Quote Originally Posted by Chiru_Kai View Post
- Removing all healing and shielding abilities of tanks. They can only mitigate and reduce damage for themselves and party as a tank should, but not heal. Instead, what they should do is increase their healing received, or get bigger mitigations. But for real, remove all of the heals and barriers that tanks can apply to themselves or partymembers. This is a healer's job and it shouldn't overlap. Period.
Then allow me to permablock bad healers (and tanks) I get in DF. There would be little reason to play tank then and healer would be the only deciding role.

Quote Originally Posted by Chiru_Kai View Post
All healers should get a damage optimization if there are less heals to do:
So it would become BIS to not heal as much as possible and high end content would be balanced around it.