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  1. #2
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    White Mage
    A straightforward healer whose primary focus is to control the flow of combat.
    • Primarily regen healer
    • Reactive healing
    • Bursty damage

    As the game’s only Lv 1 healer, White Mage should have beginner friendly tools. But that doesn’t mean the class should be devoid of all flavour like British Cuisine. It should have straightforward tools that don’t require the biggest of brains to figure out, but slowly build up on it.

    Early Conjurer should keep Stone, Aero, Cure, Regen and Medica. However, the first change I’d make would be to turn Cure an instant-cast spell with a relatively high MP cost, but no cast time and reduced recast time. Then, the second change would be to make Cure 2 be a direct upgrade to Cure
    • Freecure procs a free cast of a Cure spell when one’s used and that’s it.
    • Medica would still remain as a cast spell.
    • Presence of Mind remains.
    • Aetherial Shift is a dumb button overall but it can stay I guess.
    • Presence of Mind and its upgrade with Glare 4 stays.
    • Benediction stays.
    • Cure 3 should be a direct upgrade to Cure 2. Let’s keep stuff consistent, shall we?

    Then come the first few changes. This WHM is made to be primarily a healer that relies on consistent regens and few punctual burst heals. WHM’s job crystal unlocks a passive trait called “Clear Mind” which boosts the passive HP recovery of the party, boosts HP recovery by Regen effects.
    • All healers get access to their bubble early on. Asylum is given to WHMs at lv 30. It counts as an unremovable regen buff, and its cooldown is lower than other bubbles for obvious reasons.
    • Medica 2 will remain separate from Medica 1, applying a regen.
    • Divine Benison will no longer be a shield. It is now a regen on one person. A follow-up skill called Divine Blessing will remove the regen and heal the target for the remaining duration at once.
    • Aquaveil takes any regen effects except for Asylum off of a target and converts them into shields. Naturally, this has a long cooldown.
    • Tetragrammaton has a cure effect with a regen as well.
    • Temperance increases healing magic potency by 20%. But rather than a reduction of damage taken, it restores the party’s MP. It has an effect that says any damaging skill from the WHM will proc an effect similar to Liturgy’s AoE healing. With an internal cooldown of 3s between pulses.
    • Divine Caress will work as how Celestial Opposition currently works, applying yet another regen after a strong heal.
    • New button: Refocus. It's Synastry.

    The Afflatus bar would fill up depending on how much damage would be thrown out overall. As such, access to Afflatus Solace and Rapture would depend on dealing damage. This bar will slowly fill up outside of combat. Access to Afflatus Misery will remain the same, though it now recovers MP on use.

    • To prevent overhealing, a secondary bar called the Zealous Gauge would fill up whenever a healing regen “overflows”. As in, whenever you cast a regen and 60% of it is used to heal someone but there’s a remainder, this second gauge would fill up. Idk if the game can detect overhealing. That's the main thing. It would likely have to be done differently than this.
    • This gauge would allow uses of:
    • Assize
    • A single-target damaging spell called Calentune that heals the caster for the amount of damage dealt,
    • Hydropic, which removes all regen effects on the party and deals damage based on how many were removed
    • and Iscuria, which saps the entire bar to heal the party.

    Plenary Indulgence is a buff that says the following healing action cast by the WHM will be applied to the whole party as a follow-up hit called Confession. So Tetra? Confession. Assize? Confession. Calentune? Confession. Thin Air returns to being a duration buff. White Mage gains Banish. Every 5 uses of Glare, Banish and then later Banish II, will proc to deal damage to an enemy. Further charging the Afflatus Gauge. (Think like Mage’s Ballad’s Procs)

    Liturgy is removed. In its stead, WHM gains Afflatus Exorcism. A DoT version of Afflatus Misery that consumes a single Afflatus stack. Again, it’s meant to be very easy to play and reward people for dealing damage without being overly wasteful.
    (1)
    Last edited by Karowolus; 08-17-2024 at 08:58 AM.

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