This again begs the question, why is damage so low in FFXIV raids and parties.

The healing tanks do is not high comparing something like Blood DK in WoW or so. But everything deals so utterly little damage. And if it does, it's 90%-100% hits, but only every 20-30 seconds. Contrasted with other MMOs, which would do something like:

- Autoattacks for 25%+ of a tank's HP after passive mitigation.
- Each autoattack has a chance to do a 360° cleave, causing damage to all melee players for 25%-50% of their HP.
- Each autoattack fires a few random shots into the party, dealing 25%+ damage to people hit. Utterly random, you can be the target of multiple such attacks.
- Alternatively, there's a quite significant constantly ticking damage on the raid. Not Valigarmanda level, far far more.
- Raid damage hits are reduced to 30%-50% on everyone, since anyone might be low at the time it happens.

The idea here is that yes, Paladins can heal that. But they're OOM after a few casts of single target healing. Warriors can heal that. Every 25 seconds. Only actual healers have proper no-CD GCD heals, and you'll be spamming those like crazy to keep up with this, healing individual people from the random individual hits and in-between using instant oGCDs to top up people before frequent weaker raid hits.

It doesn't have to be that crazy of course, but we really need significantly random individual target-damage in raids. This is something the tanks would not be able to cover. This would require a healer's GCD single target heals if it happens frequently enough, say on every auto-attack.