Right now if all of your party isn't a Moogle the healer is a glare bot. If someone, especially the tank has problems you are a heal bot. The game accepts a wide range of skills and knowledge of the game when you do content in DF - that's why people don't really care if someone isn't a god there. Due to this current trinity design is rather frozen and the game isn't sweaty.
If you make jobs more reliant on healers then suddenly you only want good healers or it will be a slog. At some threshold, people will start to care and naming/shaming will begin, kicks, past that people will move to PF and invite people they know or whose logs they can check... Welcome to WoW RIO/M+ score
The only avenue for healers to change is to move their DPS from constant spamming into short bursts and expand upon that with skill/reward button combos that look and feel cool while removing a row of old dead-end heals. And add more fun for dungeons and not just "balance around savage and ultimate".



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