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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,384
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Magikazam View Post
    In Honey B that enought to randomly kill people during her hearth phase and when she drop honey. She love to AA a lot during those and you would EASILY end up killing DPS while they did nothing wrong. You know during her hearth phase there a Meteor part right. Healer would need to premtively time their healing so they can heal in between the small frames where the meteor damage them and they could receive a stinger. You would then need to full heal said person cause there like 6 other meteor going down and you can't afford to not heal 5 of those, and even too you just healed the first dude, there a non 0 chance he just get targetted by 2 stingers while you deal with other meteor.
    That's the thing, these raidwide effects would no longer hit for 80%+, but for 40%-50%. The idea is to make the infrequent raidwide attacks weaker, but instead add constant low~medium damage pressure onto non-tanks. Forcing in turn a constant healing output stream, which is more than even very heal-heavy DPS or Tanks can provide with their limited toolset.

    That's how, well, everyone else gets it done. :P
    (1)

  2. #2
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Most of FFXIVs issues is it's a western style MMO going through a JP mindset. 20+ years of experimentation has gone around in western MMOs so now those Devs have a better idea of how to balance roles, WoW for example had very similar healer design to current XIV 15ish years ago however it was unengaging which led to healers quitting so they turned this around to having more damage dealing and now current healing is fun, still has balance issues but there's regular rebalancing.
    GW2 also has real fun healers and balancing issues every once a while.

    I've played a lot of eastern MMOs and they are not designed with this in mind, everything is role restricted, healers heal, tanks tank and DPS DPS. That is if you even have trinity roles, the JP and Korean game design mindset seems to think that you have to play your role and only your role. I'm pretty sure most JP players wouldn't mind if healers literally weren't allowed to deal damage in raids and only heal. Looking specifically at the FF forums at least, it's sad but early ff14 was not normal design wise for JP MMOs the game just became more and more like all other JP and Korean MMOs.
    (1)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ramiee View Post
    Most of FFXIVs issues is it's a western style MMO going through a JP mindset. 20+ years of experimentation has gone around in western MMOs so now those Devs have a better idea of how to balance roles, WoW for example had very similar healer design to current XIV 15ish years ago however it was unengaging which led to healers quitting so they turned this around to having more damage dealing and now current healing is fun, still has balance issues but there's regular rebalancing.
    GW2 also has real fun healers and balancing issues every once a while.

    I've played a lot of eastern MMOs and they are not designed with this in mind, everything is role restricted, healers heal, tanks tank and DPS DPS. That is if you even have trinity roles, the JP and Korean game design mindset seems to think that you have to play your role and only your role. I'm pretty sure most JP players wouldn't mind if healers literally weren't allowed to deal damage in raids and only heal. Looking specifically at the FF forums at least, it's sad but early ff14 was not normal design wise for JP MMOs the game just became more and more like all other JP and Korean MMOs.
    I've played a number of Korean MMOs and the "healers only heal" has definitely not been my experience. It could happen in the most difficult content that "heals only heal" and there was no other option to complete the content due to the healing requirements , however in content that was at other difficulty levels or that had multiple healers/supports, it wasn't uncommon to have specs so a healer or support could go as a hybrid or DPS spec. This was true over more than 15 years or so, at least with Korean games.
    (0)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Ayan_Calvesse View Post
    I wouldn't say "much closer"
    If it's Phys range then yeah it's close lol.
    (0)

  5. #5
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If anything it just proves that job design needs an overhaul. Changing content means nothing if you have to design content around the current job design anyway.
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,384
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Derio View Post
    If anything it just proves that job design needs an overhaul. Changing content means nothing if you have to design content around the current job design anyway.
    Kinda both?

    I feel the bigger issue is the underlying content never wanting to healably damage the group except in very rare situations. Everything is meant to be avoided, and if it doesn't, will just kill you. And if it isn't avoidable, then it's a rare every-60s-or-so raidwide that you just heal with 1-2 oGCDs.

    If we had a continuous barrage of low~medium random hits flying out into the group in most fights, random AoEs without pre-warning, etc, we'd have room for a far more creative job design where all the healing tools we already have - in particular the GCD heals - would actually have a reason to exist.
    (1)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by IDontPetLalas View Post
    I've played a number of Korean MMOs and the "healers only heal" has definitely not been my experience. It could happen in the most difficult content that "heals only heal" and there was no other option to complete the content due to the healing requirements , however in content that was at other difficulty levels or that had multiple healers/supports, it wasn't uncommon to have specs so a healer or support could go as a hybrid or DPS spec. This was true over more than 15 years or so, at least with Korean games.
    With Korean MMOs it's pretty rare for a game to be role based tbh, you normally get just a general support class. In the Korean MMOs I played with explicit trinity it has been pretty heal-bot designed but luckily most Korean MMOs aren't trinity so it's not as much of a problem. I think a general support DPS split is better for Asian MMOs over a trinity.
    (1)

  8. #8
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Upon further consideration.

    This is just 'Healer Mains genuinely tweaking out when a challenge run they will never do, nor will ever become doable by the garden variety shitter, gets completed: The Thread'.
    (0)

  9. #9
    Player
    MAD_ARCHITECT's Avatar
    Join Date
    Sep 2016
    Location
    HELL
    Posts
    14
    Character
    Doctor Maurer
    World
    Cactuar
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Videra View Post
    Upon further consideration.

    This is just 'Healer Mains genuinely tweaking out when a challenge run they will never do, nor will ever become doable by the garden variety shitter, gets completed: The Thread'.
    Please show us the Savage 4th boss no-tanks challenge run that succeeded two weeks after content release.
    (6)

  10. #10
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by MAD_ARCHITECT View Post
    Please show us the Savage 4th boss no-tanks challenge run that succeeded two weeks after content release.
    Nah. Not my job.
    (0)

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