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  1. #1
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Carighan View Post
    Eh, I dunno. I don't find it difficult to design at all, in particular because other MMOs did this >20 years ago casually, without much thought.
    Other MMO are also designed with healer being Healbots and encounter having tons of mechanics going out all at once.

    Quote Originally Posted by Carighan View Post
    3. One stinger deals ~50k-70k in damage. 4. The other deals ~40k in damage.
    In Honey B that enought to randomly kill people during her hearth phase and when she drop honey. She love to AA a lot during those and you would EASILY end up killing DPS while they did nothing wrong. You know during her hearth phase there a Meteor part right. Healer would need to premtively time their healing so they can heal in between the small frames where the meteor damage them and they could receive a stinger. You would then need to full heal said person cause there like 6 other meteor going down and you can't afford to not heal 5 of those, and even too you just healed the first dude, there a non 0 chance he just get targetted by 2 stingers while you deal with other meteor.
    (1)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,282
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Magikazam View Post
    In Honey B that enought to randomly kill people during her hearth phase and when she drop honey. She love to AA a lot during those and you would EASILY end up killing DPS while they did nothing wrong. You know during her hearth phase there a Meteor part right. Healer would need to premtively time their healing so they can heal in between the small frames where the meteor damage them and they could receive a stinger. You would then need to full heal said person cause there like 6 other meteor going down and you can't afford to not heal 5 of those, and even too you just healed the first dude, there a non 0 chance he just get targetted by 2 stingers while you deal with other meteor.
    That's the thing, these raidwide effects would no longer hit for 80%+, but for 40%-50%. The idea is to make the infrequent raidwide attacks weaker, but instead add constant low~medium damage pressure onto non-tanks. Forcing in turn a constant healing output stream, which is more than even very heal-heavy DPS or Tanks can provide with their limited toolset.

    That's how, well, everyone else gets it done. :P
    (1)

  3. #3
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Carighan View Post
    That's the thing, these raidwide effects would no longer hit for 80%+, but for 40%-50%. The idea is to make the infrequent raidwide attacks weaker, but instead add constant low~medium damage pressure onto non-tanks. Forcing in turn a constant healing output stream, which is more than even very heal-heavy DPS or Tanks can provide with their limited toolset.

    That's how, well, everyone else gets it done. :P
    Except with the exemple I just given and the number you gave me, those effect don't deal 80% of someone hp. In normal Honey B meteor deal like 35k ish damage. Phys dps have around 150k hp with BIS and magical/healer got 120k hp. You're asking for random occurence of 70k damage, that hit more than the actual mechanic, and that even whitout considering minim Ilevel or vulne stacks.
    (1)