Quote Originally Posted by PyurBlue View Post
If people are willing to compromise, then let's try to compromise. I put forward a suggestion earlier that dungeons contain enemies with the ability to lower healing which would go after the tank.
This seems... fine(?), but is very weirdly roundabout way to buff (TBN) or nerf (BW/NF) a single outlier, if that is your intent (rather than just a bit of variance that could, say, add a 'curse' mechanic to dungeons only when in a roulette or where countered by a 'kiss' mechanic directly related to it elsewhere and not at a timing that would allow players to act only under the latter).

If you don't want target-scaled sustain to trivialize content, then you need to provide compensatory kit and context to the competing jobs and amp the difficulty of content to match (and, technically, the amp contribution of other roles each in compensation, which then obliges amping the difficulty of the content yet again)... or you just fix the scalars where broken instead of raising the house to deal with the single floorboard everyone trips on.

Of the two, the latter is the far less costly and far less error-prone.

Remember, so long as a fight is cleared by damage, the only perspective or metric that ultimately matters is rDPS; it's simply that there can be many, many types of contribution thereto, many of them very indirect.

Give a Bard a taunt or a pacify and, so long as there's something they can briefly kite or an otherwise difficult-to-avoid special attack they can cancel and not enough free heals to deal with everything nor eHP going in to avoid someone's death without a GCD heal, that's likely rDPS gained. If you have a proximity based AoE and a strong melee DPS and you allow an ally to move faster or extended attack range or attack 20% faster in exchange for being slowed 20% for an equal duration later, that can still be an extra melee attacks' advantage over a ranged fallback options' worth of rDPS. Etc., etc.

But, it's not usually worth constraining content around outliers. That'd be to make, in effect, every house with unnecessary lift and a relatively sunken floorboard; balance the issue later and you return the same issue that led to the awkward "solution" in the first place.