@7:01 - 7:12 - 8 clemency cast during boss jump/phase change
@12:38 - pld 3 clemency on dnc after death
9 total clemency casts. 1 during uptime
Interesting

@7:01 - 7:12 - 8 clemency cast during boss jump/phase change
@12:38 - pld 3 clemency on dnc after death
9 total clemency casts. 1 during uptime
Interesting


This is what I mean. M4S just doesn't deal damage to the group essentially. And that is the problem. Even Paladin healing is actually pretty paltry. It would be utterly insufficient if there were actual damage on the group.
Imagine for a moment of M4S had a DoT that dealt a constant 10% of HP (so more on a tank than on anybody else) every 3 seconds. Good luck doing that without double healers, even those re going to have to manage their mana some.
Did you get a count of Divine Veils, Curing Waltz and Crest of Time pops out of curiousity? That group has some nice raid wide healing despite having no heals.



Those all cost the tank or DPS nothing.
The point of counting Clemency casts and when those casts happen is that Clemency is a choice to spend damage resources (GCD + MP) on a heal rather than damage.
sorry but I don't see this video as a bad video..
it is cool to mix 2 roles like paladin (tank+healer)
it is just another way to broke the game ever further
It’s only 1 Clemency cast in uptime and that’s nothing. If they had bis gear the fight would be dead way faster and without this need. It’s kinda wild that the tier is possible with no healer week 2


It's a bad thing in a trinity based mmo because it shows that the trinity is broken. If this happened in WoW it would of been patched in a day, it shows gross negligence on behalf of CBU3.
I mean it is part of homonization after all
3 expansion in a row I don't see how dev can't see this happened in the future
Speaking of WoW they recently had a similar problem but addressed it was faster and I've never resonated so strongly with a post from a dev than this one: https://us.forums.blizzard.com/en/wo...within/1894517
I really hope SE would be a bit more open about it with and once again take inspiration from the state of the art of MMOs design (not limited to wow) like they did during 2.0.


How to tell people that you didn't actually play that much WoW without explicitly saying so. I mean, it happened there again and again and again and again. And no tanks was popular for a long time, too. Warlock tanking, even! Although to be fair back in the first expansion there was one fight that was explicitly designed to have a Warlock Offtank. It wasn't really required, but the difference in difficulty between having one and not was startling. And from that came the fun of Warlock tanking raid bosses! I did quite a lot of them back then!
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