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  1. #1
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    sharknado's Avatar
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    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    As opposed to right now where the healer is irrelevant and the tank is the only deciding role but also doesn’t care about the other roles because they are immortal anyway

    How is that better balance
    Right now if all of your party isn't a Moogle the healer is a glare bot. If someone, especially the tank has problems you are a heal bot. The game accepts a wide range of skills and knowledge of the game when you do content in DF - that's why people don't really care if someone isn't a god there. Due to this current trinity design is rather frozen and the game isn't sweaty.

    If you make jobs more reliant on healers then suddenly you only want good healers or it will be a slog. At some threshold, people will start to care and naming/shaming will begin, kicks, past that people will move to PF and invite people they know or whose logs they can check... Welcome to WoW RIO/M+ score

    The only avenue for healers to change is to move their DPS from constant spamming into short bursts and expand upon that with skill/reward button combos that look and feel cool while removing a row of old dead-end heals. And add more fun for dungeons and not just "balance around savage and ultimate".
    (0)

  2. #2
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    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Scholar Lv 100
    Quote Originally Posted by sharknado View Post
    Right now if all of your party isn't a Moogle the healer is a glare bot. If someone, especially the tank has problems you are a heal bot. The game accepts a wide range of skills and knowledge of the game when you do content in DF - that's why people don't really care if someone isn't a god there. Due to this current trinity design is rather frozen and the game isn't sweaty.

    If you make jobs more reliant on healers then suddenly you only want good healers or it will be a slog. At some threshold, people will start to care and naming/shaming will begin, kicks, past that people will move to PF and invite people they know or whose logs they can check... Welcome to WoW RIO/M+ score

    The only avenue for healers to change is to move their DPS from constant spamming into short bursts and expand upon that with skill/reward button combos that look and feel cool while removing a row of old dead-end heals. And add more fun for dungeons and not just "balance around savage and ultimate".
    Ah I see we are back to “if we do literally anything that might make healers not totally redundant in casual content the entire playerbase will rip themselves apart and it’ll be like mythic wow”, last week it was tanks will start start insta abandoning duties.

    Like I genuinely have no idea why you think partially reverting the game to a trinity state before the two most recent expansions will cause the entire game to blow up. Healer weren’t redundant and tanks immortal gods for 4 expansions and somehow the game didn’t come crashing down, why are you so convinced of this apocalypse
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
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    sharknado's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Like I genuinely have no idea why you think partially reverting the game to a trinity state before the two most recent expansions will cause the entire game to blow up. Healer weren’t redundant and tanks immortal gods for 4 expansions and somehow the game didn’t come crashing down, why are you so convinced of this apocalypse
    Well, it's their problem. I just bet we would have a screenshot thread of people going salty just because "now" there are problems with the content and before there weren't. We are already used to convenience.

    And I'm not sure purely having more healing to do would make the gameplay fun. Like Cure I / II / III aren't Fell Cleave, Primal Rend, and Primal Ruination vibe-wise. Same with dot-111111-dot.
    (0)

  4. #4
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    Supersnow845's Avatar
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    Quote Originally Posted by sharknado View Post
    Well, it's their problem. I just bet we would have a screenshot thread of people going salty just because "now" there are problems with the content and before there weren't. We are already used to convenience.

    And I'm not sure purely having more healing to do would make the gameplay fun. Like Cure I / II / III aren't Fell Cleave, Primal Rend, and Primal Ruination vibe-wise. Same with dot-111111-dot.
    Yeah instead we currently have threads about the tank holding the party hostage that’s soooooooo much better balance isn’t it. I love the party being so afraid to rely on me that instead we all have to rely on the benevolence of the tank if we die

    And I genuinely say this in the nicest way possible, if your idea of healing is “let the tank do half my job for me so I can relax and not be stressed” you are exactly who they shouldn’t be designing jobs around. Healing is the core tenant of the healers. Why are you playing healers if you don’t think healing more than the paltry healing we currently do won’t make your experience better
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
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    sharknado's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Yeah instead we currently have threads about the tank holding the party hostage that’s soooooooo much better balance isn’t it. I love the party being so afraid to rely on me that instead we all have to rely on the benevolence of the tank if we die
    So you want to change it from tank to healer? So if a healer makes a mistake in 91-100 content and dies it's a mandatory wipe? You aren't in every party and your skills aren't representative of what's possible in DF.

    Quote Originally Posted by Supersnow845 View Post
    you are exactly who they shouldn’t be designing jobs around. Healing is the core tenant of the healers. Why are you playing healers if you don’t think healing more than the paltry healing we currently do won’t make your experience better
    In this game healers deal damage and SE expects healer to glare bot. I didn't made the rule and I'm not responsible with job design of this game. I also tend to play whatever job is in "need".

    If YoshiP won't go out during Live Letter saying they are shifting their job design, content philosophy from what they have now you won't get anything you want. If they say they are fine with current direction then the only thing we could bargain are better buttons that look and feel better to play.
    (0)

  6. #6
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    Supersnow845's Avatar
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    Quote Originally Posted by sharknado View Post
    So you want to change it from tank to healer? So if a healer makes a mistake in 91-100 content and dies it's a mandatory wipe? You aren't in every party and your skills aren't representative of what's possible in DF.



    In this game healers deal damage and SE expects healer to glare bot. I didn't made the rule and I'm not responsible with job design of this game. I also tend to play whatever job is in "need".

    If YoshiP won't go out during Live Letter they are shifting their job design, content philosophy from what they have now you won't get anything you want. If they say they are fine with current direction then the only thing we could bargain are better buttons that look and feel better to play.
    Are you physically capable of holding an argument that doesn’t just immediately devolve into literally the most intense hyperbole that the situation can possibly call for?

    Not having the tank do the entirety of the healers job for them while also have 600% eHP and doing more damage would not immediately devolve into the healer dying being a mandatory wipe because for the 19274029510682859069268386th time your useless hyperbole is disproven by the fact that we used to have this and the game didn’t come crashing down around us.

    Yes thank you I know how healer design works, I’m saying if the prospect of healing more (regardless of if it’ll be introduced or not) doesn’t excite you then why would you ever play a healer. A healer using broil constantly is playing to how the game is designed, a healer who intentionally wants to barely heal and offload half the responsibility to the tank isn’t a healer. Improvement of the DPS rotation is completely exogenous to this
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    sharknado's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Not having the tank do the entirety of the healers job for them while also have 600% eHP and doing more damage would not immediately devolve into the healer dying being a mandatory wipe because for the 19274029510682859069268386th time your useless hyperbole is disproven by the fact that we used to have this and the game didn’t come crashing down around us.
    They spent entirety of Endwalker making the game compatible with single player FF players to scared of multiplayer games... allegedly. They changed how healing works since few expansions and now it's expected DRK will get more self-healing to bring it inline with other tanks rather than SE going through jobs, existing and future content and ripping self-heal from tanks. The game had a lot of things but now they are gone and we have no info that it's going to change by 360 in 2 years at 8.0.

    If you want to influence their decision don't play a healer and convince others not to (#healerstrike) or unsubscribe. If you are paying and complaining they don't care because they already have your money and they know you are addicted to this game. Blizzard had the same attitude until people actually quit in Shandowlands which tanked their income during that expansion, under-performend Dragonflight preorders and post-launch even with good reception of the expansion. Lack of cash led them to provide what players wanted and trying out more new things to bring new and old players into the game. We got copy-pasta templated expansion for the 3rd time with zero innovation for the next 10 years.
    (0)

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