard comp as a general thing? Try harder next time.
*Job effectiveness will vary depending on player skill
Congratulations, you just proved supersnow's point that you would continue to deflect. Discussing literally anything with you is actually impossible
That doesn’t count to them
Their (impressively high barrier) for where they would consider tanks to be out of line is if the M4S healerless clear becomes standard PF strats. Casual content not requiring a healer, savage being possible to clear without a healer, even ultimate being cleared without a healer is irrelevant to them, they only see a problem if healers are actively being locked out of all content
It’s pointless arguing with them, because they see the problem they just pretend they don’t because they are in the beneficiary position
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I literally answered the question. You refuse to accept reality. Not my problem if you're too deluded to think that nerfing things will change how unfun healing is. Welcome to the forums in a nutshell.
Up to you when you wanna accept the direction of the game or not. I would've thought after people saw Damnation in general and how Bloodwhetting didn't change at all that maybe we wouldn't have this discussion anymore. But if you wanna keep yapping on despite months before DT amounting to what we have now, you do you bud. Deflect freely, you guys are great at it! I'll go enjoy myself and help healers with a smooth time in game~.
*Job effectiveness will vary depending on player skill
Furthermore, if that trend continues and it gets to the point this is possible week 1, You've reached the point that running healerless is actually meta since tanks do more dps than healers. But do continue on how this isn't a growing problem
This "reality" of yours can potentially grow to a place where healers are not required for week 1. You just don't careI literally answered the question. You refuse to accept reality. Not my problem if you're too deluded to think that nerfing things will change how unfun healing is. Welcome to the forums in a nutshell.
Up to you when you wanna accept the direction of the game or not. I would've thought after people saw Damnation in general and how Bloodwhetting didn't change at all that maybe we wouldn't have this discussion anymore. But if you wanna keep yapping on despite months before DT amounting to what we have now, you do you bud. Deflect freely, you guys are great at it! I'll go enjoy myself and help healers with a smooth time in game~.
Last edited by Zairava; 08-18-2024 at 02:40 PM.
Yep.
Fair. And same. Or, I wouldn't want to lose the agency it provides... but would be happy to see some of that compressed into fewer but more frequently usable and more interwoven/interactive actions.If so I'm not implying that as a metric, but I do like the amount of healing options we have now and I'd like them to feel meaningful. Cutting a few for DPS would be OK, but I wouldn't want to lose most of them.
Largely agreed there, too. I'd love to see more (frequent and integral) active mitigation and shifting priorities (with ways to actually act differently on them / in accordance with them).When it comes to tanks, there are a lot of situations where they feel like DPS lite and in those situations they're not the most exciting classes. It's another issue to address.
Okay here is a question for you based on your weird perception of the balanceI literally answered the question. You refuse to accept reality. Not my problem if you're too deluded to think that nerfing things will change how unfun healing is. Welcome to the forums in a nutshell.
Up to you when you wanna accept the direction of the game or not. I would've thought after people saw Damnation in general and how Bloodwhetting didn't change at all that maybe we wouldn't have this discussion anymore. But if you wanna keep yapping on despite months before DT amounting to what we have now, you do you bud. Deflect freely, you guys are great at it! I'll go enjoy myself and help healers with a smooth time in game~.
If they added a feature where if you zoned in as a WAR I could unilaterally elect to turn off your healing without turning off your mitigation because I’m confident in my healing and don’t need your assistance would you be happy with that feature?
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Watch what was going on in the healerless clear.
It's very tight healing&mitigation optimization, the group couldn't survive without the use of Clemency or cover.
This clear was not possible thanks to tank sustain only:
-PLD Clemency and abuse of Cover
-Heavy heal comp (MNK, DNC, RPR, SMN)
-Sacrifice of DPS to align heals from burst (See PLD delaying Blade combo to benefit the heal from auto attacks)
It's a fantastic work from the group but if you could see beyond the thumbnail that would help everyone.
If anything, Clemency being a healer GCD is the elephant in the room, but that's also PLD identity to use white magic.
-They used exactly ZERO clemencies during uptimeWatch what was going on in the healerless clear.
It's very tight healing&mitigation optimization, the group couldn't survive without the use of Clemency or cover.
This clear was not possible thanks to tank sustain only:
-PLD Clemency and abuse of Cover
-Heavy heal comp (MNK, DNC, RPR, SMN)
-Sacrifice of DPS to align heals from burst (See PLD delaying Blade combo to benefit the heal from auto attacks)
It's a fantastic work from the group but if you could see beyond the thumbnail that would help everyone.
If anything, Clemency being a healer GCD is the elephant in the room, but that's also PLD identity to use white magic.
-90% of the healing game from the tanks, only 10% from the dps
-cover was only used so they could say they did it without tank LB3
-they failed 4 mechanics and had 2 deaths
-this is still a competitive speed kill in spite of above because of how much extra damage tanks do
Last edited by Supersnow845; 08-18-2024 at 05:59 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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