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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Karowolus View Post
    I can definitely understand that notion. But I think some misunderstanding is present in this.

    The different fairies are more of a 'Bard Song' than a fairy. Eos is there like how your Carbuncle is there as SMN, and is summoned / dismissed as you summon these other fairies.

    Honestly, I think this could work if SE wanted to make a dedicated rotation healer. Or even a 'totem master' type Healer.
    The plan would kinda be at least in my understanding of how my friend had worded it was that your Summon Seraph would kinda turn into a 'Radiant Finale' of sorts.
    I think I get it now. So like rotating between the fairies then culminating in a ‘something’ after you’ve been through each one? I still think it’d be a really cool concept for another healer.

    Like a Geomancer type class that uses totems to create field effects for healing/damage effects, with the ‘terrain’ changing their abilities in some way. They could like, detonate the totems for burst healing or damage or have them pulse regens/dot for sustained healing/damage. Then after using a certain combination or amount of totems or w/e you could get a ‘super totem’ which gives access to an Afflatus Misery style burst attack. Maybe it could have additional effects like reducing damage taken/ increasing damage dealt to anyone in the area
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  2. #2
    Player
    Karowolus's Avatar
    Join Date
    Apr 2022
    Posts
    96
    Character
    Karolus Frosytch
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Connor View Post
    I think I get it now. So like rotating between the fairies then culminating in a ‘something’ after you’ve been through each one? I still think it’d be a really cool concept for another healer.

    Like a Geomancer type class that uses totems to create field effects for healing/damage effects, with the ‘terrain’ changing their abilities in some way. They could like, detonate the totems for burst healing or damage or have them pulse regens/dot for sustained healing/damage. Then after using a certain combination or amount of totems or w/e you could get a ‘super totem’ which gives access to an Afflatus Misery style burst attack. Maybe it could have additional effects like reducing damage taken/ increasing damage dealt to anyone in the area
    Oooh, Geomancer as a healer could be fun... The redesign to SCH was to have them play with areas and almost designate tactical areas in raids with their 'Banners'. I do think we could lean more into the idea of alternate means of damage mitigation at some point, like turning a big burst of damage into a DoT. But it would be tricky to balance I imagine.
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