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  1. #1
    Player
    Chiru_Kai's Avatar
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    Jul 2024
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    82
    Character
    Chiru Kai
    World
    Brynhildr
    Main Class
    Sage Lv 100
    Very complex. I can appreciate the write up and effort that went into it so a +1 to all posts.

    Thing is kinda that healer is *mostly* okay, and for game development and game design there is a "KISS" approach: Keep It Simple and Stupid.
    Completely overhauling jobs is not something that has ever been done, and likely will not happen. This is a GREAT what-if scenario, but I don't have high hopes for any of this actually even being considered because it's just way too much work and doesn't address why healers are 'optional' in the first place, and that reason is: tanks have too much sustain for themselves AND party.

    What I would instead recommend is proposing ideas for an immediate win™ scenario.

    For example:
    - Removing all healing and shielding abilities of tanks. They can only mitigate and reduce damage for themselves and party as a tank should, but not heal. Instead, what they should do is increase their healing received, or get bigger mitigations. But for real, remove all of the heals and barriers that tanks can apply to themselves or partymembers. This is a healer's job and it shouldn't overlap. Period.
    - All healers should get a damage optimization if there are less heals to do:

    WHM: overcapping on lillies = feeding the Blood Lily.
    SCH: Energy Drain is great as it is. I would maybe add in a combo, similar to SMN's Fester/Necrotize that is a small potency oGCD that gets added after using Energy Drain. Maybe also can spread Biolysis DOT?
    SGE: Toxikon gets more potency from 360 to 420, making it a DPS gain even on single target and you WANT to use these in bursts. Addersgall overcap = automatic Addersting stack if possible. Possibly Rhizomata can get an additional proc that if used on full Addersgall stacks, it also refills ALL Addersting.
    AST: gets Redraw ability back with a 60 second cooldown, but only applies for Minor Arcana. Can change Lady of Crowns into Lord of Crowns and vice versa. Redrawing the minor Arcana increases its potency by 50%. (redrawn Lady into Lord = 600 Potency damage. Redrawn Lord into Lady = 600 potency AOE heal). Also helps with the first raid burst right now I think, which is always kinda forced to be a Lady.
    (1)

  2. #2
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chiru_Kai View Post
    - Removing all healing and shielding abilities of tanks. They can only mitigate and reduce damage for themselves and party as a tank should, but not heal. Instead, what they should do is increase their healing received, or get bigger mitigations. But for real, remove all of the heals and barriers that tanks can apply to themselves or partymembers. This is a healer's job and it shouldn't overlap. Period.
    Then allow me to permablock bad healers (and tanks) I get in DF. There would be little reason to play tank then and healer would be the only deciding role.

    Quote Originally Posted by Chiru_Kai View Post
    All healers should get a damage optimization if there are less heals to do:
    So it would become BIS to not heal as much as possible and high end content would be balanced around it.
    (0)

  3. #3
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post
    Then allow me to permablock bad healers (and tanks) I get in DF. There would be little reason to play tank then and healer would be the only deciding role.
    Sometimes I feel like I'm in a minority of healers who actually enjoys the stress of healing tanks in normal content who don't seem to know what mits are.

    So it would become BIS to not heal as much as possible and high end content would be balanced around it.
    And this... This is already the case and what the devs do, hence the week 1/2 healerless clears. I've seen it said that the devs do playtest all the content they put in the game, if that's true then they know just how much healing is/n't required in every duty at the time of introduction. Therefore the only conclusions are that the devs know that the healing requirements are as low as they are and intend that healers should do as little healing as possible (even going so far as to have other party members do it for them with the ever increasing healing kits on non-healer jobs) or they're terrible healers who actually believe that healers do need to spend entire duties focused on healing.
    (3)
    Last edited by Alice_Rivers; 08-17-2024 at 09:16 AM. Reason: Clarification.

  4. #4
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Alice_Rivers View Post
    Sometimes I feel like I'm in a minority of healers who actually enjoys the stress of healing tanks in normal content who don't seem to know what mits are.



    And this... This is already the case and what the devs do, hence the week 1/2 healerless clears. I've seen it said that the devs do playtest all the content they put in the game, if that's true then they know just how much healing is/n't required in every duty at the time of introduction. Therefore the only conclusions are that the devs know that the healing requirements are as low as they are and intend that healers should do as little healing as possible (even going so far as to have other party members do it for them with the ever increasing healing kits on non-healer jobs) or they're terrible healers who actually believe that healers do need to spend entire duties focused on healing.
    Not alone I sometimes even ask my tanks to not use defensive cooldowns for shits and giggles.
    (1)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  5. #5
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,844
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Sometimes I feel like I'm in a minority of healers who actually enjoys the stress of healing tanks in normal content who don't seem to know what mits are.



    And this... This is already the case and what the devs do, hence the week 1/2 healerless clears. I've seen it said that the devs do playtest all the content they put in the game, if that's true then they know just how much healing is/n't required in every duty at the time of introduction. Therefore the only conclusions are that the devs know that the healing requirements are as low as they are and intend that healers should do as little healing as possible (even going so far as to have other party members do it for them with the ever increasing healing kits on non-healer jobs) or they're terrible healers who actually believe that healers do need to spend entire duties focused on healing.
    they had said they re-allocated their healer tester because they "got too good"

    so I am not sure how much effort whomever they have that "playtests" healers... if they do at all.

    which leads me to the suspicion that the healing requirements are low.. because the devs themselves dont use them or play them in testing.
    (4)
    #FFXIVHEALERSTRIKE

  6. #6
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    they had said they re-allocated their healer tester because they "got too good"
    I've read this on the forum too, though I've not seen a source, if it's true then it's utterly insane yet also entirely believable given the state of healing at the moment.
    (0)

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,027
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Alice_Rivers View Post
    I've read this on the forum too, though I've not seen a source, if it's true then it's utterly insane yet also entirely believable given the state of healing at the moment.
    https://www.famitsu.com/news/202203/31256409.html

    There you go. The infamous "healer got too good so a replacement was requested"-interview. Sometime in 6.1 AFAIR. And by 'too good', they mean "dabbled into EX trials".
    (3)

  8. #8
    Player
    Alice_Rivers's Avatar
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    Jul 2024
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    574
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    https://www.famitsu.com/news/202203/31256409.html

    There you go. The infamous "healer got too good so a replacement was requested"-interview. Sometime in 6.1 AFAIR. And by 'too good', they mean "dabbled into EX trials".
    Thanks, that really is mad.
    (0)

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Then allow me to permablock bad healers (and tanks) I get in DF. There would be little reason to play tank then and healer would be the only deciding role.


    So it would become BIS to not heal as much as possible and high end content would be balanced around it.
    As opposed to right now where the healer is irrelevant and the tank is the only deciding role but also doesn’t care about the other roles because they are immortal anyway

    How is that better balance
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As opposed to right now where the healer is irrelevant and the tank is the only deciding role but also doesn’t care about the other roles because they are immortal anyway

    How is that better balance
    Right now if all of your party isn't a Moogle the healer is a glare bot. If someone, especially the tank has problems you are a heal bot. The game accepts a wide range of skills and knowledge of the game when you do content in DF - that's why people don't really care if someone isn't a god there. Due to this current trinity design is rather frozen and the game isn't sweaty.

    If you make jobs more reliant on healers then suddenly you only want good healers or it will be a slog. At some threshold, people will start to care and naming/shaming will begin, kicks, past that people will move to PF and invite people they know or whose logs they can check... Welcome to WoW RIO/M+ score

    The only avenue for healers to change is to move their DPS from constant spamming into short bursts and expand upon that with skill/reward button combos that look and feel cool while removing a row of old dead-end heals. And add more fun for dungeons and not just "balance around savage and ultimate".
    (0)

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